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If you are interested in a technical explanation:
Essentially, when Discord's DLL injection finishes, it doesn't return the currently bound OpenGL texture state to what it is supposed to be. This then causes draw calls within any love2d application to look wrong or glitchy, until you perform a draw operation that forces OpenGL to bind a new texture. So, the solution was to add an unnecessary draw call at the beginning of a frame, before anything else is drawn, to force this texture swap. This then effectively hides the flickering, at the cost of introducing one unnecessary draw call. That's not going to tank any performance on PC, but it's kind of silly that we had to do this. It really should be on Discord to fix their DLL injection's behavior.