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Equip a unit with the skill, and it should give the option to Capture. (Similar to Fire Emblem: Thracia 776, and FE: Fates)
You fight the enemy, and if you kill them (via the Capture option, instead of Attack), they'll be pulled into your unit (like a Rescue).
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From there...well, that depends on what you want to do with the enemy after that.
(In mine, I had it with a specific enemy unit you can Capture. And if they're still being held at the end of the chapter, a bonus cutscene triggers that recruits them to your side.)
So, it depends what you want to do with a captured enemy.
How'd you make the condition be if they're still being held?
I made an Ending Event for that map, and for it's event conditions I used the Fusion tab.
I set the Unit as my enemy bandit to be recruited, set the Fusion to "Capture", left the Target Units and Data conditions blank, and set Target to "Passive"
And that was it.
The rest was the event having dialogue, and then used "<Unit Affliation> (bandit) -> Player" to add the player version of the bandit.
(For that map, I copied the player version of the bandit as an enemy unit (so I could weaken them if need be)
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On a side note: For the Fusion check, if I understand it correctly, setting Target to "Passive" means it checks to see "Is this unit currently being held captive by someone?"
(while Active checks "Is this unit currently holding someone captive?")
Since my bandit needs to be captured, it checks if she's the passive one in the Fusion.
Thanks! It seems like a pretty good program for making FE style games, I just wish it came with more tile sets and back grounds. I hope someone comes out with a Disgaea style engine one day as that's my favorite SRPG series.