Dawn of Man

Dawn of Man

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Ron Jul 20, 2019 @ 12:53pm
How far can you go?
Ok, in my current game. I have a population of 260 and, every year my food supply and equipment supply goes up. Currently I have over 300 meat, 100 fish and 800 grain. But every year the amounts keep going up. My town produces more than it uses. But I've heard of a population cap and I am wondering if there is one or not. If there is I will start a new town. But I have enough houses to reach a 300 pop now and space to increase that to at least 350 and perhaps to 380, inside the walls I have setup now. But I have cleared more space so I can expand my wall and be able to reach a pop of over 500 or even more. But can you actually do that or not? I'd hate to waste more time on this settlement if I can't expand my pop farther than it is. I played about two hours today and my pop went up to the 260 from 250 by births alone. I lost 2 people in a raid and my pop went down to 248, and almost instantly I have 2 people join my town, once the raid was over. I have max prestige and health is at 98% for my town. So is there a soft cap or not?
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Showing 1-10 of 10 comments
buds Jul 20, 2019 @ 1:23pm 
I think you have to play a mod EverWinter. It’s a bit hard but probably normal difficulty is not Too bad. It has a very good immigration. Easy population increase.

If in vanilla Ronald said you have to produce more food (quadruple) I haven’t increased my population to above 250 as I’m making a settlement without chopping down trees around the center in hardcore.
Ronald Gordo Jul 20, 2019 @ 1:39pm 
In the first days of Vanilla, it was quite difficult to get past 100 villagers. This limit was then extended.

The problem of gathering large populations is that, in addition to prestige, you have to gather an excess of houses, clothes and food. And that's where the problem lies: 260 people eat about 1000 food a year (1 food per villager per season).

In theory, to have excess food, you need to have two (or three?) times the amount they eat in one season. And I speak of ready food ... grains are not food, flour is not food, bread is food.

My advice is to try to turn those grains into bread (without increasing the workload so as not to reduce welfare) and see if that attracts new people. Put 500 ready foods on the table and see if anyone comes for dinner. If that does not work, try 750.

Be aware that large amounts of bread will be thrown away because bread has a shelf life of only one season (0.25 year) whereas flour lasts two seasons (0.5 year) and grain lasts for 8 seasons (2 years).
Ronald Gordo Jul 20, 2019 @ 1:52pm 
Zondran reach 750 people ...

https://steamcommunity.com/sharedfiles/filedetails/?id=1708056285


I can not read the exact numbers, but he does not have as much food as I thought he needed ... strange ...
Last edited by Ronald Gordo; Jul 20, 2019 @ 1:58pm
Schwifty K Jul 20, 2019 @ 3:38pm 
Flatlands migration Parameters ;-)

Zoom in :-) 660 Meat, 19 Fish, 149 Veggie, 3k Grain, 38 Flour, 165 Bread, 323 Milk, 422 Water, 19 Beer
Last edited by Schwifty K; Jul 20, 2019 @ 3:41pm
Ronald Gordo Jul 20, 2019 @ 4:03pm 
1316 meals... 1,75 meal per villager...

Even if they just did the harvesting task and are eating at the time of the screenshot, it's less food than I thought ...
buds Jul 20, 2019 @ 5:01pm 
In EverWinter you don’t need too much excesses because the immigrants are steady on big numbers. Even if you lose 20 units, before the next raid comes all those losses will be replaced after a couple of seasons.

Ron Jul 20, 2019 @ 7:01pm 
Originally posted by Ronald Gordo:
In the first days of Vanilla, it was quite difficult to get past 100 villagers. This limit was then extended.

The problem of gathering large populations is that, in addition to prestige, you have to gather an excess of houses, clothes and food. And that's where the problem lies: 260 people eat about 1000 food a year (1 food per villager per season).

In theory, to have excess food, you need to have two (or three?) times the amount they eat in one season. And I speak of ready food ... grains are not food, flour is not food, bread is food.

My advice is to try to turn those grains into bread (without increasing the workload so as not to reduce welfare) and see if that attracts new people. Put 500 ready foods on the table and see if anyone comes for dinner. If that does not work, try 750.

Be aware that large amounts of bread will be thrown away because bread has a shelf life of only one season (0.25 year) whereas flour lasts two seasons (0.5 year) and grain lasts for 8 seasons (2 years).

Ok, so I'll increase food production. I have bread set to 50 and it rarely goes lower than 45ish. I have flower set to 50 also and it always stays full also. I have 6 mills and ovens setup to produce it as needed. Even at 50 I loose about 10% to decay on my bread. I have fruits and veggies on 100, so my first step will be to increase that and to send out more hunting parties. I get almost all my skins from my animals currently. And the extra skins will not hurt a thing. Can turn into hides for extra trade goods. Also I'll put meat to max instead of the 300 it's capped at now. I have enough dryers to produce about 300 meat a season. I know that because not long ago all my fields dropped the priority tag somehow. So my people were not planting them completely or harvesting the crops planted. Hell half or more of the crops were being wasted to winter. So I sent out tons of hunters to slaughter everything out there. After about 10 years I was clicking to select an old sheep to slaughter it and hit the field by mistake and it showed that it wasn't prioritized so I started checking my fields. And found that all my grain fields had lost it somehow. But my fruits and veggies kept it. Not sure what caused that but now I watch to see how well my people are doing at planting and harvesting.
Ron Jul 20, 2019 @ 7:02pm 
Originally posted by Schwifty K:
https://steamcommunity.com/sharedfiles/filedetails/?id=1708056438

more impressiones here: https://steamcommunity.com/workshop/filedetails/discussion/1693186543/1846946102866765443/

Download "The Flatlands" here: https://steamcommunity.com/sharedfiles/filedetails/?id=1693186543


Yeah I have seen that mod, but I want to try the hardcore thing first. Then I plan to hit this map up also.
buds Jul 23, 2019 @ 8:02am 


https://steamcommunity.com/sharedfiles/filedetails/?id=1812603151

Lost only 3 villagers when another 80 raiders came after a couple of minutes. So easy to increase population in EverWinter mod. I was at 298 before aging caught up and was to 280s when raiders attacked.

Didn’t lose a tower despite that zone is less defended. It seems that melee with shields are working fine despite lack of villagers aggressiveness.

Will go up to more than 300 and see how many raiders attack.

Last edited by buds; Jul 23, 2019 @ 8:38am
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Date Posted: Jul 20, 2019 @ 12:53pm
Posts: 10