Void Bastards

Void Bastards

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LupisLight Jun 5, 2019 @ 10:47am
Rifter tip!
I don't know how many figured it out, but I wanted to put this extremely useful tidbit about the Rifter out here since it has REALLY helped me during my runs.

At first when I was using the Rifter to trap enemies in rooms, I would hit the lock button then deposit the enemy right before the door closed. Problem is, you can't just open the room to put a new enemy in there without risking being attacked by the first one, right?

Turns out that whole timing thing isn't actually needed; there is a much safer way.

While windows block the 'scoop up' shot of the Rifter, they do NOT block the second, 'put down' shot. So you can teleport an enemy through a window into a locked room without opening it, as long as you can see into the room through a window. I've crammed entire rooms full of Screws using this method. They weren't happy, but they were safely out of the way.

Great rooms to use for this include the prison cells and the nearby offices in WCG ships, the corner offices in CNT cubicle blocks and Krell holds, as well as the CNT service room offices. Unused airlocks work well too. Otori Warp Extraction chambers and PAC Buzz Bays also have rooms that seem begging for this use. (The warp chambers even come pre-locked!) I imagine PAC Minelayers and Torpedo bays would also work well.

Hope this helps you guys out a bit. Happy scavenging!
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Oh right. I knew you'd be able to just poof things through the glass in the drone bay and then just space them, but I didn't really consider other windows, even door glass would also work. Seems OP. Good thing the ammo isn't really common.
xNaquada Jun 5, 2019 @ 2:14pm 
>While windows block the 'scoop up' shot of the Rifter, they do NOT block the second, 'put down' shot.

What the hell ! TIL. This is a fantastic tip!
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Date Posted: Jun 5, 2019 @ 10:47am
Posts: 2