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I once had a villager who, after filling his inventory with multiple fruit, headed back home. On the way, he got hungry so he ate one of his fruits, but he was so far away he starved to death before he got home, and didn't think to eat the other fruits. Tragic.
For food, there is an alternative path, at least in the summer and fall: pay attention to the villagers and, if you identify someone who is hungry, have him run to a fruit tree. If there are shrubs, you can click directly on them, but the default option for trees is to cut, not to harvest. Then it is necessary to take the villager up close to them and see if he decides to eat.
This would work best if you could turn off the automatic harvesting of planted trees. In that case, it would be enough to plant them on the way to the megalith.
In winter, and in a desperate situation, it is possible to hunt some animal near the megalith and prevent the hunters (or other villager) from taking the meat to the village. The problem here is being lucky to find an animal at the right time and in the right place.
After you've got sledges and farm animals, you can kill a goat / sheep and command the villager with sledge halfway to the megalith, then delete the sledge. The meat will be in the soil and can be used by the megalith loaders.
All of this, of course, only works with micro-management, which is why I like small villages.