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Also, you would need to make a custom Support skill to give it -100 avoid and +100 critical avoid, so the unit that attacks the wall always hits and never does a crit.
1. Create the necessary sprites for gate and wall enemies and import them. (All very easy to do)
2. Create the class/classes for the units and place the units.
3. Make sure to remove any weapons, then set all stats other than HP and defence to 0. (Defence can be used to make the gate or wall seem reinforced)
4. Create the support skill as mentioned by Goinza and add it to the skills of the class/classes.
Unlock Function
1. Create a door event on the enemy unit.
2. Set the event condition to the enemy unit being alive.
3. Add a remove unit command for the enemy unit.
I just did all this recently and then tested it multiple times to make sure it all worked properly. This process could either be very hard, or very easy depending upon how much experience you have with this application.
You would only need the sprites, no battle motion frames are needed to recognise them. Even if real battle is enabled, attacks against gates and walls would take place on the map.
It doesn't display hp and you don't technically hit it, but you can set up conditions so that it break only if your unit has a specific level or STR stat (or make some unit open it and other not).
It works fine.