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I think it could be neat to have multi-level ships.
That could be a thing for the multilevel idea. Can't see why not except those fun levels where oxygen is low and the damn power cuts out just you are choking and just one darn room away from the airlock. Poor Thomas, you were the best of us. XD
Also, I was thinking if they added multiple endings, the thee I'd like to throw on would be
1. Water Not Included: In this ending you, subvert PAL/the computer and decide to take on the WCG. But of course you need an army. Oh hey, we have a near million people to rehydrate that just might have a chip on their shoulder. Rebellion!
2. You Are Management Now: Your tireless efforts as an unthinking or nearly unthinking cog in the machine. You become PAL right hand and lord all the ship and get to send other poor bastards to their demise for the glory of WCG.
3. Beat Them, And them Join Them: Anarchy in Space. You have taken down the leaders of the various space pirate factions, and rather than finishing the job, you realize your destiny and take the reins of power. You now the Pirate King, and the Sargasso Nebula is your empire. Commence the tributes of cheese and onion sandwiches! Arrrr!
for your ideas:
1 - you have million humans, but do you have food and life support system capability to supply them all? Don't forget, Void Ark is more of a freighter, with all those million being carried in suspended animation for most of the time. Whats more, even if you solve that AND find them weapons, WCG is still mega-corp which judged millions... they surely have means to deal with "slave rebellion"
2 - why would BACS need right hand man? Especially one who is a penal client. He was probably excused for utilizing clients as substitute work force, but actually giving client an official job would be entirely another matter. Not to mention that human in charge at Void Ark would be still blamed by WCG officials on what happened to Void Ark
(also did you called BACS PAL? those are two different machines)
3 - that one is possble, although I don't think there is real position of "pirate king" out there. Most likely, that elder lady pirate is just pirate captain with high reputation and power in their society; no outsider whom nobody knows can easily secure such position. But simply joining pirate faction seems very plausible.
In fact this can lead to "boss fight": pirates task you with killing next client BACS sends to prove your worth. You are then accepted into pirates... only for BACS to report it, which results in WCG sending spec ops into nebula soon after, hunting down "dangerous criminal". At which points pirates realise they are after you, betray you and you end up in WCG's indefinite detention anyway
as for possible "true" ending, you may somehow manage to find another vessel with working FTL and, despite restrictions upon you, somehow manage to make it operable. Maybe over multiple lives. You discard PAL and STEV and jump away from the nebula. Sure, you are criminal wanted by WCG, but at least now they don't know where to look for you, so you can forge another citizen ID card and live peacefu- nevermind, you just were arrested again for another "crime" of scale "smelled bad near high-ranked corporate". Well, at least they didn't recognize your old identity, and maybe this time you won't end in the nebula...
____________________________________________________
I just hope the devs read this thread. I'm only 13 hours in the game and I already finish it... There is not much reason to replay since the enemies are the same and there are no more objectives left. Its a solid game tho but 100% agree it needs more content because the game itself has a huge potential.
------------------------------------------------I have to agree with this---------------
- Add some tapes, a la Bioshock. You can listen to them on the ship if you have time, or listen to them on the Stev.
- Massively increase the number of voice lines on each monster so that they are both louder and eerily educational. Same for the intercom messages.
- Add some scripted cutscenes or special events that appear at certain intervals or in specific places that you're guaranteed to see, a la Path of Exile (Atlas, specifically). Many of the Action Item ships don't change over different playthroughs.
---------------------------------------------And I would suggest even more-------------
More events in the game, and more possibilities:
>be able to raid pirate ships for best loot
>explore your own stev ship and have events there... like (your ship is getting invaded by whatever)
>neutral strong enemies like the big daddies from bioshock
>randomized bosses for gud loot (I know there is a mechanic similar to bosses, but I'm talking about unique bosses, not a standard enemy but stronger)
>be possible to follow a diferent objective and do not return to the main base.. since you are a prisioner makes sense not wanting to return. (the actual ending is funny but its somewhat predictable, would be neat to be able to diverge from the current objective)
And finally I guess everyone agree that we need more enemies
Not only more nebula mutated people, but I think we need nebula beasts, things that live there naturaly to invade your own ship or follow you like the pirates when you are traveling.
I feel they need to make it more rogue-like to make it re-playable. They need a wider variety of ship layouts, more unique enemies and some actual bosses, maybe have a way to escape the WCG if you get through enough of the nebula, maybe you can drop down to a sixth level?
I dunno I really enjoyed it, but unlike other Roguelites there really isn't anything pulling me back to play it again, which is a shame.
But all very good points brought up. No game will ever satisfy everyone completely, I would say its about learning what worked and didn't work and using that to refine the next one, or to add content in thanks and response to the gamers input.
Definately the stuff Ferrez threw out there are all good things to sweeten the experience. Unique boss enemies, bounties, audio playback for lore... all excellent stuff.
Another idea would be randomized upgrades to the weapons ala Dead Space meets Isaac Afterbirth game, have trait booths for weapons. Do fun things like: Heat/Angst Seeking, area damage, or adding other status effects. Mainly just ways to get wild synergy effects for a unique experience.
Anyways, just keep throwing those ideas out there. Maybe if we generate enough buzz there can be future DLCs or the next game would be even better.
Buut Yaaaaaasss... Replayability is kinda nil. But if you could unlock stories about your surviving bastards or such... -humming ensues-
Unfortunetly you are right, there is no big reason to go back and play it after ending the game.
Regarding DLCS:
I just rly hope they don't push paid DLC down the throat of the customer, like payday the heist and other games is a pain in the arse in that matter for a simple reason... Every single tiny addition to the game is paid... In time if you don't buy periodicaly while the devs are releasing those DLCS there is big chance in a year we return to the game when its full of content but costing double the actual price if you want all the dlcs.. and for me thats a big nono for returning to the game.