Adeptus Titanicus: Dominus

Adeptus Titanicus: Dominus

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Kaybern 2019 年 6 月 27 日 下午 7:47
Will we see other factions?
Saw this game on sale and I became interested

I don’t know much about the base TT game but will we see other factions besides imperium and chaos? Like greenskins?
引用自 The Magos:
Hi Udoroth. We cannot comment on anything we have no formally announced. At present, the announced factions are Imperium and Chaos. :)
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E-Man720 2019 年 10 月 1 日 上午 12:25 
引用自 Androas
引用自 Robin192000
I know Tau don't officially really have Titans but they do have things like the stormsurge and T'aunar Supremacy armour which are essentially their answer to Titans, would be cool to have them included in the end run.

Nobody mentioned Eldar Phantom, Warlock and Revanant titans.

Those are the Tau Answer to knights, not titans, Tau developed Super heavy Flyers as counter to Titans
Well not really developed, as refitted. The Manta already existed prior.
Mannschaft 2019 年 10 月 2 日 上午 10:06 
Adeptus Titanicus takes place during the Horus Heresy, 10,000 years before current 40k. This period of time is wholly focused on the civil war. Really doubt we'll get extra factions in this or the tabletop version.
The Magos  [開發人員] 2019 年 10 月 2 日 下午 3:28 
So there's good news on that front. While the tabletop game is indeed set in the Horus Heresy, Dominus is actually set 10,000 years later in the 40K setting. :)
Mannschaft 2019 年 10 月 2 日 下午 8:38 
引用自 Magos Mark
So there's good news on that front. While the tabletop game is indeed set in the Horus Heresy, Dominus is actually set 10,000 years later in the 40K setting. :)

Marry me?
Lemming 2020 年 1 月 3 日 下午 6:58 
引用自 CornishSpur
Ork war engines and scrap titans would be awesome and the devs have said they can neither confirm nor deny this, so we might get an Armageddon based battlefield one day. Waaagh

Armageddon means Legio Metalica titan paint schemes. Yes please, because the prospect of out-Orking the Orks with chants of "Big Death! Big Death! Big Death!" before absolutely wailing on them makes me smile.

Which brings me to a game mechanic suggestion for the Devs; purposefully overloading a titans reactor to detonate (as inspired by a Legio Metalica Imperator titan doing at the 3rd battle for Armageddon, having waded into the middle of an Ork horde).

p.s. I'd love the option to have Legio Metalica titan skins with or without the Orks ever making it into the game ;-)

引用自 Robin192000
Nobody mentioned Eldar Phantom, Warlock and Revanant titans.

Or Knights ... yes they exist. Some of the best epic-scale knight models too.

引用自 galdred
引用自 Magos Mark
The battlefields are certainly big enough for an Imperator. The real issue with them is just how massively, brutally, game-breakingly powerful they are. :)
They were terribly unreliable in Epic: Titan Legions!
I remember some games where my army got wrecked waiting for my Imperator titan's reactor to get warm.
I am not sure it would work as a gameplay mechanics here, though (randomly rolling the avilable power each round), but from what I recall, they were really hard to take down, but not always worth it when it came to damage dealt.

Imperator titans were insanely expensive to field in Epic, costing 2250 points (2nd edition Epic, i.e. Space Marine/Titan Legions) compared with 900 for a stand-alone Warlord titan by way of nearest Imperial titan comparison. In order to field either required an army on top of which to attach said titan, meaning a further few hundred points at a minimum. A Warlord maniple (titan x3 as a single detachment/squadron) was ... if memory serves either 1500 or 1800 points. I would need to go dig up my old 2nd edition rules/supplements to confirm the above points although I am near certain on the imperator and single warlord points costs.

They [Imperator titans] were also ridiculously easy to bring down with either infantry units that excelled at close combat (i.e. invading the leg bastions and destroying them internally), or using Eldar Vibro-cannon infantry support detachments (super cheap at about 150 points) to bypass void shields (or having an Eldar titan with the bigger titan-sized vibro-cannon mounted) to take out the lower legs. Either tactic resulted in titan-fall, and a very expensive piece of scenery for the rest of the game (however short-lived that might have been ... )

In any case with all this talk of Imperators; one of the AT game designers was asked on a Reddit "ask me anything" discussion about them and basically said the game wasn't designed with them in mind and questioned whether including them would really add anything to the game other than to satisfy the inevitable "because they are cool" response. In short, the question got some cold water poured upon it so seems very unlikely at least in the short to medium term perhaps.
最後修改者:Lemming; 2020 年 1 月 3 日 下午 7:11
Mannschaft 2020 年 1 月 3 日 下午 7:50 
I'd really like to see GW redesign and modernize the Imperator before we see anything having to do with it. I HATE the design. It was always stupid looking and now it looks even more stupid. It's even worse than the original Battletech mech designs from the 80s.
Tossblade 2020 年 1 月 4 日 下午 3:46 
引用自 Magos Mark
The battlefields are certainly big enough for an Imperator. The real issue with them is just how massively, brutally, game-breakingly powerful they are. :)
Just make their rotation speed incredibly slow so if you target something too far to the left or right it will attempt but not be able to get any shots on target. This will make it require planning movement ahead and opponents can out maneuver it even if it almost 1 shots a warlord T1 it will never be able to get around to those warhounds flanking it. Like that one guy said maybe it requires 1 turn to get its reactors active to give one turn of warning to the opponent. It should be overkill and wasted points against the smaller targets. Idk maybe possible maybe not I just want more Imperator titans being active in 40k lol
Toxic Avenger 2020 年 2 月 25 日 上午 2:20 
Are there considerations to introduce more legio-specific mechanincs? I.e. increased proficiency with melee weapons for some legios, based on spec details for different forges? I'd really like that, as compared to the current system of being able to slap any kind of armament on any titan model.
Toxic Avenger 2020 年 2 月 25 日 上午 2:42 
Although I never played the tabletop, so what do I know.
The Magos  [開發人員] 2020 年 3 月 2 日 下午 2:40 
We are constantly looking at ways we can further enhance Dominus without compromising its core value of being an adaptation of the 4th Edition 6mm tabletop rules, and legio-specific capabilities is actually something we have discussed internally, but the decision was made to stick to the source material (the various legios do not have special rules in the 4th Ed rules).

Having said that, we have a history of reviewing prior decisions and, on occasion, reversing them, so "never say never" and all that. :)
E-Man720 2020 年 3 月 5 日 下午 10:59 
引用自 Magos Mark
We are constantly looking at ways we can further enhance Dominus without compromising its core value of being an adaptation of the 4th Edition 6mm tabletop rules, and legio-specific capabilities is actually something we have discussed internally, but the decision was made to stick to the source material (the various legios do not have special rules in the 4th Ed rules).

Having said that, we have a history of reviewing prior decisions and, on occasion, reversing them, so "never say never" and all that. :)
Well while I imagine you would have to change the core mechanics a fair bit, would it feasible to base it off of the current Adeptus Titanicus, especially after the drop of Shadow and Iron?
The Magos  [開發人員] 2020 年 3 月 10 日 上午 2:58 
We would have to change the core game at lot, yes. Not something we'd attempt for Dominus...but maybe for a sequel? :)

We started working on Dominus a bit before the latest edition was released, so we were already locked into the 4th Ed 6mm rules as our game framework.
E-Man720 2020 年 3 月 15 日 上午 12:59 
引用自 Magos Mark
We would have to change the core game at lot, yes. Not something we'd attempt for Dominus...but maybe for a sequel? :)

We started working on Dominus a bit before the latest edition was released, so we were already locked into the 4th Ed 6mm rules as our game framework.
Thought that would be the case, would be keenfor this to be successful enough for a sequel.
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