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jhouse54832 Dec 24, 2018 @ 2:08pm
Revive Dead Units
I like Fire Emblem, but I don't want perma death in the project I'm currently working on. it's intended to be a "pass it around" hot seat game for my friends and family. at the beginning they choose which character they want. if their character dies, they get revived after the objective is complete. I tried to set a condition that if "victory" occured and X was dead "use resurrection" item on dead character. all this did however was use the resurrection item no matter when someone died, and it would seem that the "ressurrection item" js is bugged anyway, as it throws an error code on line 119. that's a line seeking the "x" position of the target. What error code exactly? yeah, I could find out, but I imagine it would throw the same error for everyone. Unless I need to delete my version and redownload? (I purchased full version a few hours after I tried the trial) :D
Ultimately I don't care that much about the resurrection item. I just want my characters revived between chapters. any help is appreciated.
Last edited by jhouse54832; Dec 24, 2018 @ 5:03pm
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Chronos Notashi Dec 26, 2018 @ 2:54pm 
There IS an easier way to do it. Two to be exact:

1) You can use a command to change a party member's status to "Alive" if their status at the end of the battle is "Dead". Either Path of Radiance or Radiant Dawn uses a similar function, returning to your army any characters that have been defeated prior to a certain point (though after that, any units that die will be gone for good). While this isn't what you're looking for, I'm bringing it up anyway if you decide to do this for later games.

2) This one is probably what you're looking for. In the "Difficulties" window (which can be found in "Config 1" in the Database), you can create additional difficulty levels and/or alter existing ones. One of the options that you can toggle is "Allow Injury". If you've ever played New Mystery of the Emblem (either in original Japanese or with the English patch), Awakening, or Fates, this option is exactly the same as the "Casual Mode" for those games. Any time a Player unit would be killed, they're instead treated as "Injured" (only exception being if you create an event that changes a player unit's status to "Dead"), meaning you can still use them in later scenarios. However, this doesn't apply to Ally or Enemy units who you want to make recruitable, as they'll still be treated as "Dead" Ally/Enemy units if they're defeated before joining the player's army.
jhouse54832 Dec 29, 2018 @ 6:04am 
Oh, thank you so much. I'm also guilty of trying to do things the hard way in rpg maker, when someone already thought of it, and it was just a simple built in option. When I saw "allow injury" I was thinking more like Dragon Age injuries, as I'm not that familiar with modern FE games, or anything beyond the snes erra to be honest. I will keep in mind what you have written for future projects. Man, I kinda feel dumb. I mean I could have just checked that box, ran the game, and saw what happened, but "allow injury" and "revive between maps" didn't compare well in my head. Thanks again.
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Date Posted: Dec 24, 2018 @ 2:08pm
Posts: 2