SRPG Studio

SRPG Studio

Pokejedservo Jan 17, 2024 @ 10:53pm
I have questions about Dual Units (like in Fire Emblem Awakening)
One of my previous questions in this forum is that one can make "Dual Units" in the game like in Fire Emblem Awakening. Namely where 2 Units are close together which would ideally make their support points grow faster of course. But there is one thing I wonder namely...

Can you make it so that if one Unit falls then the backup Unit is temporarily off the field until the next turn? The plot-line explanation for this would be that the other unit would get the fallen one to safety and retreat but will come back at the next turn. But I do think this has some good potential for one-liner game-play dialogue. While each character would most likely get a generic singular line if the backup doesn't have any support chains with the forefront unit. But if they do then they would most likely get a unique line for the unit they support. Take the 1st idea here for example...

https://www.deviantart.com/pokejedservo/journal/I-have-a-couple-of-ideas-for-SRPG-Studio-989808195

And I shall use Hubert Von Vestra from Fire Emblem 3 Houses as an example.

[Escorting the Unit to safety]
"LADY EDELGARD NO! I must get you to safety, now!"
"Ugh, Ferdinand you hindrance... *sigh* still I can't just leave him here."
"Petra... grr... your demise would be most inconvenient for her highness, I'll get you to safety."

[Coming back into battle next turn]
"For those who dared to harm Lady Edelgard, your lives are forfeit."
"My clothes still reek of Ferdinand's cologne, the things I do for Lady Edelgard."
"Rest assured Petra is recovering from her wounds safely, now lets finish this."

Also I'm not sure if I've already asked this or not in the past. But can backup units do different functions for the front unit depending on their class like defend/block attacks if their armored & heal the front unit if they are a healer? Or can they only do occasional backup/counter attacks during battle? This is just a little something I'm wondering about here.
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Maplewood Jan 18, 2024 @ 12:11pm 
I'd like to answer, ah, but... I really, really can't read what you're actually asking through the wall of text.

Is it possible to pare this down to your mechanical needs? What you do with the information is up to you.

EDIT: After asking for some help parsing your questions (thanks Fang) it sounds like you're asking four things:
  • Is Pair-Up ala FE:A possible? Er. Maybe? The engine's "Fusion" mechanics are aimed at stuff like Rescue and Capture, I suppose you could manage something with that, but I honestly haven't messed with Fusion much.
  • Can I trigger an event when the Active unit in a pair up falls? - I haven't been able to do it with pure eventing, but it may still be possible; I'm just not sure how.
  • Can I have dialogue in that event? - Always, though it's still dependent on getting it working first.
  • Three-Houses style Adjutants and passives - A dual-guard plugin exists and you can include skills during Fusion, so perhaps an event that checks if units X and Y are using Fusion and grants auto-regen or dual guard is what you need here.
Last edited by Maplewood; Jan 18, 2024 @ 12:46pm
Pokejedservo Jan 19, 2024 @ 3:03pm 
No you pretty much got it right, did I really get out of hand with the Dialogue sample? I only provided some examples but still anyways...

So the Adjutant system from Fire Emblem 3 Houses is possible but the "Pair Up" system from Awakening, not so much? Namely where you can have the fore & backup unit switch places during your turn. So in SRPG Studio if a fore unit is now out of battle (I have no intention on doing Permadeath) the backup unit is outright gone as well? If that is the case then I see... It does kind of limit things but at least I can do half of my previous dialogue idea here. (Namely have the Backup unit react as they get the fore unit to safety in which how they react will vary.)

I do recall the "Capture" concept from games like Fire Emblem Fates but what is this "Rescue"? But as for Adjutants would the potential skills the Backup unit does such as Dual-Guard or Auto-Regen and the like be tied to the unit's class or would it be tied to the unit itself?
Maplewood Jan 21, 2024 @ 10:37am 
Originally posted by Pokejedservo:
No you pretty much got it right, did I really get out of hand with the Dialogue sample? I only provided some examples but still anyways...

So the Adjutant system from Fire Emblem 3 Houses is possible but the "Pair Up" system from Awakening, not so much? Namely where you can have the fore & backup unit switch places during your turn. So in SRPG Studio if a fore unit is now out of battle (I have no intention on doing Permadeath) the backup unit is outright gone as well? If that is the case then I see... It does kind of limit things but at least I can do half of my previous dialogue idea here. (Namely have the Backup unit react as they get the fore unit to safety in which how they react will vary.)

I do recall the "Capture" concept from games like Fire Emblem Fates but what is this "Rescue"? But as for Adjutants would the potential skills the Backup unit does such as Dual-Guard or Auto-Regen and the like be tied to the unit's class or would it be tied to the unit itself?

It's...more that it is very hard to figure out what you're asking between all the other text.

The backup unit won't disappear, they drop from Fusion similar to Pair-Up, but the exact mechanic you want with the dialogue isn't looking too likely.

You can likely simulate a lot of Pair-Up using fusion, but support building and such will be harder.

Rescue... is when you can pick up a unit and drop them off later. It comes with a stat penalty as you are protecting a unit while you carry them. You must have higher Constitution (Build or BLD in the engine) than the target you are Rescuing.

It exists in Fire Emblem 8, so I recommend giving a bit of that a play to see the mechanic in action. Capture is also present in Thracia 776 and is basically "Rescue" where you slap a foe around, grab them, and get to take their stuff.
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Date Posted: Jan 17, 2024 @ 10:53pm
Posts: 3