Dawn of Man

Dawn of Man

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Crackshell May 2, 2019 @ 8:22am
Change Character Names?
I have a few suggestions for the game:

-The ability to block new villagers from joining (only grow through births). Maybe someone could make this a mod?
-The ability to change character names
Originally posted by Richon:
Originally posted by buds:
Well for fun or some desired scenario maybe.
In my game which I’m aiming for 300 population right now births can’t just cope up with deaths on a fast aging population. And immigrants hardly come by. So if you play the game to the max I don’t think there is relevance to blocking it.
I have a current game and I could limit my population but there’s no need to block immigrants regardless.
That's why it's an option. So you don't have to choose to use it, but Crackshell can.
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Showing 16-17 of 17 comments
buds May 4, 2019 @ 6:49pm 
I feel you in fact I was thinking the same like preserving the original units of my first game that I took note of their names, and until now all the original structures are being preserved all through out the game. But when I noticed that units have lifespan I gave up.
I also realized that migration is realistic so I just let the game through to what it is. Aside from the fact that births are not giving me headway to what I want with my settlement.
Right now the same Hardcore game I have in Northlands is quite a struggle to reach my 300 population target (now I’m hovering around 250) and the immigrants are just a trickle (mostly elders) so it’s going to take a lot of work. Couple with my target to gather all the megaliths is just a ridiculous and tedious job.
Schwifty K May 5, 2019 @ 2:05am 
Originally posted by Crackshell:
This is a cool scenario. I have played it and found it fun. But it doesn't limit migrations, it's the total opposite! It keeps giving me more and more people and I can't keep up with housing and feeding them all.

In the first amazon szenario you get a lot of conditioned spawns. (Most when you unlock techniques).

You can cut a bit of the scenario files and delete the spawns. Was intended as a configuration example :-)

Then you can switch off immigration in any scenario, if you want, and only grow through births. And you could at least give your starting population names.

The mod "Activity Manager" for dawn of man supports the ability to rename your residents. https://www.nexusmods.com/dawnofman/mods/6
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Date Posted: May 2, 2019 @ 8:22am
Posts: 17