Adeptus Titanicus: Dominus

Adeptus Titanicus: Dominus

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Lord Rancid Jun 3, 2018 @ 11:25pm
Retain available all the time? Plus a couple of other points.
Just played the first solo scenario (not for the first time I might add) and I noticed that the opponent was taking 2 turns in a row multiple times. It was then I saw that the Retain function was available to me every turn also (except on the double turn I had gained from retaining previously). Is this correct? I thought it was once per game.

A general request from me would be a brightness control in the options menu (it's very sunny here at the moment and the game is a tad on teh dark side anyway).

I'd like to echo many peoples' concerns over the visualisation of the shooting during versus teh dmagae suffered at the end of the action. I just had a Warlord unload at my Warhound, but every shot was interrupted well short of my titan by a piece of scenery right in front of said Warlord (to my satisfaction as it was happening) only for my Warhound to suffer full (and terminal) damage! Was a bit off putting!

I would also like to second nearly every point made by hawtfist in his exhaustive post "Noted Issues" :) Especially the point about being able to choose deployment for you own Titans, a key part of the tabletop (any tabletop) game.

Loving it though and having a blast so far. I was a little thrown to find out that, after m,entioning it specifically in the press releases, the game ISN'T based on Titan Legions at all (that being a 2nd Edition Epic ruleset, and my favourite game system by far) and I would have prefferred the game to feature that ruleset's Orders Phase (orders given to all Titans BEFORE resolving any actions) but you game is fun nonetheless, if slightly less stratgeic than expected.
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Showing 1-6 of 6 comments
Lord Rancid Jun 4, 2018 @ 12:24am 
2 Further points after another game this morning (Crossed Paths 2).

I'm thinking a simple waypoint system for moving the Titans might be helpful, so you can control the path a Titan takes around scenery/other titans better.

Secondly, sadly that bug of a Titan not firing is still happening (I am running teh latest version). I had a Reaver dead to rights with my own Reaver, no movement or anything necessary. Targetted him with the aiming order, had green liones all the way, clicked proceed and nothing (for several seconds). That one bug cost me the game I was fully in control of til that point....
The Magos  [developer] Jun 4, 2018 @ 12:55am 
Hi lordrancid. Thanks for writing to us with your feedback. :)

the Retain function was available to me every turn also (except on the double turn I had gained from retaining previously). Is this correct?
Yes, that's correct. You can retain the initiative once per activation, and then you must hand over the activation to your opponent.

a brightness control in the options menu (it's very sunny here at the moment and the game is a tad on teh dark side anyway)
I'll see what I can do. :)

I'd like to echo many peoples' concerns over the visualisation of the shooting during versus teh dmagae suffered at the end of the action
I understand. We're trying to stay as true-to-source as we can, and the tabletop game is, like all tabletop games, an abstraction, which in the PC context does seem to have led to a disconnect between what the player sees and what happens to their unit.

I'm going to discuss this with Glenn. At this stage, I can't offer more than that. Making changes to the damage model could fundamentally change the game...and we quite like the game right now.

We will consider going a different way, though, as I've said. :)

Especially the point about being able to choose deployment for you own Titans, a key part of the tabletop (any tabletop) game.
On the deployment, I'll have to disagree. You can currently position your Titans by flank or centre when building your maniple, which we do offline for speed and convenience for both players.

Having said that, we reserve the right to change our minds. :)

I was a little thrown to find out that, after m,entioning it specifically in the press releases, the game ISN'T based on Titan Legions at all (that being a 2nd Edition Epic ruleset
Yeah, I'll admit I had that misunderstanding when we were originally pitching the idea too. It turned out that Titan Legions was the brand, not EPIC. So all the games that I considered being "EPIC" were actually "Titan Legions", just later editions. We were ultimately directed to use the appropriate "Titan Legions" branding. :)
TokyoDan Jul 8, 2018 @ 5:52pm 
When and where does this Retain button appear. I've player the tutorial battle and a skirmis and have never seen a Retain button.
The Magos  [developer] Jul 8, 2018 @ 6:01pm 
Hi tokyodan. The Retain button appears immediately after you click Commit, slightly above where the Commit button just was. :)

You can only retain once before you must hand the activation over to your opponent, but if you have enough unactivated Titans, you'll generally be able to retain several times in a single turn (if you wanted to, that is).

If you have already retained once, the Retain button does not appear (because you must hand the activation over). Likewise, if you are on your last activation, the Retain button does not appear (because there's nothing to Retain with this turn). :)
Last edited by The Magos; Jul 8, 2018 @ 6:48pm
TokyoDan Jul 8, 2018 @ 6:31pm 
Thanks. Actually right after I wrote my post here I went back and played another battle and I saw the Retain button. I guess I wasn't paying enough attention during my previous battles.

BTW. Do you know the footstep sounds are out of sync? Sometimes I can't hear a footstep sound on the right leg but hear two footstep sounds on the left leg. And it is really off when the Time Compression on March Order is elected in the Options.
The Magos  [developer] Jul 8, 2018 @ 6:47pm 
Yes, the footsteps issue is a known issue. It seems to be the footstep audio is being triggered twice in certain circumstances, when the foot is being raised, so it appears to be out of sync. I haven't yet been able to pin down what those circumstances are, though, so it's a bit of a frustrating bug that one. :S
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Date Posted: Jun 3, 2018 @ 11:25pm
Posts: 6