Pamali: Indonesian Folklore Horror

Pamali: Indonesian Folklore Horror

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Nokzen Jul 13, 2019 @ 2:12am
Gotta say... The Tied corpse is really boring
So nothing happens... no scary sounds, no ghosts, no jumpscares, no danger... all im doing is working... while that can be fun for some, it is not for me :)
Anyways just had to get it out of my system. All in all a very very boring game.
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Showing 1-13 of 13 comments
I was just about to make same post.
In first chapter you had the story with your sister and your parents, finding out what happened, unlocking areas in house and puting her to rest.
But in Tied Corpse you just do your gravekeeping stuff and thats it? Nothing happening? Nothing to uncover? No story here?
Am I missing something?

I even tryed to make as many mistakes as possible and only difference was that i had a nightmare?
Diakonov Jul 14, 2019 @ 1:16pm 
Well... It is hard to balance the supernatural events.

The purpose of the game is to make a "credible" haunting. Therefore it must be subtle. "Real world" hauntings have subtle consequences on bad luck, subtle shadows and the need of rituals that is part of the developers culture.

The DLC have an interesting story but it is subtle on SMS, letters and other objects. Why is there a Kris on the gravekeeper hut?

My spine got several chillings. I robbed the charity box at the temple and after that a shadow was looking at me with its head tilted.

We are a very poor and uneducated temporary graveyard worker facing a haunting at the graveyard. It is not a hero or action story. It is a real person facing a "real" haunting.

There could be improvements on lightning and some of the hauntings. Maybe adding some poltergeist or objects appearing out of nowhere. But overall it is really hard to balance it and make it credible.
Last edited by Diakonov; Jul 14, 2019 @ 1:18pm
analisisdk Jul 15, 2019 @ 12:28am 
C'mon
after waiting for 2 months of delayed
we only playing a really blunt and subtle idea like yours?
It could be even better than this.

Don't be a denial of criticism.
Diakonov Jul 15, 2019 @ 7:52am 
I understand your criticism, I felt that this chapter is also kinda boring.

The first chapter each time the ghost was angry we felt by the frequency and severity of the hauntings. At the second chapter there is no obvious worsening of the hauntings and a poor presence of sounds at the right place and time.

On the other hand, it is a empty cemetery and I felt spooky and got some fun exploring it. If we hang out at a cemetery and do some disrespectful things, the worse we can get at real life is seeing some shadows or light flickering. It felt more real.

But yes, the ammount of content could be better. More letters or more side stories happening at the cemetery. Perhaps not only Pocong but also dealing with other dead people stories. Perhaps more sounds and more poltergeist.

Nevertheless I enjoyed the game, for the price it is okay.
J.T. Jul 15, 2019 @ 1:21pm 
I figured out the story behind the Pocong. Just have to do a little searching for it. And there are some jump scares if you go to certain areas and have pissed off Pocong. Bathroom is a hotspot as well as the glade near the toilets (the one with the single torch in the dead center). Just take a look in the grass near the fence.
Diakonov Jul 17, 2019 @ 7:26pm 
Originally posted by J.T.:
I figured out the story behind the Pocong. Just have to do a little searching for it. And there are some jump scares if you go to certain areas and have pissed off Pocong. Bathroom is a hotspot as well as the glade near the toilets (the one with the single torch in the dead center). Just take a look in the grass near the fence.

I got the jumpscare near the bathroom... it was scary at first but also felt cheap. Pocong is more disturbing as a stalker due to his low mobility, it is not believable that it would appear and attack directly as it is tied. I would make it appear more distantly and with some subtle sounds before its appearance. I am not sure how it behaves on local culture...
Grimalkin Jul 29, 2019 @ 5:21pm 
I agree that the Tied Corpse has been disappointing thus far. It really feels like there's supposed to be more there, yet even when I tried to antagonize the spirits by digging up every grave and throwing away Talismans, stealing money, throwing away remains, the most that ever happened was some creepy texts and the Pocong that won't leave the bathroom. I've tried everything to figure out how to get water for the can, yet the only way I've been able to get it is through taking a bath. Not that any bad choice seems to have real consequences. Then, during my second play through where I was being legit, randomly while trying to figure out the water situation, my character gets a text from the main guy saying meet him by a tree. But before I can go to this tree to see what happens, I get a call from the same guy and my character is freaking out about the corpse saying he forgot to untie the ties, blah blah blah. This breaks immersion because I actually DID untie the ties when I buried the corpse, so why would this be happening? It seems the first chapter with the white lady had a lot more accurate continuity and repercussions for actions then this chapter does. There seems to be some elements of the occult in this, like a satanic phone number, some candles, seeming to have either some connections to the first story or maybe easter eggs, but either way these items and conspicuous spots in the graveyard seem to lead to nowhere. All the crawlspaces may allude to having to hide from the pocong, but the game never escalates to need this mechanic, so there are just random spots to explore on the map. After combing the entire graveyard a number of times, all I did in the end is leave with the same exact results, yet there are multiple endings. Apart from drowning in the river, falling down the well, leaving, or stealing money and getting caught, what else is there? What am I missing? There was also a game breaking bug where when I went to check the death log to find Indra's next of kin, it bugged out and wouldn't let me use the item anymore, forcing me to have to quit and reload the whole thing all over again.
J.T. Jul 31, 2019 @ 6:30pm 
Check the guide for how to get multiple endings.
abysss24 Aug 1, 2019 @ 6:32pm 
Pretty disappointed so far. The intro screen is still freezing up, where the Title appears.Then the game starts, but as soon as you start you cannot move. I thought it was a bug at first. Then the phone... why oh why they put so much unneeded stuff on the phone, and also the phone beep is really loud compared to the other sounds and it is also very annoying.

Who thought a small town-sized cemetery / labyrinth filled with fog would be a great idea? And there is this confusing map.
Also the guy, Cep, behaves like he's an expert on the case, but me playing him on the other hand, I don't even know where is the lighter and can't find the shovel. Perhaps I should read all of those SMSes? There are so many, and still coming. I don't like how I have no clue on what to do, from the very start. Like you bury the guy and then I read about those knots I had to untie, I only untied one, and buried him. How was I supposed to know?? But Cep knew. Well, I was hasty I guess. Now I'm walking the cemetery in search for a shovel. I don't like how this cemetery looks, pretty generic... I'm bored so far, so I'm calling it a day. Perhaps I will give it another try tomorrow, but it definitely feels much worse than the first Pamali.
Last edited by abysss24; Aug 2, 2019 @ 12:19am
analisisdk Aug 29, 2019 @ 6:42pm 
I think the developer put too much realistic 'Cemetry' with real life 'Cemetry' with no sounds at all.
Because of lack on audio segment. The cemetry didn't feel haunted at all. Thus lead the gamer without no threat at all. They can do something that almost like threatening with putting such an audio or put the gamer in dead end situation to face the 'Tied Corpse'
I even like my own idea where the real corpse could fly or jump after the main protagonist. Catch after him, so made him to untie the knots. Rather than always meedling in the Toilet.

The developer put too small access with the Tied Corpse. They put him in such a small location. Meanwhile he is in the cemetry, that is so large. He could be chased after Cecep roaming arround the cemetry rather than stuck up animation in the Toilet.

Tied corpse totally a decline Pamali DLC for me. And NOT suggest to play or buy unless you're just completing the jurig board, like I did.
Ɗҽsեíղყ May 22, 2021 @ 2:40pm 
I dont understand where i can get the can to water the graves
Andy Jul 15, 2021 @ 6:54pm 
For me, this game is quickly becoming a "chore simulator" with horror themes. The first chapter has you cleaning the WHOLE house, with some parts of the house having multiple layers of dust, so it took ages for me to clean the house. And in the end it didn't even matter because the object of the chapter was to find peace for the sister, not to clean the house for the potential buyer. This was proven with my playthrough, when I cleaned through the whole house, every room, pretty much every cobweb and dust layer, but in the end it didn't matter because the spirit was still restless so I got the "oversplept" ending, where the game scolded me for not focusing on cleaning, when that was literally all I did in my playthrough (I ignored the ghost completely, simply focusing on cleaning the whole house, which meant the porch and the three bedrooms too). On my second playthrough, I cleaned only ONE cobweb, but I gave my sister peace and suddenly all was good, even though the house was left in an awful shape (there were even blood stains on the floor left by the spirit that you couldn't clean lol). The first chapter definitely needed endings where you've cleaned the house succesfully, but sell it forward as a haunted house, and another one where you've cleansed the house but it's still in piss poor shape so no one ended buying it. But who knows, I still have many endings undiscovered. Maybe there was a layer of dust under a sofa somewhere and the house was still deemed "uncleaned"? If so, the chapter should have a percentage criteria (like 90 % cleaned is enough) , because searching for that last cobweb or that last layer of dust is beyond frustrating.

In the second chapter the chores continue. Now you have to take care of a graveyard. At first I thought that maybe you came upon a car accident in the story, go search for help, but the person who died in the car crash now begins to haunt you? Instead it's a graveyard simulator with horror themes. At least you get to see what a graveyard and the burial process looks like in a different culture. But when night fell, you couldn't see a thing and the map didn't really help in locating the graves, I did the only logical thing the protagonist would do after the first jump scare: Searched for the exit and left the graveyard lol.

One more thing: The game really likes to scold you. I get that the point is for the game to show you culturally appropriate things in order to respect the spirits, but when one of the objects in the second chapter is to search for the tools, and you find a saw next to the toolbox and inspect it, the game scolds you afterwards for playing with sharp objects. Apa apaan ini...
Andy Jul 17, 2021 @ 5:11pm 
Originally posted by ⚸𝕯𝖆𝖐𝖆𝖗𝖎𝖆:
I dont understand where i can get the can to water the graves

It's at the top of the well. After that you need to fill it using the well.
Last edited by Andy; Jul 17, 2021 @ 5:11pm
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