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In first chapter you had the story with your sister and your parents, finding out what happened, unlocking areas in house and puting her to rest.
But in Tied Corpse you just do your gravekeeping stuff and thats it? Nothing happening? Nothing to uncover? No story here?
Am I missing something?
I even tryed to make as many mistakes as possible and only difference was that i had a nightmare?
The purpose of the game is to make a "credible" haunting. Therefore it must be subtle. "Real world" hauntings have subtle consequences on bad luck, subtle shadows and the need of rituals that is part of the developers culture.
The DLC have an interesting story but it is subtle on SMS, letters and other objects. Why is there a Kris on the gravekeeper hut?
My spine got several chillings. I robbed the charity box at the temple and after that a shadow was looking at me with its head tilted.
We are a very poor and uneducated temporary graveyard worker facing a haunting at the graveyard. It is not a hero or action story. It is a real person facing a "real" haunting.
There could be improvements on lightning and some of the hauntings. Maybe adding some poltergeist or objects appearing out of nowhere. But overall it is really hard to balance it and make it credible.
after waiting for 2 months of delayed
we only playing a really blunt and subtle idea like yours?
It could be even better than this.
Don't be a denial of criticism.
The first chapter each time the ghost was angry we felt by the frequency and severity of the hauntings. At the second chapter there is no obvious worsening of the hauntings and a poor presence of sounds at the right place and time.
On the other hand, it is a empty cemetery and I felt spooky and got some fun exploring it. If we hang out at a cemetery and do some disrespectful things, the worse we can get at real life is seeing some shadows or light flickering. It felt more real.
But yes, the ammount of content could be better. More letters or more side stories happening at the cemetery. Perhaps not only Pocong but also dealing with other dead people stories. Perhaps more sounds and more poltergeist.
Nevertheless I enjoyed the game, for the price it is okay.
I got the jumpscare near the bathroom... it was scary at first but also felt cheap. Pocong is more disturbing as a stalker due to his low mobility, it is not believable that it would appear and attack directly as it is tied. I would make it appear more distantly and with some subtle sounds before its appearance. I am not sure how it behaves on local culture...
Who thought a small town-sized cemetery / labyrinth filled with fog would be a great idea? And there is this confusing map.
Also the guy, Cep, behaves like he's an expert on the case, but me playing him on the other hand, I don't even know where is the lighter and can't find the shovel. Perhaps I should read all of those SMSes? There are so many, and still coming. I don't like how I have no clue on what to do, from the very start. Like you bury the guy and then I read about those knots I had to untie, I only untied one, and buried him. How was I supposed to know?? But Cep knew. Well, I was hasty I guess. Now I'm walking the cemetery in search for a shovel. I don't like how this cemetery looks, pretty generic... I'm bored so far, so I'm calling it a day. Perhaps I will give it another try tomorrow, but it definitely feels much worse than the first Pamali.
Because of lack on audio segment. The cemetry didn't feel haunted at all. Thus lead the gamer without no threat at all. They can do something that almost like threatening with putting such an audio or put the gamer in dead end situation to face the 'Tied Corpse'
I even like my own idea where the real corpse could fly or jump after the main protagonist. Catch after him, so made him to untie the knots. Rather than always meedling in the Toilet.
The developer put too small access with the Tied Corpse. They put him in such a small location. Meanwhile he is in the cemetry, that is so large. He could be chased after Cecep roaming arround the cemetry rather than stuck up animation in the Toilet.
Tied corpse totally a decline Pamali DLC for me. And NOT suggest to play or buy unless you're just completing the jurig board, like I did.
In the second chapter the chores continue. Now you have to take care of a graveyard. At first I thought that maybe you came upon a car accident in the story, go search for help, but the person who died in the car crash now begins to haunt you? Instead it's a graveyard simulator with horror themes. At least you get to see what a graveyard and the burial process looks like in a different culture. But when night fell, you couldn't see a thing and the map didn't really help in locating the graves, I did the only logical thing the protagonist would do after the first jump scare: Searched for the exit and left the graveyard lol.
One more thing: The game really likes to scold you. I get that the point is for the game to show you culturally appropriate things in order to respect the spirits, but when one of the objects in the second chapter is to search for the tools, and you find a saw next to the toolbox and inspect it, the game scolds you afterwards for playing with sharp objects. Apa apaan ini...
It's at the top of the well. After that you need to fill it using the well.