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Thank you for reply,please making some filter for this game,like Bilinear,Bicubic&more~!~
Forum post in question: https://reshade.me/forum/troubleshooting/9135-error-with-gravity-circuit-ogl#46290
Because this is an issue with an external application that I am not familiar with, nor do I understand why the error occurs, this is not something I am looking to provide support for.
First of all: THANK YOU SO MUCH for making this game. I can't stress enough how much I love it.
That said, I would really love to see some kind of shader in the game that replicates stuff like NTSC/PAL signals via RGB/Composite/RF. I was hoping to use ReShade for that exact purpose.
So, as a test, I rewrote those min/max functions in the two relevant shaders and put them up here:
https://domesticatedantgames.com/solutions/heatHazeShaderWithPaletteDeluxe.lua
https://domesticatedantgames.com/solutions/paletteSwapperDeluxe.lua
(above is our work-in-progress website, sorry it looks a little barren!)
Download and save those to files onto your machine, and then locate the game's save folder:
%appdata%\Roaming\Gravity Circuit
OR
C:\Users\[youruser]\AppData\Roaming\Gravity Circuit
In this folder, you'll need to create a "lua" folder, and then inside it "gfx" folder, and inside that "shaders". The final folder structure will look like:
%appdata%\Roaming\Gravity Circuit\lua\gfx\shaders
Place the .lua files you downloaded inside the "shaders" folder. The game will load these .lua files instead of the ones bundled inside the executable, acting as sort of a patch.
After all that, try launching the game with ReShade enabled. Appears to work on my machine, but I'd prefer to have someone else try this before I make any new PC builds for the game.
It works! I'll finally be able to play this game the way I always wanted.
Thank you so much for taking the trouble to look into this.
That would be the ReShade.ini file, right? If so, here is mine:
Wow, seriously based dev. Really appreciate this!