SRPG Studio

SRPG Studio

Raigh 2019 年 12 月 22 日 下午 1:11
How to make reinforcement appear at the end of turn?
I'm using the condition tab where I can select the turn. But it doesn't activate.
Screenshot is in german, but so you know which sub menu Im talking about:
http://prntscr.com/qeexid
Im also currently using the "wait till action end" marker in the "make unit appear" command because I have no clue wtf it even means. The german translation of this engine is about as helpful as some kindergarden drawing .(Id probably understand that better tbh)
最後修改者:Raigh; 2019 年 12 月 22 日 下午 1:12
引用自 funewchie:
引用自 Rai Dreemurr
Uh, like in Fire Emblem when you start a map and there's only 10 enemies, but while you have to defend for a certain number of turns then more enemies appear every couple turns. So generic probably fits I think!

Yeah, that sounds about right.

Well, getting them to only spawn every other turn might be a bit tricky, and require some experimenting.
But it's otherwise fairly easy.
-----

Like I said, in the map (chapter) you're using them in, create them in the Units menu (under the Reinforcements tab).
You'll likely only need to create one or two units, depending on how many varieties you want in that chapter. One will likely be plenty enough.

(This is because the Reinforcements option will actually "clone" that unit.
(So for example, bandits spawning in as reinforcements...will actually be clones of the one bandit you created in the Units Menu (under Reinforcements tab).)

So make sure you don't give him a face or proper name...or it might get a little creepy :lunar2019grinningpig:)
(Or if you do, at least make them greedy, redheaded merchants named "Anna". :lunar2019crylaughingpig:)

-----

Once you have your unit made (the unit that the "clones" will be based on), you go into the map, you use the red flag marked "Reinforcements" (next to Event Mode), and double-click where you want them to spawn in.

A menu will pop up (with coordinates), and from there, you can specify what unit they'll be cloned from.
You also can set what turn they'll start spawning in on, and then what turn they stop spawning.

(You can also set whether they spawn after the player's turn (FE's Reverse Lunatic mode) or after the enemy's turn (FE...any other difficulty setting))

-----

That should do it.
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funewchie 2019 年 12 月 28 日 上午 8:29 
If you mean actual Reinforcements (which is just meant to spawn generic enemies), you don't need any special auto-events for that.
----

On the map, switch to "Reinforcements" mode (the red flag) and right-click where you want the reinforcements to spawn, and select "New".
From there, you can select the reinforcements you created in the map's database.
(The second red button while you're in the map (marked "RE")

You can set what turn the reinforcements start spawning and when they stop spawning (and whether it's at the end of the player or enemy turn), and what direction to spawn in from.

You also can set any special conditions to allow or disallow it (such as if a boss is dead, or switch is active, etc), otherwise just leave it alone.

---------

Or is this about making a specific enemy show up?
(Like making a named character with dialogue, for example, appear partway into the chapter?)
最後修改者:funewchie; 2019 年 12 月 28 日 上午 9:28
Raigh 2019 年 12 月 28 日 下午 1:49 
Uh, like in Fire Emblem when you start a map and there's only 10 enemies, but while you have to defend for a certain number of turns then more enemies appear every couple turns. So generic probably fits I think!
此討論串的作者認為本留言為原主題提供了解答。
funewchie 2019 年 12 月 28 日 下午 4:31 
引用自 Rai Dreemurr
Uh, like in Fire Emblem when you start a map and there's only 10 enemies, but while you have to defend for a certain number of turns then more enemies appear every couple turns. So generic probably fits I think!

Yeah, that sounds about right.

Well, getting them to only spawn every other turn might be a bit tricky, and require some experimenting.
But it's otherwise fairly easy.
-----

Like I said, in the map (chapter) you're using them in, create them in the Units menu (under the Reinforcements tab).
You'll likely only need to create one or two units, depending on how many varieties you want in that chapter. One will likely be plenty enough.

(This is because the Reinforcements option will actually "clone" that unit.
(So for example, bandits spawning in as reinforcements...will actually be clones of the one bandit you created in the Units Menu (under Reinforcements tab).)

So make sure you don't give him a face or proper name...or it might get a little creepy :lunar2019grinningpig:)
(Or if you do, at least make them greedy, redheaded merchants named "Anna". :lunar2019crylaughingpig:)

-----

Once you have your unit made (the unit that the "clones" will be based on), you go into the map, you use the red flag marked "Reinforcements" (next to Event Mode), and double-click where you want them to spawn in.

A menu will pop up (with coordinates), and from there, you can specify what unit they'll be cloned from.
You also can set what turn they'll start spawning in on, and then what turn they stop spawning.

(You can also set whether they spawn after the player's turn (FE's Reverse Lunatic mode) or after the enemy's turn (FE...any other difficulty setting))

-----

That should do it.
最後修改者:funewchie; 2019 年 12 月 28 日 下午 4:34
Raigh 2019 年 12 月 29 日 上午 4:56 
Thank you for your time and for your explanation, it's working now!
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張貼日期: 2019 年 12 月 22 日 下午 1:11
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