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回報翻譯問題
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On the map, switch to "Reinforcements" mode (the red flag) and right-click where you want the reinforcements to spawn, and select "New".
From there, you can select the reinforcements you created in the map's database.
(The second red button while you're in the map (marked "RE")
You can set what turn the reinforcements start spawning and when they stop spawning (and whether it's at the end of the player or enemy turn), and what direction to spawn in from.
You also can set any special conditions to allow or disallow it (such as if a boss is dead, or switch is active, etc), otherwise just leave it alone.
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Or is this about making a specific enemy show up?
(Like making a named character with dialogue, for example, appear partway into the chapter?)
Yeah, that sounds about right.
Well, getting them to only spawn every other turn might be a bit tricky, and require some experimenting.
But it's otherwise fairly easy.
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Like I said, in the map (chapter) you're using them in, create them in the Units menu (under the Reinforcements tab).
You'll likely only need to create one or two units, depending on how many varieties you want in that chapter. One will likely be plenty enough.
(This is because the Reinforcements option will actually "clone" that unit.
(So for example, bandits spawning in as reinforcements...will actually be clones of the one bandit you created in the Units Menu (under Reinforcements tab).)
So make sure you don't give him a face or proper name...or it might get a little creepy
(Or if you do, at least make them greedy, redheaded merchants named "Anna".
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Once you have your unit made (the unit that the "clones" will be based on), you go into the map, you use the red flag marked "Reinforcements" (next to Event Mode), and double-click where you want them to spawn in.
A menu will pop up (with coordinates), and from there, you can specify what unit they'll be cloned from.
You also can set what turn they'll start spawning in on, and then what turn they stop spawning.
(You can also set whether they spawn after the player's turn (FE's Reverse Lunatic mode) or after the enemy's turn (FE...any other difficulty setting))
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That should do it.