Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If my accounts are correct, the community has already had 3,318 discussions and this is the 2,798th time someone got lost on workload.
And yes, workload is a reflection of your total assignments. When you overwork your villagers they become exhausted and have difficulty filling their basic needs, let alone the myriad of tasks you've spammed.
As Mr. Gordo helpfully pointed out, there are already thousands of topics in this forum filled with helpful tips about how to avoid the situation you find yourself in.
DoM has its own characteristics, especially the fact that villagers behave like humans, they eat, sleep, drink water, feel cold and get upset, and - sometimes - the player who is accustomed to other games can get lost. Not for bad player, but because DoM is different from other games.
if i build cars that have a 10% chance of exploding when you start them i can point to thousands of topics of how people give helpful tips about how to cut down that your car might explode. i dont get to say well your car exploding just gives you a healthy respect for your life and market it as a "feature"
wrong is wrong. acknowledge its a problem, fix the problem, and move on.
DoM isnt different from anything but the setting, the entire The Sims series had chars that 'behave like humans, they eat, sleep, drink water, feel cold and get upset". There are dozens of games like this and almost all of them had a priority system coded in where you could queue up dozens of jobs and choose which was done over the other.
(It is NO RTS like AoE, despite "Popular user-defined tags for this product:" the majority is not always right.)
The latest Combat Update does not really change the fact, that this game is a City Builder.
Build a city with an infrastructure that can survive.
2 quotes from: Understanding the Dawn of Man
By fat gaben
Workload is more dangerous than it seems to be: I noticed something about the AI that each person do single task individually, they do not do several tasks at the same time even if it looks like a possible thing to you, this is a simulation not real life adam smith management principles. so do not expect the AI to pick up tools in its way while doing other tasks even if it has free carrying slots and time to do so. Also, if the workload is high, you could miss harvesting season which means your animals will starve and you will not be able to renew your forts after the coming raid. therefore, you will lose years of progress for a fool mistake
the AI: lets talk about the AI, the AI basically do things in parallel, if you have a ton of wheat but only 1 oven ! then do not expect your villagers to stand in line on that single oven. If the villagers found a workplace occupied they will just find another task to do which means that the production on that workplace will be treated in parallel like any other task. How to solve this? simple answer: build many ovens/ mortars/ etc., remove limits on bread/wheat production.
Somebody else once compared a too high workload with "Game Over"
A superhuman named Buds played Everwinter to the end, without any complaints about dumb AI ;-)
There are some Videos you might be interested in: https://www.youtube.com/watch?v=SBE8SJgz_FU
Enable the subtitles to get some serious improvements for your gameplay.
There will always be points that can be improved. And best of all: Madruga does.
But it's not as drastic as you describe it. Come over with a concrete example, maybe in the end even a useful suggestion for improvement will come out.
What you indirectly suggest (automatically prioritize meat collection higher than tree trunks collection) would result in less fuel at high workloads. People would starve to death because they can't cook in their houses and it's damn cold if you can't heat.
Logs are as important as meat. Thats why you got limits to micromanage that.
People could (and will) eat raw meat, that reduces morale. They get slow, tired, pissed... High Workload is a long Version of Game Over ....
But to be honest I do question your arguement, 2000 wood in storage. Seems bit high to me. From my game time, that number seems close to unobtainable, so I have to think you are really just complaining to complain. Don’t like the game, or probably bad at it, and that is the games fault.
Overall I would say I actually find the game too easy, but I have not done hardcore mode. Three games in and each of my villages are surviving just fine in the Iron Age.
2k logs might be doable but your game will suffer tremendously.
Some kids just like to exaggerate to gain attention from their failures.
I have some complaints about the AI too in the beginning but things just get into proper order once you learn how to “enjoy” playing the game. Although not perfect but it’s just nice.
For me things like these are just failure to methodically play the game. Most of these complaintsnts don’t know the most important aspect of the game, “welfare of the villagers “. If you want to succeed in this game think about welfare of your villagers.
No it isn't. I am not saying the AI is perfect but it works very well if the player understands the game and works with it instead of against it. The devs have improved a lot of things and the game at least played on Normal Difficulty plays very well.
Understanding how the Workload and Welfare work is important.
Posters are trying to explain to the OP how the game works and how to work with the current mechanics. Most of the posters on this forum are sincerely friendly and helpful. Yes, play style varies but those who insist on fighting the game and trying to play it as a Sims or game will simply become frustrated.
2000 logs? I would like to see a screenshot of his village and of his stats.
https://steamcommunity.com/sharedfiles/filedetails/?id=1780321142