Dawn of Man

Dawn of Man

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Oddible Jun 1, 2019 @ 4:19pm
Where can I find the difference between the pulses in help?
I have heard that there are help pages for the differences between the grains and pulses but I cannot find them. Please describe exactly how I can get to a page that shows me that barley has a chance to produce more straw for instance. How how do I find the different between lentils and peas, etc?
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Ronald Gordo Jun 1, 2019 @ 4:25pm 
Click any building, then click "?".
Then go to Dawn of Man, Farming, Plants and then click on each type of plant.
Gorby Jun 2, 2019 @ 10:12am 
The F1 button brings up the help as well.

Also, if you click on one of the crop plots the info window that appears in the bottom-right corner will have a "?" icon that you can click on and it will take you directly to the help screen for that crop.
Oddible Jun 2, 2019 @ 10:39am 
Originally posted by Ronald Gordo:
Click any building, then click "?".
Then go to Dawn of Man, Farming, Plants and then click on each type of plant.


Thanks, "Plants" was the piece I was missing. It helps to be consistent in a help system. Calling them "Crops" or "Grain" or "Pulses" everywhere else but "Plants" when you want to look them up is problematic.
Gilmaris Jan 18, 2022 @ 11:01am 
All the descriptions for pulses are identical. Is there a difference between them?
korac Jan 19, 2022 @ 2:25am 
Originally posted by Gilmaris:
All the descriptions for pulses are identical. Is there a difference between them?

Not that I've noticed myself or even seen mentioned anywhere... though it's always possible there are some behind-the-scenes stats differences. The reason for the lack of real investigation / interest in the matter is that pulses as a whole are simply not very good crops for anything other than just-in-case circumstances. They are just too inefficient as a food source for the amount of work involved, so I only ever plant them in the earliest farming years, before my people manage to build up a good year-round grain surplus or enough domesticated animals, just in case something bad happens during normal harvest season (e.g. disease or raiders). More often than not they were never really needed, but it provides a little reassurance and a better safety margin in those riskier early days - and more surplus food sat in storage does of course = greater Welfare, which has its own benefits.

Edit: P.S. I would very much like to see DoM 2 have an overall 'Nutrition' stat, whether for individuals or simply the village as a whole. This could have a real bearing on such as Stamina, resistance to infection (or lack thereof), current average lifespan, etc. and would make providing a varied diet an important element of the game. That way we could weigh up the pros and cons of (for e.g.) working harder to provide pulses, planting orchards for seasonal fresh fruit, making cheese... etc. Variety being the spice of life, it could maybe also provide morale bonuses rather than have beer alone as the solution to all of (wo)man's woes!
Last edited by korac; Jan 19, 2022 @ 2:51am
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Date Posted: Jun 1, 2019 @ 4:19pm
Posts: 5