SRPG Studio
Any way to zoom in or change resolution 'in game'?
This post is a shot in the dark. But I know the software has been out in japan for awhile and there are all sorts of plugins floating around.

My biggest issue with the software currently is that I want to use higher resolution character art, but I can't because if you set the resolution too high, then the UI and map sprites are insanely tiny.
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Or even more simple, a way to scale down an image in game.
That'd indeed be very useful, even at 854x480 the map is a little too zoomed out for my taste, and it's incredibly annoying to make a map with the higher resolutions' limitations.

The maps are surrounded with black bars when it's too tiny/the resolution is too high, so I have to expand with filler space that's completely left unused, or leave the ugly black bars there.

My map is 27x15 in 854x480, and it barely just fits the screen. Problem is, for a 1st map, I don't need nor want it to be the size of a map from Genealogy of The Holy War and ended in 30 turns.

I really want to push 720p for art assets later down the line, but the lack of asset scaling for the maps & sprites are an important issue.

Maybe through programming it's possible or manual resizing of all tiles & assets, but I'd say a zoom in/zoom out option or a scaling option should be a default feature of SRPG Studio.
Ultima modifica da Vic Viper; 7 ott 2018, ore 14:25
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Data di pubblicazione: 24 ago 2018, ore 20:38
Messaggi: 2