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Other tools used include:
- Graphics Gale, pixel art: https://graphicsgale.com/us/
- TexturePacker, sprite atlas automation: https://www.codeandweb.com/texturepacker
- Sublime Text 3, code editor: https://www.sublimetext.com/3
- Managing CSV files for localizations with Open Office (Calc): https://www.openoffice.org/
Our composer primarily used FL Studio for the game's sounds and soundtrack, although some sounds were also made with Famitracker. Some of the contributors also used Aseprite and Photoshop for pixel art.
In addition to the previous reply, I will also pre-emptively add that you can find the list of used code libraries in a file titled "license_libraries.txt", which presides next to the game's* executable in your installation folder (on Windows and Linux). As such, should you want to make your own project with love2d, that's a place to check for some useful libraries. Alternatively, I may recommend checking out this link:
https://github.com/love2d-community/awesome-love2d
You can find this licenses file (and the executable) on your PC by right-clicking the game*/demo in your Steam library, picking properties, then choosing "Local files", and from this submenu choose the "Browse" option.
On macOS, you will have to right-click the Gravity Circuit application (can be located with the same local files approach as above), pick "view package contents", and then navigate to the contained Contents/Resources folder.
*=At the moment of writing, the full game is not released yet.
Any uh.....any update on that :D
Thank you
Love2D like blue revolver, i bought this game not realizing that i share the protagonists name
i was wondering if there is a possibility to add the support for high fps, if no i can understand
thank u so much for this amazing game