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I'm very familiar with the RPG Maker interface, and used to using a number of customized scripts for things. Moving to this software would be a significant loss in workflow until I got used to it, and my Javascript knowledge is limited (I know similar languages on a hobbyist level, so I can read/modify existing script but not make it from scratch).
1. I've always wanted to create an SRPG, but I'm not a programmer so I'd never really use potentially complicated scripts or plugins in an engine not really designed for it to do so.
2. It gives me more options in game development. Why limit myself to just RPG Maker when an easy-to-use SRPG engine is available?
Many ACE scripts are buggy or just complicated.
Same goes for MV Plugins but most of them are just basics and has no use for people without script knowledge.
I must say the SRPG Studio has some things, which the RPG Maker not have.
Also like Dust said why should someone use complicated and probably buggy plugins, if they can use a software which is made for this.
The best way is to test the trial, if this doesnt convince you, nobody can.
if, AND ONLY IF, you want to make a fire emblem style game, AND I MEAN REALLY LIKE FIRE EMBLEM, then get this. it has literally every option from every fire emblem game so far, and doesn't really allow anything that is NOT from a fire emblem game so far. but it is the ULTIMATE "make myself a fire emblem game" engine. using plugins and a ♥♥♥♥ ton of code tags in note boxes in MV is tiring as heck.
if you want to make a strategy game that is NOT fire emblem, make it in MV with scripts. you could however probibly make a shining force style game in this engine, and they are extremely similuar to fire emblem. (it would still be more on the fire emblem side tho).
grab the demo, its free, and other then not being able to export stuff or use scripts and some minor things, its basically the full project. see thats its LITERALLY just a fire emblem maker. think of it like this, onn wii U super mario maker is very definatly 100% no doubt ever only really for 2D mario platformers, this engine is very definatly 100% no doubt ever for fire emblem style tactical rpgs that follow fire emblem rules and gameplay flow. your characters MUST have fire emblem style level ups, your characters MUST use the fire emblem weapon system, ect ect.
it is LITERALLY Super Fire Emblem Maker. and aside from shining force 1~3 there wont be much other leeway in making unique SRPGs, however, fire emblem is ♥♥♥♥♥♥♥ fantastic, and this is by a million times over easier to make your fire emblem fan game with then MV.
and thats really all there is to say. fire emblem, or GTFO
I'm not interested in the Fire Emblem/linear style of sRPG, so for me it'll come down to how flexible the non-Javascript eventing is, and how available Javascript scripts are for graphical/animation issues (since I'm not sufficiently competent to write these myself). I don't suspect eventing will be a problem, unless the pack-in options don't allow for a flexible AI, but I do doubt there's much in the way of Javascript support since this software isn't as well known in the English-speaking community.
I'll probably poke around with the demo once I'm able to use my PC again. I've been sick for the last month, and can't spend much time sitting/standing until I finish healing :/
Thanks for the clarification.
I could tell just from the promotional material that a lot of the hardcoded systems were taking a huge FE influence. What I'm looking to make is largely Shining Force-esque but with more magic/ranged options, and if I can get or make an AI that can handle those options, then I think I can work around the constraints of a Fire Emblem style set of stats/mechanics. I've been waiting for Lecode to hit v1.0 so I could attempt this project in MV, but things have slowed down there for optimization reasons.
I'm aiming to do less of a linear story, and more of a multiplayer "party management sim" where players/AIs (self-coded) build up parties and face off in a league-style setting. I'd assume that this software's eventing can handle that.
This might be true on some setups/devices, but I don't have this problem at all. MV was a huge step up in efficiency from VX Ace. The problem I'm seeing with this software by comparison is how hardcoded everything is by default - unless you've got significant JavaScript experience or have a simple project in mind, its very limiting.
Of course there's Sim RPG Maker '95. Enjoy that sir, enjoy that :)
This seems like the logical choice based on your other options.
I'm just waiting to get enough money in my Steam wallet to buy it.