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I am so happy CopperCube is still getting some love and attention... I tell you I've downloaded
several popular engines and CC has proven to be the fastest development engine, beating Godot, Unreal and Unity!
you choose to import an .obj? Fast as a snap, no need to rescale!
you want a texture in it? Fast as a snap, just add and apply! go do that in other engines, you'd pulll your hair out in frustration!
I have to agree with you here - to get things done quick and easy, CopperCube is one of the best around. I did a lot of research on other engines and unless you know C++ or C# already then its not easy to make a game with many of the other engines out there. Yes, there are ways around coding to some extent in both Unity and Unreal but still you have like 3-6 months learning time to really get comfortable using those engines...with CopperCube only takes a few days to get a very good feel for everything (almost everything) and then just add some javascript to make it better if you want to code...or not - up to you. Each engine has its positives and negatives...CopperCube just needs a refresh and update some cool new stuff..... waiting for that..
From most important to me needs 64 bit functionality for better memory access (or minimum patch to access full 2GB ram with still running 32 bit on 64 machine), PBR materials, maybe DX11 (although from what I read slows down the FPS for little improvement ??), able to pause sounds, better debugging on javascript errors, able to edit some behaviours like collision (ie turn off gravity when needed), better dynamic lighting (max 4 point lights per scene ??), actual spot light working etc...
https://www.ambiera.com/forum.php?t=8769
https://www.youtube.com/watch?v=sJaDIo3J20w&lc=UgzfQDO3KyvwZIULNCR4AaABAg.9Nl_ePZWN-e9NmTKji5EiV