Void Bastards

Void Bastards

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Silverbird Sep 12, 2019 @ 4:26pm
Is it just me or does dying feel...stale?
In most roguelites that you play, death is a refreshing experience, a chance to start over and rebuild your character...
But in void bastards, there is no rebuilding your character. You keep ALL your weapons and even get ammo refilled after death! The only thing you lose is money(merits) and perks/debuffs (which, most of the ones I've encountered, don't really help/hurt you that much) and whatever extra ammo you stock up on.

Perks are rather stale. Stealth is a waste of time when you can just spend a bullet or two to save 10-30 seconds. The best I got in a couple hours/playthroughs was +150 health, which really isn't game-changing at all, since it's lack of healing that kills you, not your health capacity...

Oh well, at least I don't need to buy the game when it's free on XBL.
Last edited by Silverbird; Sep 12, 2019 @ 4:30pm
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Showing 1-11 of 11 comments
Don't die then.
RIP Val Kilmer Sep 16, 2019 @ 7:54am 
Entire game is like eating a box of stale crackers. Spent the entire time wishing I had a drink of something, anything, to wash away the taste.
Hurtbringer Sep 17, 2019 @ 4:51pm 
Dying is punishing because while it gives you some ammo for certain weapons, it will randomly take away all the ammo for the other weapons. I just wish that some characters didn't have some terrible attributes, like one that has a view where you are looking through a circle thats somewhat smaller than the screen and the edges around it are black. Or the one character that is really tall, which isn't really too bad I guess.

I suppose one cool thing to do with dying is to maybe add a reanimated corpse of your previous guy that you would have to deal with. Make him randomly appear in ships up until the point where he died, then after that he would leave you alone or at that point he would be killable. But up until then, he wouldn't be killable, but you could knock him down with a good amount of bullets and he would stay down for a long time, or you could treat him like some other harder monsters and close doors on him and lock them. They could make him really haunting and creepy too, and make him say things like "why did you do this to me!" Or even worse, make him a liberal.
AquaDrehz Sep 22, 2019 @ 8:44pm 
Try challenge mode.
I'm familiar with FPS already but still died sometime.
When dying is game-play or story is nice.
But die repeatedly and start from 0 feel you have to redo everything again.
That's not a fun gaming. For me, if you interested.
Dorok Sep 24, 2019 @ 12:12am 
Originally posted by Silverbird:
The best I got in a couple hours/playthroughs was +150 health, which really isn't game-changing at all, since it's lack of healing that kills you, not your health capacity...
Firstly +150 is rather low, I remind 1500 HP. Secondly if lack of healing is killing it's also because you didn't manage well. Food heal a percentage value, which means travel heals better. You can pick path leading to heal points and medic ships that heal more and more as you progress.

It's weird that you complain on death when anyway you failed play much the game.

Permadeath and no save with fps is only for very short fps, and all probably use permanent unlock anyway.

That said, myself I'd like have an option to temper the pixel aiming for shooting and picking stuff, so some options for different more permadeath modes, why not.
Silverbird Sep 24, 2019 @ 7:12pm 
Originally posted by Dorok:
Originally posted by Silverbird:
The best I got in a couple hours/playthroughs was +150 health, which really isn't game-changing at all, since it's lack of healing that kills you, not your health capacity...
Firstly +150 is rather low, I remind 1500 HP. Secondly if lack of healing is killing it's also because you didn't manage well. Food heal a percentage value, which means travel heals better. You can pick path leading to heal points and medic ships that heal more and more as you progress.

It's weird that you complain on death when anyway you failed play much the game.

Permadeath and no save with fps is only for very short fps, and all probably use permanent unlock anyway.

That said, myself I'd like have an option to temper the pixel aiming for shooting and picking stuff, so some options for different more permadeath modes, why not.
just not into doom-styled shooters, it doesnt feel nice, it feels cheap and unfinished without aim-down-sights...
Hurtbringer Sep 24, 2019 @ 8:16pm 
Originally posted by Silverbird:
Originally posted by Dorok:
Firstly +150 is rather low, I remind 1500 HP. Secondly if lack of healing is killing it's also because you didn't manage well. Food heal a percentage value, which means travel heals better. You can pick path leading to heal points and medic ships that heal more and more as you progress.

It's weird that you complain on death when anyway you failed play much the game.

Permadeath and no save with fps is only for very short fps, and all probably use permanent unlock anyway.

That said, myself I'd like have an option to temper the pixel aiming for shooting and picking stuff, so some options for different more permadeath modes, why not.
just not into doom-styled shooters, it doesnt feel nice, it feels cheap and unfinished without aim-down-sights...
Anyone who doesn't like Doom has some serious life problems.
Dorok Sep 24, 2019 @ 10:53pm 
Originally posted by Silverbird:
Originally posted by Dorok:
Firstly +150 is rather low, I remind 1500 HP. Secondly if lack of healing is killing it's also because you didn't manage well. Food heal a percentage value, which means travel heals better. You can pick path leading to heal points and medic ships that heal more and more as you progress.

It's weird that you complain on death when anyway you failed play much the game.

Permadeath and no save with fps is only for very short fps, and all probably use permanent unlock anyway.

That said, myself I'd like have an option to temper the pixel aiming for shooting and picking stuff, so some options for different more permadeath modes, why not.
just not into doom-styled shooters, it doesnt feel nice, it feels cheap and unfinished without aim-down-sights...
It's not at all Doom style, and original Doom has much more heights despite you can't aim on y axis.

Anyway let forget Doom; there isn't long distance, the heights are minimal so it's not flat, but not really involved in combats not even progression.

For pure shooting gameplay it is definitely limited, it is much more on strategy and tactics.
Last edited by Dorok; Sep 24, 2019 @ 10:54pm
MKtheShadow Jul 19, 2021 @ 4:09am 
Originally posted by Hurtbringer:
Originally posted by Silverbird:
just not into doom-styled shooters, it doesnt feel nice, it feels cheap and unfinished without aim-down-sights...
Anyone who doesn't like Doom has some serious life problems.
Ignore every single boring divine thing
rip raoring like im mick gordon on a 9-sting
Last edited by MKtheShadow; Jul 19, 2021 @ 4:10am
MKtheShadow Jul 19, 2021 @ 4:33am 
Originally posted by Silverbird:
In most roguelites that you play, death is a refreshing experience, a chance to start over and rebuild your character...
But in void bastards, there is no rebuilding your character. You keep ALL your weapons and even get ammo refilled after death! The only thing you lose is money(merits) and perks/debuffs (which, most of the ones I've encountered, don't really help/hurt you that much) and whatever extra ammo you stock up on.

Perks are rather stale. Stealth is a waste of time when you can just spend a bullet or two to save 10-30 seconds. The best I got in a couple hours/playthroughs was +150 health, which really isn't game-changing at all, since it's lack of healing that kills you, not your health capacity...

Oh well, at least I don't need to buy the game when it's free on XBL.
you lose all you ammo, money, warp keys, missiles( sorry i just want to say it in the easy way) your heartstarters, and everything you got on the ship you died in. some little ammo randomly regenerate, 30 merits, and only your tools and parts will stay with you(plus junks)
so when i lost 70 RPG ammo and 280 pistol ammo, 70 rifter, ... and 7 warp keys!
i was like damn! thats gonna live a mark.
dude you won't feel the pain till you really advance trough the galaxy. if you don't feel like buying the game (and dont have the money to buy it) then act like me.
"i come strapped, with six pistols and a dagger;
walk under the black flag, with the scallywag swagger
there's no honor in my job, and i know it really good;
but i live in a poor land, i just hope you understood"
ᚣᛖᛁᎶ Apr 27, 2022 @ 4:20am 
I dunno, I was lucky enough to roll a character with some very good traits (footpad, tour guide and airlock tech) and for me it was a strong motivator to keep her alive at any cost. Dying would mean having to rely on rng to find those traits again, and losing the hundreds of bullets, explosives, warps etc I'd accumulated wouldn't make the hunt any more fun. I mean, it wouldn't be the end of the world but it would ramp up the difficulty quite significantly at that point.
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