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But if you want just reset a level, you can use a map common event :
1- create a global switch, name it for example "second seal"
2- in map common event, create new event and add condition, global switch "second seal" on
3- create new event command > change stats > unit > check active > stats and set level 1
4- create new event command > change event state > map common event > set free at your map common event
5- now create new item > Item Type, put switch > item effects, put your switch "second seal" on
I don't know if ti's the easiest option but it work.
Edit: After some testing I've added a 6th step to switch the "second seal" switch back off after event execution. But aside from that it works like a charm!