AFTER-H

AFTER-H

john2910 Sep 23, 2019 @ 11:47am
it needs snap turn!
it needs snap turn!
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Showing 1-8 of 8 comments
Crash Sep 23, 2019 @ 1:19pm 
Be a man and just turn in real life. More immersive ,more fun.
Lanjaron Sep 23, 2019 @ 8:43pm 
+1 snap turn!!!!!

PyroBlaze13 Sep 23, 2019 @ 11:22pm 
No, Really We Do! We Need Free Locomotion and Snap Turning. This Game is a Ton of Fun and That would Make it even more Super Duper Awesome. It would make it more universal (Control wise)to other players as well
76561198976065234 Sep 24, 2019 @ 7:40am 
Hello! Reworking the movement system is now our top priority. It should allow players to choose which one suits them best. :)
john2910 Sep 24, 2019 @ 8:10am 
Thx thats good to hear
Ice.T.Mirrow Dec 27, 2019 @ 4:24am 
Snap turn is for f###ing noobs
Danakin Jan 8, 2020 @ 8:01pm 
It's January (4 months later) and still no snap (or smooth, would be my preference) turning via joystick. Again, player options for orientation in a 3D space is #1 priority for the design of a VR game. Design 101. And, contrary to other posts, snap turn (or turning in general other than physical rotation) is not for noobs. It's choice...that thing players were supposed to have, remember? What if you're handicapped or bed ridden or just plain prefer to play sitting, or have a Rift S so you're tied to a computer. Constant repeated physical rotation as a requirement to play is short sighted design and good design should accommodate player choice. Otherwise, they'll choose to move onto another game that understands that.
oxygen4004 Jan 20, 2020 @ 3:02pm 
yes snap turn is needing!
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Showing 1-8 of 8 comments
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