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I mean, you basically told me what I already knew lol. I want to know what smite does specifically and what the difference between smite and supersmite is. and what the difference between smite and "surprise!" is in terms of damage and effect. etc etc. There's a lot going on and i know nothing and therefore don't know how to build my character.
For example: Does smite deal 120% weapon damage? Does it deal 120% weapon damage + a spirit scaling effect? How does it compare with "Proc"? What's the difference? Is there any? Or is it purely just a different version of the same effect (IE Proc scales with int).
Strength - Cleave
Dexterity - Critical Hit
Intelligence - Proc
Spirit - Smite
Constitution - adds 5 Health and 10 Stamina
Armor - reduces damage from physical attacks
Magic Resist - reduces damage from magic attacks
Crit - Deal x3 damage
Super Crit - Deal x5 damage
Deathstrike - Deal 10x damage
Cleave - Deal 2x Damage in a small radius
Super Cleave - Deal 4x Damage in a small radius
Proc - Deal magic damage on hit
Super Proc - Deal magic damage on hit
Smite - Deal x2 Damage. Deals x3.5 Damage ??above an HP threshold??
Super Smite - Deal x? Damage.
Chop – Chance to take off 25% of total life in one hit.
Life Steal - Restore health on hit. All damaging 'on hit' effects take priority over this. (e.g. 100% crit means no chance to life steal)
Buff - When activated on receiving damage, increases Armor and Magic Resist to 75
Berserk - When activated on receiving damage, increases attack speed.
Weapons:
Axe (str) 1-handed (main, offhand)
Bow (dex) 2-handed, fires arrows as fast as you can tap in the direction you're facing. No charged attack.
Blade (dex) 2-handed
Dagger (dex) 1-handed (main, offhand), lets you stealth and on attacking, you deal a Surprise! attack for x4 damage.
Great Axe (str) 2-handed, has a chance to do a Smash! attack that deals x6, x8, and x20 Damage at random. Charged attack spins you forward while wildly swinging your weapon.
Great Sword (str, dex) 2-handed. Charged attack spins you forward while wildly swinging your weapon.
Hammer (spi) has a chance to do a Smash! attack that deals x6, x8, and x20 Damage at random.
Spear 1-handed
Staff (int) 1-handed (main only). Fires a magic shot which travels farther the longer you hold down attack. A fully charged shot travels until it collides. The rarity of the weapon determines the spell.
Sword (str, dex) 1-handed (main, offhand), has a chance to deal 1.5x damage
Bujeddu (str) 2-handed (main only), has a chance to deal 2.0x damage
Offhand Edit
Shield Offhand, gives you a passive block chance and when held down, knocks back and damages all enemies in a small radius for x1 Damage
Spell Book (Ice) Offhand, deals next to no damage but can summon orbiting ice balls that freeze enemies it touches. Balls get consumed on hit and do not carry across screens.
Spell Book (Fire) Offhand, charged attack releases 4 fireballs in cardinal directions
Spell Book(Purple, Green) Offhand, charged attack creates multiple rotating orbs that block projectiles
Stats/Weapons Overview Edit
str - 1h sword, 2h g.sword, spear, 1h axe, 2h axe
dex - dagger, 1h sword, shield(?), 2h blade, bow
int - staff, spellbook
spi - hammer, proc damage(?)
Weapons also have hidden innate effects like in the first game. For reference, the Bit Dungeon 1 wiki says weapons grant the following hidden bonuses:
Hammer +10 Proc
Sword +10 Cleave
Axe +10 Chop
Blade +15 Crit Chance
Spear +11 Crit Chance; faster attack rate.
Dagger +7 Crit Chance; fastest attack rate.
Parry - ??Halves damage of one attack??
Stun - ??Deal ~x1 damage?? and prevents enemy action for a short duration
Block - Block an incoming attack
Dodge - Dodge an attack
Regen - Dodge an attack and regenerate % health
Phase - Dodge an attack and teleport randomly
Run Speed - Gain increased movement speed after moving a fixed distance