Gravity Circuit

Gravity Circuit

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 This topic has been pinned, so it's probably important
MaskedBiker Jan 22, 2023 @ 12:42pm
What is this game made in
I find this game wildly fun, and was wondering the process of making the came. Could you tell us what program you made this game in because I would love to know
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Showing 1-8 of 8 comments
DomAnt  [developer] Jan 22, 2023 @ 2:24pm 
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The game is powered by the LÖVE framework, also known as Love2D: https://love2d.org/

Other tools used include:
- Graphics Gale, pixel art: https://graphicsgale.com/us/
- TexturePacker, sprite atlas automation: https://www.codeandweb.com/texturepacker
- Sublime Text 3, code editor: https://www.sublimetext.com/3
- Managing CSV files for localizations with Open Office (Calc): https://www.openoffice.org/

Our composer primarily used FL Studio for the game's sounds and soundtrack, although some sounds were also made with Famitracker. Some of the contributors also used Aseprite and Photoshop for pixel art.
Last edited by DomAnt; Feb 2, 2023 @ 10:14pm
wow, thanks for sharing
DomAnt  [developer] May 21, 2023 @ 7:27pm 
I will pin this thread, just in case someone in future might have the same question regarding the game.

In addition to the previous reply, I will also pre-emptively add that you can find the list of used code libraries in a file titled "license_libraries.txt", which presides next to the game's* executable in your installation folder (on Windows and Linux). As such, should you want to make your own project with love2d, that's a place to check for some useful libraries. Alternatively, I may recommend checking out this link:
https://github.com/love2d-community/awesome-love2d

You can find this licenses file (and the executable) on your PC by right-clicking the game*/demo in your Steam library, picking properties, then choosing "Local files", and from this submenu choose the "Browse" option.

On macOS, you will have to right-click the Gravity Circuit application (can be located with the same local files approach as above), pick "view package contents", and then navigate to the contained Contents/Resources folder.

*=At the moment of writing, the full game is not released yet.
Last edited by DomAnt; May 21, 2023 @ 7:45pm
Prof.McStevie Jun 1, 2023 @ 11:26am 
Originally posted by DomAnt:

the full game is not released yet.

Any uh.....any update on that :D
Roanan Jul 13, 2023 @ 3:34pm 
It's out now, and so far it's been a blast!
GnomeSlayer Jul 13, 2023 @ 3:56pm 
Wow! What an awesome Dev.
Thank you
Kai Jan 16, 2024 @ 3:58am 
Originally posted by DomAnt:
The game is powered by the LÖVE framework, also known as Love2D: https://love2d.org/

Other tools used include:
- Graphics Gale, pixel art: https://graphicsgale.com/us/
- TexturePacker, sprite atlas automation: https://www.codeandweb.com/texturepacker
- Sublime Text 3, code editor: https://www.sublimetext.com/3
- Managing CSV files for localizations with Open Office (Calc): https://www.openoffice.org/

Our composer primarily used FL Studio for the game's sounds and soundtrack, although some sounds were also made with Famitracker. Some of the contributors also used Aseprite and Photoshop for pixel art.

Love2D like blue revolver, i bought this game not realizing that i share the protagonists name :GravityCircuit:
i was wondering if there is a possibility to add the support for high fps, if no i can understand
thank u so much for this amazing game
DomAnt  [developer] Jan 16, 2024 @ 9:59am 
Originally posted by Kai:
i was wondering if there is a possibility to add the support for high fps, if no i can understand
It's not exactly on the cards, no, sorry! You can read up on the reasoning from this thread, if you're interested.
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