Dawn of Man

Dawn of Man

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Nightwolf Jun 23, 2019 @ 12:43pm
AI coding
are there any plans to code the ai to something not out of date? i think the original age of empires is slightly ahead of this. great game but some of the worst ai ive seen in awhile.

villagers are starving no problem theres 200 meat just lyin on the ground freshly killed, nope i think ill go chop some trees for the already 2000 logs i have instead......:steamsad:
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Showing 1-15 of 37 comments
Jet City Gambler Jun 23, 2019 @ 1:18pm 
People who don't understand how to properly manage the workloads of their villagers often post comments like this.
Ronald Gordo Jun 23, 2019 @ 1:57pm 
Originally posted by Jet City Gambler:
People who don't understand how to properly manage the workloads of their villagers often post comments like this.

If my accounts are correct, the community has already had 3,318 discussions and this is the 2,798th time someone got lost on workload. :steamhappy:
Nightwolf Jun 23, 2019 @ 2:54pm 
workload is no excuse, any decent coding would allow me to tell my people to prioritize this over that, workload is just a function of the total assignments involved. its pretty asinine to pass it off as a excuse for poor planning when its been done in 200 games better that you could learn from easily
Jet City Gambler Jun 23, 2019 @ 3:18pm 
Well, you say you have 2000 logs in storage yet you haven't deleted the work task to cut trees? That sounds like poor management to me.

And yes, workload is a reflection of your total assignments. When you overwork your villagers they become exhausted and have difficulty filling their basic needs, let alone the myriad of tasks you've spammed.

As Mr. Gordo helpfully pointed out, there are already thousands of topics in this forum filled with helpful tips about how to avoid the situation you find yourself in.
Ronald Gordo Jun 23, 2019 @ 3:26pm 
Now seriously: put a screenshot of your village and your workload and we'll point out what mistakes you made and how to solve it.
DoM has its own characteristics, especially the fact that villagers behave like humans, they eat, sleep, drink water, feel cold and get upset, and - sometimes - the player who is accustomed to other games can get lost. Not for bad player, but because DoM is different from other games.
Last edited by Ronald Gordo; Jun 23, 2019 @ 3:26pm
Nightwolf Jun 23, 2019 @ 3:35pm 
this is nothing to do with workload it doesnt matter if i have 10,000 jobs queued up in modern gaming coding a basic staple of rts is a priority system. i should be able to say do this over 10,000 other things, you cant even tell your people to pick up all the things in a given area without dumping it into a antique queue system. if the game were designed to go down the god route players would have zero control over their people but they dont so workload isnt a excuse to hide behind.

if i build cars that have a 10% chance of exploding when you start them i can point to thousands of topics of how people give helpful tips about how to cut down that your car might explode. i dont get to say well your car exploding just gives you a healthy respect for your life and market it as a "feature"

wrong is wrong. acknowledge its a problem, fix the problem, and move on.
Nightwolf Jun 23, 2019 @ 3:43pm 
Originally posted by Ronald Gordo:
Now seriously: put a screenshot of your village and your workload and we'll point out what mistakes you made and how to solve it.
DoM has its own characteristics, especially the fact that villagers behave like humans, they eat, sleep, drink water, feel cold and get upset, and - sometimes - the player who is accustomed to other games can get lost. Not for bad player, but because DoM is different from other games.

DoM isnt different from anything but the setting, the entire The Sims series had chars that 'behave like humans, they eat, sleep, drink water, feel cold and get upset". There are dozens of games like this and almost all of them had a priority system coded in where you could queue up dozens of jobs and choose which was done over the other.
Schwifty K Jun 24, 2019 @ 2:47am 
Originally posted by Nightwolf:
Originally posted by Ronald Gordo:
Now seriously: put a screenshot of your village and your workload and we'll point out what mistakes you made and how to solve it.
DoM has its own characteristics, especially the fact that villagers behave like humans, they eat, sleep, drink water, feel cold and get upset, and - sometimes - the player who is accustomed to other games can get lost. Not for bad player, but because DoM is different from other games.

DoM isnt different from anything but the setting, the entire The Sims series had chars that 'behave like humans, they eat, sleep, drink water, feel cold and get upset". There are dozens of games like this and almost all of them had a priority system coded in where you could queue up dozens of jobs and choose which was done over the other.

Dude, we try to tell you that DoM IS different from the games you mention.
It's all and only about managing the workload. And since there is not much more to do in this game your suggestion of a AI Update into self thinking individuals that you cannot lead into starvation due missmanagement would take out the point of the whole gameplay and the fun.

(It is NO RTS like AoE, despite "Popular user-defined tags for this product:" the majority is not always right.)

The latest Combat Update does not really change the fact, that this game is a City Builder.
Build a city with an infrastructure that can survive.

2 quotes from: Understanding the Dawn of Man
By fat gaben

Workload is more dangerous than it seems to be: I noticed something about the AI that each person do single task individually, they do not do several tasks at the same time even if it looks like a possible thing to you, this is a simulation not real life adam smith management principles. so do not expect the AI to pick up tools in its way while doing other tasks even if it has free carrying slots and time to do so. Also, if the workload is high, you could miss harvesting season which means your animals will starve and you will not be able to renew your forts after the coming raid. therefore, you will lose years of progress for a fool mistake

the AI: lets talk about the AI, the AI basically do things in parallel, if you have a ton of wheat but only 1 oven ! then do not expect your villagers to stand in line on that single oven. If the villagers found a workplace occupied they will just find another task to do which means that the production on that workplace will be treated in parallel like any other task. How to solve this? simple answer: build many ovens/ mortars/ etc., remove limits on bread/wheat production.

Somebody else once compared a too high workload with "Game Over"

A superhuman named Buds played Everwinter to the end, without any complaints about dumb AI ;-)

There are some Videos you might be interested in: https://www.youtube.com/watch?v=SBE8SJgz_FU

Enable the subtitles to get some serious improvements for your gameplay.

There will always be points that can be improved. And best of all: Madruga does.

But it's not as drastic as you describe it. Come over with a concrete example, maybe in the end even a useful suggestion for improvement will come out.

What you indirectly suggest (automatically prioritize meat collection higher than tree trunks collection) would result in less fuel at high workloads. People would starve to death because they can't cook in their houses and it's damn cold if you can't heat.

Logs are as important as meat. Thats why you got limits to micromanage that.
People could (and will) eat raw meat, that reduces morale. They get slow, tired, pissed... High Workload is a long Version of Game Over ....
Bryant Jun 24, 2019 @ 7:11am 
So I would have to say the only deaths I seem to get are from people walking too far from camp, starvation and hypothermia along with the occasional animal attack. I would like to see people carry food/water to sustain them over distance.

But to be honest I do question your arguement, 2000 wood in storage. Seems bit high to me. From my game time, that number seems close to unobtainable, so I have to think you are really just complaining to complain. Don’t like the game, or probably bad at it, and that is the games fault.

Overall I would say I actually find the game too easy, but I have not done hardcore mode. Three games in and each of my villages are surviving just fine in the Iron Age.
Nakia Jun 24, 2019 @ 8:48am 
The devs have clearly stated that workload is important and affects a great deal in the game. The people in this game are human beings not robots. They have feelings, desires, needs. If any thing I wish the devs would add a rebellion mode or at least have the villagers leave when they are mistreated.
buds Jun 24, 2019 @ 9:25am 
@Bryant that’s what I think too about the OP. There are couple of this type of players coming to complain and wants the game to be perfectly fitted to their desire.
2k logs might be doable but your game will suffer tremendously.
Some kids just like to exaggerate to gain attention from their failures.
I have some complaints about the AI too in the beginning but things just get into proper order once you learn how to “enjoy” playing the game. Although not perfect but it’s just nice.
For me things like these are just failure to methodically play the game. Most of these complaintsnts don’t know the most important aspect of the game, “welfare of the villagers “. If you want to succeed in this game think about welfare of your villagers.
Braodcast_st0rm Jun 24, 2019 @ 4:44pm 
You guys can rip his play style to shreds all you want, but it doesn't change the fact that the task manager is severely flawed.
Nakia Jun 24, 2019 @ 5:48pm 
Originally posted by Braodcast_st0rm:
You guys can rip his play style to shreds all you want, but it doesn't change the fact that the task manager is severely flawed.

No it isn't. I am not saying the AI is perfect but it works very well if the player understands the game and works with it instead of against it. The devs have improved a lot of things and the game at least played on Normal Difficulty plays very well.

Understanding how the Workload and Welfare work is important.

Posters are trying to explain to the OP how the game works and how to work with the current mechanics. Most of the posters on this forum are sincerely friendly and helpful. Yes, play style varies but those who insist on fighting the game and trying to play it as a Sims or game will simply become frustrated.

2000 logs? I would like to see a screenshot of his village and of his stats.
Nakia Jun 24, 2019 @ 7:24pm 
Screenshot but I don\t have 2000 logs so my villagers have time to do other jobs.
https://steamcommunity.com/sharedfiles/filedetails/?id=1780321142
toxy Jun 24, 2019 @ 9:42pm 
A lot are anthropomorphizing the ai which is fun in game, but things do update, and there is a lot of dogma in this thread on that front. That said this is a game which has been tested with the current system with workload being a good approximator for ai success. But the current system, as all do, have limitations due to design. If more elements are added, how much micro would increase? How much is overboard? They could be smarter, but then again perhaps assigning a few people to only craft and build or a few is a middleground that would yield the same effect as having them have a bit more foresight. Manpower would have to go into testing that of course. And perhaps the job specialization thread is a step towards that, or maybe having a "wiser" foresight task manager would help. Though as it stands now, without getting too into the personal life of a villager, the game takes these limitations into account by design.
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Date Posted: Jun 23, 2019 @ 12:43pm
Posts: 37