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Raigh Sep 1, 2020 @ 8:36am
Create Item that resets character level back to 1?
I'm looking for something like the Second Seal from Fire Emblem Awakening,
basically so I can award a special item that's either super rare or expensive.
So people can use it tor eset the level of a specific character.

I found nothing through the normal item options so I guess I need a script command?

I thought about doing it via events and not as an item, but then I miss a) a trigger that's always available and b) easy selection of which unit to use it on.
Last edited by Raigh; Sep 1, 2020 @ 8:37am
Originally posted by nyvrem:
I think it's not really possible without script.

But if you want just reset a level, you can use a map common event :

1- create a global switch, name it for example "second seal"

2- in map common event, create new event and add condition, global switch "second seal" on

3- create new event command > change stats > unit > check active > stats and set level 1

4- create new event command > change event state > map common event > set free at your map common event

5- now create new item > Item Type, put switch > item effects, put your switch "second seal" on


I don't know if ti's the easiest option but it work.
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nyvrem Sep 1, 2020 @ 1:47pm 
I think it's not really possible without script.

But if you want just reset a level, you can use a map common event :

1- create a global switch, name it for example "second seal"

2- in map common event, create new event and add condition, global switch "second seal" on

3- create new event command > change stats > unit > check active > stats and set level 1

4- create new event command > change event state > map common event > set free at your map common event

5- now create new item > Item Type, put switch > item effects, put your switch "second seal" on


I don't know if ti's the easiest option but it work.
Raigh Sep 2, 2020 @ 6:02am 
Oh, so that's what "check active" does? Cuz it's using the empty item to apply the stat, and by that it triggers the event? And after I just discard the item? I'll give a test, thank you!

Edit: After some testing I've added a 6th step to switch the "second seal" switch back off after event execution. But aside from that it works like a charm!
Last edited by Raigh; Sep 2, 2020 @ 7:27am
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Date Posted: Sep 1, 2020 @ 8:36am
Posts: 2