Dawn of Man

Dawn of Man

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Stuck at Mesolithic Era
When can I unlock Neolithic Era? It's been many years ingame and I still cant click it.
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Showing 1-12 of 12 comments
Ronald Gordo Jul 23, 2019 @ 11:25am 
In normal gameplay, you need to accumulate knowledge points (KPs), then click on the tech tree and advance to the new age.
Collect KPs (hunting, manufacturing and building) and do as you did to get out of Paleolithic to Mesolithic.
Press key 8 to see the progression of hunted animals, buildings and fabricated tools.
Last edited by Ronald Gordo; Jul 23, 2019 @ 11:26am
I know, but I have like 60 points now, and all the other techs unlocked too
buds Jul 23, 2019 @ 11:42am 
Hold your population to 36 in Mesolithic until you have sufficient KP to plant. Perhaps 40 is still fine with CD and Northlands hardcore but not on mods like Very Ancient Warriors or EverWinter.

If your map has plenty of hunts you’re good to go higher population.

They key to early game is the basic essentials must be sustainable before upping your population.

I had an experimental game on hardcore Very Ancient Warriors mod and I did not notice I went up to 40s and my food is dwindling so I have to force hunt quite far distances even on winter.
Do I need certain population to unlock Neolithic Era?
Ronald Gordo Jul 23, 2019 @ 12:09pm 
I do not think so. Just need the KPs.
Then my game bugged out. I will have to start a new one
buds Jul 23, 2019 @ 12:15pm 
If you have 60 extra KP after finishing Mesolithic techs your game might be bugged up if the Neolithic icon doesn’t turn White.
Yep
martiño  [developer] Jul 24, 2019 @ 1:54am 
Have you tried clicking on the cereal domestication? That is the tech you need. Could you share a screenshot?
Last edited by martiño; Jul 24, 2019 @ 1:55am
I don't have the save of the game unfortunately, I have started a new one where everything is working correctly! Though I have no idea how to make my people happy. They don't work much, and I made them a lot of megaliths :D
Calico-Jack Jul 24, 2019 @ 2:36am 
Originally posted by Proky:
I don't have the save of the game unfortunately, I have started a new one where everything is working correctly! Though I have no idea how to make my people happy. They don't work much, and I made them a lot of megaliths :D

This game is a city builder. The mechanisms used to control development in city builders are money generation and budgeting. Budgeting controls how the money generated is spent.

The period this game covers predates money so your capital/finance are your people and their time for making stuff. The budgetary controls are the stockpile levels.

You can monitor the tasks via the workload screen (keyboard 7) which will show tasks in course and those planned. Ideally you want to make sure your settlers have some free time so keeping the workload under 100% is good. this is where your stockpiles come in. Via the Stockpile levels screen (F4) you can change the quotas your settlers will try to fill.

Another tip is to avoid setting tasks manually (as each task will bump up the workload) unless you really have to. Use work areas to designate the resources you want collected and how many people will be responsible for their collection and let the ai work out the rest.
Last edited by Calico-Jack; Jul 24, 2019 @ 2:39am
Ronald Gordo Jul 24, 2019 @ 10:17am 
DoM tries to get as close to reality as possible.
So working in agriculture (planting and harvesting) and carrying heavy loads without means of transportation are the main causes of unhappiness of the people.
Obvious, isn't it? Who likes hard work?
To avoid this problem, reduce tasks before and after planting and harvesting (so they can regain morale) and have many sledges (and cars).
Also, don't forget that they need various types of moral-related structures. Usually players only build totems (because they give more prestige) but all structures are required.
Last edited by Ronald Gordo; Jul 24, 2019 @ 10:18am
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Date Posted: Jul 23, 2019 @ 11:20am
Posts: 12