bit Dungeon III
Melk Tert May 9, 2019 @ 6:42am
What does every stat do?
It seems like there are various "proc" effects (one of them literally called proc), but I actually don't know what the difference is between all these. Do they deal different types of damage? Amounts of damage? I would guess supersmite is somehow better than smite... is it because it happens more frequently or because it hurts more? What do the buff effects do? I have no clue what blessing is or what exactly berserk does (berserk seems like at least part of it is a movespeed increase?)

And, what about the base stats? Is the function of base stats (int, dex, str, spi) just to increase the possibility of the other "effect stats"? What does it mean when an item that is not a weapon has *str or something like that? Does it mean that my damage just naturally scales more with str as a result? I know on a weapon if I had *str it seems to mean that when i level up, i gain that stat. but it also seems like maybe my damage scales with that stat?

There's a lot going on in this game that I dont understand literally at all because none of it is told to us. Maybe that's intentional, but it sure would be nice to know what i'm doing.
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Lapo May 9, 2019 @ 7:19am 
Diffrent wepons scale off of the diffrent base stats (dex, int, str, spi) it tells you on the weapon what stats it uses, so if you have a high dex and you use a dex weapon, that weapon will deal more damage, however if you have a high dex and were to use a str weapon, it wouldent do nearly as much damage. Things like smite are just bonus damage affects and idk what the stuff like berserk is, hope that helps a little tho
Melk Tert May 9, 2019 @ 9:32am 
Originally posted by Lord Lapo:
Diffrent wepons scale off of the diffrent base stats (dex, int, str, spi) it tells you on the weapon what stats it uses, so if you have a high dex and you use a dex weapon, that weapon will deal more damage, however if you have a high dex and were to use a str weapon, it wouldent do nearly as much damage. Things like smite are just bonus damage affects and idk what the stuff like berserk is, hope that helps a little tho

I mean, you basically told me what I already knew lol. I want to know what smite does specifically and what the difference between smite and supersmite is. and what the difference between smite and "surprise!" is in terms of damage and effect. etc etc. There's a lot going on and i know nothing and therefore don't know how to build my character.

For example: Does smite deal 120% weapon damage? Does it deal 120% weapon damage + a spirit scaling effect? How does it compare with "Proc"? What's the difference? Is there any? Or is it purely just a different version of the same effect (IE Proc scales with int).
Last edited by Melk Tert; May 9, 2019 @ 9:34am
LostNChaos May 9, 2019 @ 6:13pm 
Honestly i'm sure some of this has changed up a bit for one there isn't a Bow in the game now. But these are the stats for bit Dungeon 2. But it should it least give you a basic idea of how stats work and what they might do.


Strength - Cleave

Dexterity - Critical Hit

Intelligence - Proc

Spirit - Smite

Constitution - adds 5 Health and 10 Stamina

Armor - reduces damage from physical attacks

Magic Resist - reduces damage from magic attacks

Crit - Deal x3 damage

Super Crit - Deal x5 damage

Deathstrike - Deal 10x damage

Cleave - Deal 2x Damage in a small radius

Super Cleave - Deal 4x Damage in a small radius

Proc - Deal magic damage on hit

Super Proc - Deal magic damage on hit

Smite - Deal x2 Damage. Deals x3.5 Damage ??above an HP threshold??

Super Smite - Deal x? Damage.

Chop – Chance to take off 25% of total life in one hit.

Life Steal - Restore health on hit. All damaging 'on hit' effects take priority over this. (e.g. 100% crit means no chance to life steal)

Buff - When activated on receiving damage, increases Armor and Magic Resist to 75

Berserk - When activated on receiving damage, increases attack speed.

Weapons:

Axe (str) 1-handed (main, offhand)
Bow (dex) 2-handed, fires arrows as fast as you can tap in the direction you're facing. No charged attack.
Blade (dex) 2-handed
Dagger (dex) 1-handed (main, offhand), lets you stealth and on attacking, you deal a Surprise! attack for x4 damage.
Great Axe (str) 2-handed, has a chance to do a Smash! attack that deals x6, x8, and x20 Damage at random. Charged attack spins you forward while wildly swinging your weapon.
Great Sword (str, dex) 2-handed. Charged attack spins you forward while wildly swinging your weapon.
Hammer (spi) has a chance to do a Smash! attack that deals x6, x8, and x20 Damage at random.
Spear 1-handed
Staff (int) 1-handed (main only). Fires a magic shot which travels farther the longer you hold down attack. A fully charged shot travels until it collides. The rarity of the weapon determines the spell.
Sword (str, dex) 1-handed (main, offhand), has a chance to deal 1.5x damage
Bujeddu (str) 2-handed (main only), has a chance to deal 2.0x damage
Offhand Edit
Shield Offhand, gives you a passive block chance and when held down, knocks back and damages all enemies in a small radius for x1 Damage
Spell Book (Ice) Offhand, deals next to no damage but can summon orbiting ice balls that freeze enemies it touches. Balls get consumed on hit and do not carry across screens.
Spell Book (Fire) Offhand, charged attack releases 4 fireballs in cardinal directions
Spell Book(Purple, Green) Offhand, charged attack creates multiple rotating orbs that block projectiles
Stats/Weapons Overview Edit
str - 1h sword, 2h g.sword, spear, 1h axe, 2h axe
dex - dagger, 1h sword, shield(?), 2h blade, bow
int - staff, spellbook
spi - hammer, proc damage(?)
Weapons also have hidden innate effects like in the first game. For reference, the Bit Dungeon 1 wiki says weapons grant the following hidden bonuses:

Hammer +10 Proc
Sword +10 Cleave
Axe +10 Chop
Blade +15 Crit Chance
Spear +11 Crit Chance; faster attack rate.
Dagger +7 Crit Chance; fastest attack rate.
Parry - ??Halves damage of one attack??

Stun - ??Deal ~x1 damage?? and prevents enemy action for a short duration

Block - Block an incoming attack

Dodge - Dodge an attack

Regen - Dodge an attack and regenerate % health

Phase - Dodge an attack and teleport randomly

Run Speed - Gain increased movement speed after moving a fixed distance
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