Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Go to Resources -> Graphics
Then pick your sprite motion (Lord M) Then save it to a file.
Once you do that, make your edits.
After your edits are done, place the motion into the game folder it made you make.
(Graphics -> Motion)
Then reopen your project; go back to Resources -> Graphics, this time you will go down to the Original section. From here you will hit add, and select your motion.
Now this does mean you will likely have to edit the animation to double check the weapon positioning and such.
Animations -> Original Motions
Rightclick the empty bar on the left, new animation, select your new motion.
Thankfully, since you basically exported and imported a default one, it will mostly work just fine with minimal need to change anything.
Now there might be a faster way, but this is the only way I know. Good luck to you.
I'm looking into adding custom colours/spritesheets per class basis too.
I noticed if you goto 'Database > Players' and select a unit then press 'Details' and then motion color you can select Default (blue) or 1 (custom colour) there must be a way to add 2-3 etc. then you could add custom sprites/colors for each class.
When you export the Lord (M) animation graphic it also exports a (red) b (green) c (custom colour png then one that appears as 1 in 'Details')
There must be a way to add another colour without having to reanimate each motion.
thats one of the things I was trying to find out