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Is it possible to pare this down to your mechanical needs? What you do with the information is up to you.
EDIT: After asking for some help parsing your questions (thanks Fang) it sounds like you're asking four things:
So the Adjutant system from Fire Emblem 3 Houses is possible but the "Pair Up" system from Awakening, not so much? Namely where you can have the fore & backup unit switch places during your turn. So in SRPG Studio if a fore unit is now out of battle (I have no intention on doing Permadeath) the backup unit is outright gone as well? If that is the case then I see... It does kind of limit things but at least I can do half of my previous dialogue idea here. (Namely have the Backup unit react as they get the fore unit to safety in which how they react will vary.)
I do recall the "Capture" concept from games like Fire Emblem Fates but what is this "Rescue"? But as for Adjutants would the potential skills the Backup unit does such as Dual-Guard or Auto-Regen and the like be tied to the unit's class or would it be tied to the unit itself?
It's...more that it is very hard to figure out what you're asking between all the other text.
The backup unit won't disappear, they drop from Fusion similar to Pair-Up, but the exact mechanic you want with the dialogue isn't looking too likely.
You can likely simulate a lot of Pair-Up using fusion, but support building and such will be harder.
Rescue... is when you can pick up a unit and drop them off later. It comes with a stat penalty as you are protecting a unit while you carry them. You must have higher Constitution (Build or BLD in the engine) than the target you are Rescuing.
It exists in Fire Emblem 8, so I recommend giving a bit of that a play to see the mechanic in action. Capture is also present in Thracia 776 and is basically "Rescue" where you slap a foe around, grab them, and get to take their stuff.