Void Bastards

Void Bastards

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Lucky Nov 10, 2018 @ 1:54pm
Are the levels procedural generated?
This game looks like great fun but I'm unsure about the actual design going in. Is it like FTL where the whole thing is generated, is the campaign set in stone but the characters you pick are generated?
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Showing 1-9 of 9 comments
Blue Manchu  [developer] Nov 10, 2018 @ 2:40pm 
The campaign is procedurally generated and will play differently every time.
Hi_Voltg3 Nov 10, 2018 @ 2:46pm 
This looks and sounds so sick. Can't wait!
Lucky Nov 10, 2018 @ 4:53pm 
That's what I figured, thanks!
spineduke Nov 11, 2018 @ 9:50pm 
@Blue Manchu

are the ship layouts themselves also procedurally generated?
Zothen Nov 15, 2018 @ 5:56am 
Originally posted by Blue Manchu:
The campaign is procedurally generated and will play differently every time.
Yes, but what about the actual levels?
Blue Manchu  [developer] Nov 15, 2018 @ 5:16pm 
Kind of. The level maps are specific to the type of ship you go into, so they're not procedurally generated. Every time you go into a Lux casino ship it's a Lux casino ship and that continuity is an important part of how you learn to plan and strategize better.

But what's in that ship (the loot, the enemies, the security, the hazards, crawlspaces, even where some walls and furniture are) are procedurally generated for each individual ship.
Highly suggest putting that in the Steam description. I came onto the forums to ask. Procedural generation is always a good selling point!
RT1 Jan 1, 2019 @ 6:46am 
Procedural generation tend to be a swear word around much of Steam. I personally don't buy games without it these days. I'm spoiled that way.
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Showing 1-9 of 9 comments
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Date Posted: Nov 10, 2018 @ 1:54pm
Posts: 9