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The talent trees have helped solo options for several classes considerably, and that's great. That's what actually matters in an online game with low player counts, how well does it solo? Does Enchanter beat Bard in solo play too? I don't play those classes, so I wouldn't know. But I'd argue balanced if one of the classes is better at solo play, while the other is better at team play. But if Enchanter just totally beats Bard any way you look at it, then maybe some buffs are needed.
NG1 from what I recall had an ability to refresh there songs. I was hoping when masteries came out there was a mastery or way to refresh existing songs so you don't need to keep casting them or make them all instant cast with no global cooldown.
EDIT: I just tested wearing 4 pieces of elite gear with faster cast rate. I have 25% cast haste from it. It still feels slow to cast all your songs. Unless there is a way to achieve 50+ % cast haste, I don't see a light at the end of the tunnel for bard.
I tried 2 specs so far: Bellow and battery. Im not 88 yet so I cant try a mixed build yet. So the gameplay is like this:
Cast song 1
Cast song 2
Cast song 3
Cast song 4
Cast song 5
Use bellow
Use 1 other ability
Fight is over
Run to next room/monster pack and songs are already blinking.
Cast song 1
Cast song 2
Cast song 3
Cast song 4
Cast song 5
rinse and repeat
Unfortunately, it's simply not fun and the buffs aren't necessarily game changing either. I see two solutions.
1.) Buff song duration or add a way to refresh songs or reduce the cast time to 1-second so having a bit of cast haste feels like you can nearly instant cast songs.
2.) Buff the song buffs so they are game changing. Something like "Stun Immunity", "Rampage Immunity" (lol)....
I like choice #1. Reducing the base cast speed of all 5 songs to 1 second as well as a way to refresh them. Maybe have "Crashing Cords" refresh active song durations. So players not specced into maestro can still have access to the refresh but being a maestro you get the QoL of refreshing with auto attacks.
I don't see that many monks either. I know monk is king in solo-offline play. I'm guessing ranger/rogue/wizard dps beats monk in team play. Monk's added survivability doesn't mean much if you got a tank. Back when people actually played the game and you could find teams, I could gear my monk as a glass cannon, and stack str/+damage/crit while ignoring stamina and mostly ignoring resists, but even then, ranger and rogue would usually beat my damage.
The way i see it, both clarity and battle song need SIGNIFICANT buffs and or reworks to be game changing. Dudes right..i spend most of my time maintaining songs. I still see zero reason not to give them double attack and riposte. it would turn their 500dps into 750dps lol.
As an enchanter, i throw out my 8 to 12 minute buffs....and then can purely concentrate on mez and debuffing the entire encounter with massive slows in less time then it takes to cast ONE chords for -20%. No global CD is much better than +20 auto attack haste.
BUT
If it were to change, what I would suggest is some sort of bonus for chaining the songs together (not letting them ever fall off). A good musician knows not to let the beat drop. Maybe something like, If all songs are active, next 10 songs add a stack, at 10 stacks all songs have no cast time. Any song falls off, all stacks removed.
Pillars of Eternity had a much, much better system for their singers....you composed the order of the songs pre-battle and when battle started, they just auto played leaving you free to move around and fight.
They also give a basic attack speed buff which synergies good with Warlock or other auto attack heavy classes like druid.
Btw, to reiterate, EQ Bard, 9th or 10th rubicite BP(replaced by fungal tunic eventually) on the server, duel wield ykeshas and later on singing ss. 2ndaries were necromancer and shaman, and much later beastlord(which i wound up playing over the bard 9/10.)
Im still surprised my carpal tunnel isnt much worse then it is.
Only knew what?