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You need to create another local switch, for example "player spotted"
Create auto event with condition distance select your patrolling unit, set range you need to alert enemy and in target section set filter player.
Use event command "change switch" and select "player spotted on"
In your patrolling unit settings add pattern page with local switch "player spotted on"
I don't know why but in my project I need to place this page first for it works.
You can't just put the range at 3 tiles like the bow's range?
Hopefully this helps a bit more then how I explained it.
But it's seem difficult, maybe a script exist for this.
The only way I know to make this, it's create auto event with range condition and draw the range like real unit range, postion by position.
Example : My patrolling unit have 3 stand by positions
First position
https://ibb.co/q09YWPJ https://ibb.co/DfQvXDk
Second
https://ibb.co/jzD8Zvt https://ibb.co/WvzW6Lx
Third
https://ibb.co/Yjmq9k6 https://ibb.co/d6f7Cv2
If I clearly understood you mean you want a similar thing like this.
Video example : https://streamable.com/zq0e5p