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As one of the players that got to enjoy the game in its early stages with full servers, with groups of great folks on the Discord.. I was super disappointed when numbers started dwindling. We all were.
I found scaling the zone size to # of players to be a smart response to diminishing server counts. It livened the game up and put more pressure on players to loot and get a move on, leading to more fights.
Then part of the community was upset with the change and we went back to having this big, diverless map for most of the game, accentuating the weaknesses of Last Tide - the large map size and low visibility leading to few fights. The tedium of repeatedly fighting sharks and swimming in a straight line towards the pod launcher / zone - every single game. Further decreasing player counts made these faults more pronounced, making the experience worse for everyone.
The low move speed, lack of modes of transportation, and overall lack of urgency made the game 30% looting simulator, followed by a 60% swim + fight sharks segment, followed by 10% of time spent in 1-2 actual PVP fights, the main meat of the game that previously took up maybe 33% of the time played. Players rightly grew bored and left/refunded. I started playing a bit less.
Meanwhile we were getting new pod skins and weapons, and a Megalodon. Cool, but nothing was addressing this problem of how time was spent ingame with low player counts, and new features weren't going to attract new players if even existing players were getting bored and leaving.
The game was making a bad impression on prospective players.
This whole time, VOIP wasn't in the game. All kinds of marketing happened, with the emails and keys sent out to streamers/influencers, without VOIP implemented.
New player experience was awful bc no one understood how things worked or where to find items. There was no way to communicate beyond pinging the map. Adding people on steam and/or getting on Discord was the only way, and even this was a tedious process. I can see how new players would have gotten frustrated and stopped playing/refunded. Cooperating on a team was part of what made the game fun, and that was impossible without any way of communicating.
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Finally, to fix the boring parts of the game (and prevent owners from having a valid reason to refund / maybe even bring in some new players ?) we have Hunt:
25% looting, 70% slaughtering slightly less predictable, more numerous wall-clipping sharks, and at most 5% fighting other players. If you've amassed enough Pod tokens because you've been farming for the past 3 hours, you can even avoid PVP altogether by watching where the other players are and podding away from them!
Most (all?) owners of the game bought it when it was a BR. We didn't refund before the 2hr period because there was some nice PVP-oriented action potential to it. We had fun with chumnade spamming and ink nade tactics and speargun headshots and grapple+bangstick combo kills. We dm'd each other "good fight."
Now, Last Tide is a shark farming simulator and I'm pretty sad about it. I'm glad I got to enjoy the game while it was good and sorry for those who probably never will.
if is
Sadly i think you will find most of them are the new bots they have placed in. It ise to be if you killed a diver and it did not get downed it was a bot but apparently the bots get downed now and of you get them back up they team up with you.
Yeah they made their money and now bailing on it that must be why they are still patching it...
They added solo (granted it might have been a bit late) and you know what it did to the player numbers nothing infact it made it even worse. You know why because adding solo only provided nothing to the game while taking away from it.
What i would like to see come back is squads (even if its just duo) with the self revive mechanic. So those playing solo can still get back up reducing the advantage gap between solo and squads.
How the hunt ticks over to BR is alot more fun with the sharks still in the zone so it would be nice if they stay it nakes the sea feel a lot more alive.
The game is only getting better gameplay wise and feel and i have no doubt that if they released around the stage they are at now they would have got a lot warmer reception. But what is done is done so if funds permit they are probably best developing last tide as mhch as they can before a rerelease thwy will only get one more real shot at it coming out of EA to full.
Also, I couldn't find a GPS yet.