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Somtimes Screen Warping on WindowsMR
Congraturaion offical VR support!!
BTW, my VR device (Samsung Oddysey VR-WindowsMR) screen is distorted when I snoop my head. It is causing a considerable motion sickness.

I think this is a bug and I think there is no way to fix it and post it here.
投稿主: Milewide:
Hello again, good men of culture.

I've had a long and fruitful conversation with Link during which we managed to solve the issue I was having. Let's take a closer look at it.

My orignal issue:
Using a lenovo explorer, GG2 exhibits the warping effect known from other unreal engine 4.18 games. Using Revive to launch the game gets rid of the warping but made the controller image (transparent gun handle) disappear and no button inputs worked.

Solution:
The general method to run via Revive SHOULD work but in my case something was standing in the way. It turns out that a file ".../Steam/config/steamvr.vrsettings" was the cause. Deleting this file along with "steamapps.vrmanifest" and the directory "vrappconfig" and also re-installing oculus home, revive and steamvr solved the issue. After this, I could simply patch the game with the latest version of Revive and run it. I had to restart steamvr at one point and launch GG2 again, but after that point it worked splendidly.

Basically, to get a clean re-installation of Revive, you must delete the "steamapps.vrmanifest" file. More specifically, you need to remove the entry in the file related to GG2. I suspect that this file redirects steamvr to look for controller mappings elsewhere. In our case this other place is "%appdata%/roaming/revive/input". If you do not have these directories, then create them and copy the files from "<revive-install-dir>/Input/".

To summarise the steps:
Assuming that you have Revive (1.6.2) installed and are able to run the oculus touch tutorial apps without problem do the following:
1. With steamvr running, right-click Revive tray icon and select patch. Go to "...\Steam\steamapps\common\GalGun 2\GalGun2\Binaries\Win64" and select GalGun2-Win64-Shipping.exe.
2. Go to your "%appdata%/roaming/" folder and create a folder called "Revive". Enter the folder.
3. From where you have installed Revive, copy the folder "Input" into the "Revive" folder created in step 2.
3. Run Gal Gun 2 VR mode. There should now be no screen distortion.
4. If the controls do not work, you may need to restart steamvr and try launching the game again.

Huge thanks to Link for his time and effort. Best of luck to the rest of you and god bless anime.
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Link 2018年11月28日 13時06分 
This is an issue which I believe is also the case in the inofficial VR mod.

This was the fix for it, would you mind trying it out - I'll quote it from the old guide:

---------------------
Q: Which VR headsets can I use with this?
A: Out of the box, you will be able to use this on Oculus Rift, VIVE and VIVE Pro.

If you happen to use another SteamVR compatible VR HMD things get tricky. Due to issues with the Unreal Engine 4.18 (as described on the Unreal developer forums[answers.unrealengine.com]) which the game uses Windows Mixed Reality headsets will show a distorted picture in SteamVR mode.

You can however use Revive[github.com] and then patch GalGun2-Win64-Shipping.exe from the [Gal Gun 2]\GalGun2\Binaries folder using the description to run Steam games on the Revive Wiki[github.com]. This will essentially force the game to use Oculus libraries through SteamVR - while this is a massive detour (emulating Oculus via SteamVR which is emulated via Mixed Reality) it works. So far this has been tested only with a Samsung Odyssey, more reports are welcome.

---------------------

Please report if it works - I doubt we'll see a fix of this as Epic broke this on the Unreal Engine for version 4.18 - to fix it, INTI would either have to create a custom build of Unreal Engine 4.18 with the bug fixed or they'd have to switch to Unreal Engine 4.19 or newer.

As WMR isn't officially supported I doubt this is goign to happen.
最近の変更はLinkが行いました; 2018年11月28日 13時08分
GEL 2018年11月29日 17時15分 
Link の投稿を引用:
This is an issue which I believe is also the case in the inofficial VR mod.

This was the fix for it, would you mind trying it out - I'll quote it from the old guide:

Thanks for the suggestion but I can't even get the game RUNNING with this fix!

Yeah I'm using a Lenovo Explorer and it also has the screen warping problem. Tried patching Gal Gun 2 with Revive but what happens is I patch it, try to run it, and it tells me it can't find the Remixed DLL file. I copy over the Remixed DLL and it does the "starting up a VR game" effect but in blue...and then just sends me back to the WMR home. Yes I have tried it with both the Revive DLL in the folder as well and removed from the folder and had the same result. Can't even boot the game in Revive.
Damson 2018年11月30日 15時02分 
I have the same issue on the Samsung Odyssey. I guess we're screwed.
Link 2018年11月30日 15時21分 
I used to be able to use revive on my oculus by redirecting to Steam VR back to Oculus and such. It wouldn't completely work in Oculus then but it might fix it.I'll try that tomorrow.

I doubt I'd succeed at compiling source engine with that pull request to extract its SteamVR plugin from it.
Dsharp K 2018年11月30日 19時28分 
What's funny is that this does not happen with the GALGUN VR (the other titles I bought earlier).
GEL 2018年12月1日 2時36分 
Dsharp K の投稿を引用:
What's funny is that this does not happen with the GALGUN VR (the other titles I bought earlier).
Yep, because GalGun VR was running on an earlier version of Unreal Engine 4. This is only a problem wuth Unreal Engine 4.18, not 4.17 or 4.19.
Link 2018年12月1日 5時55分 
The Revive patch of Revive 1.6 crashes it - keep Revive 1.6 installed just unpack those files from Revive 1.4.2 into the folder \GalGun2\Binaries\Win64 (where GalGun2-Win64-Shipping.exe resides). This should give you a working Revive setup: https://galgun.pikachu.moe/Revive142Patch.zip
Thanks @Link, the image is fixed now, however the buttons in my mixed reality controller are not working at all when starting through Revive. The tracking in-game is fine, its just the buttons. Any idea how to fix it?
Link 2018年12月1日 8時29分 
Well, I just tested myself... it works BUT you need to create a custom button assignment the way I see it. I testwise published a button assignment for Oculus on the Workshop, see if you can find it (see https://galgun.pikachu.moe/buttonassign.jpg - I assigned each button to itself). I imagine you'll be able to get Windows MR working using this, it is true by default in Revive I can't do anything. But yeah, with the exception of the menu, I was able to get it all working.

If you have a working Windows MR configuration - I could imagine you would also not be able to set a pause button though as Revive might emulate an Oculus while SteamVR would block the menu button for itself - absolutely share it using the Steam Workshop.
最近の変更はLinkが行いました; 2018年12月1日 8時41分
GEL 2018年12月1日 19時52分 
Link の投稿を引用:
The Revive patch of Revive 1.6 crashes it - keep Revive 1.6 installed just unpack those files from Revive 1.4.2 into the folder \GalGun2\Binaries\Win64 (where GalGun2-Win64-Shipping.exe resides). This should give you a working Revive setup: https://galgun.pikachu.moe/Revive142Patch.zip
Well that DID fix the screen warping, but now it has HORRIBLE framerate issues and I also cannot get the buttons to work. It won't let me choose the Occulus controller and rebinding the WMR controller just doesn't seem to work. Like when I try to set pressing the Left Trigger it lets me set it to "Left Trigger Value" but it still tells me that the legacy action "Left Trigger Press" isn't bound to anything and I can't seem to find a way TO bind it to anything?

It also tells me some .json action manifest file for Gal Gun 2 is missing whenever I go to controller binding. (EDIT: The folder is is looking for doesn't even seem to exist. It's looking for a [USERNAME}/appdata/roaming/Revive folder. I know the appdata/roaming folder is hidden, saw them, but they do not have a Revive folder inside of them.)

I think the game is actually launching in some kind of weird mix of VR and non-VR mode as the first time I ran it after putting those new patch files in, it told me I was launching in non-VR mode. It no longer gives me a VR or non-VR choice...but regardless I can look around and I see me controllers being tracked. (EDIT: Okay, launching directly from the executeable has it launch in non-VR mode, it launches in VR from Steam)

For the record I JUST bought this computer and it's pretty darn beefy so I sincerely doubt that's why it has framerate issues.

Thanks for your continued help though. This gives me hope that a solution can be found.
最近の変更はGELが行いました; 2018年12月1日 20時02分
GEL 2018年12月1日 22時16分 
WE DID IT FAM! WE FIXED IT!!!!!

Okay. Solutions for my fellow WMR strugglers:

#1) Controller not working.
If you go to your SteamVR rebind settings and it tells you it can't find action_manifest.json? That's because for some reason you don't have the input files in your user folder.

In whatever folder you unzipped ReVive into, look for a subfolder just called Revive. Copy that. Now go to your windows drive (probably C:) and look for the Users folder. Open that, then the folder for your username. Now on the top bar of the folder, click View and click the checkmark for "Hidden Files". This will show your AppData folder. Open that, and then the Roaming folder. Now paste that Revive folder in here.

So that's:
C:\Users\[USERNAME]\Appdata\Roaming

NOW when you go to your controller binding, you can find the bindings Link posted earlier. Click that and use that and your controller should work great.



#2) OH EGAD THE SCREEN IS STUTTERY AND AWFUL! HELP!

Go to the in-game settings and turn down the resolution. It might glitch out a little here as I had one resolution seem to work then stop working then the lowest resolution stopped working then...well it was a mess. Just fiddle with the resolution until the pain stops and once it does stop? DON'T RISK IT! Just stop there.
I do not understand all the posts so far.
I first knew it was REVINE.

I also found this patch and REVINE in the previous post ( https://steamcommunity.com/app/851890/discussions/0/1759104257600290758/ ) and installed it, but when I played the game, FATAL ERROR occurred in the game and I could not try it.

I am just an WMR(samsung odyssey)user.
I did not install any other vr, so running REVINE did not notice any changes. I understand that this is a program for keyboard rebinding, but I do not know what is associated with the warping of the screen.

What is the first step I need to take in order to handle distortion on the screen?
Is there any more to install than the 1.6 patch or revine you provided?
最近の変更はDsharp Kが行いました; 2018年12月2日 6時54分
Magius 2018年12月7日 19時02分 
I am going for the refund route. Not that I cannot do the workaround, is that we shouldn't have to. There is an engine update that works. If the developer cares, they will fix it, if they don't they lost my sale. As much as I enjoy shooters, the only reason I bought this one is because the previous one was pretty fun and worked flawlessly in VR. I am still dizzy after starting this one with my Samsung.
raphael 2018年12月21日 16時30分 
I bought the game earlier today. have an odyssey.
was able to fix the screen wrapping problem with the advice given earlier, using revive. looks beautiful.

However I can not for the life of me get the controller to respond.
I am getting that error with the missing action_manifest.json .
I read carefully this recommmendation given by GEL, copied the revive fodler as per instructions. but no go, still getting the error and can not bind.

This was the post I was following:
"WE DID IT FAM! WE FIXED IT!!!!!

Okay. Solutions for my fellow WMR strugglers:

#1) Controller not working.
If you go to your SteamVR rebind settings and it tells you it can't find action_manifest.json? That's because for some reason you don't have the input files in your user folder.

In whatever folder you unzipped ReVive into, look for a subfolder just called Revive. Copy that. Now go to your windows drive (probably C:) and look for the Users folder. Open that, then the folder for your username. Now on the top bar of the folder, click View and click the checkmark for "Hidden Files". This will show your AppData folder. Open that, and then the Roaming folder. Now paste that Revive folder in here.

So that's:
C:\Users\[USERNAME]\Appdata\Roaming

NOW when you go to your controller binding, you can find the bindings Link posted earlier. Click that and use that and your controller should work great."

So what do I do ? I cant find any keybinding link as suggested and cant get the controllers working at all.

Any advice ?
Thank you
raphael 2018年12月21日 17時30分 
Just to add more information -

1.I also can not enter the EDIT mode in steamvr to config the controllers for this game, it doesnt allow it, unlike every other VR game I have installed.
when I choose settings->controller binding->and select GG2, the edit button does not appear, and either I get the action_manifest.json or sometimes no message at all but i get back to the game choosing screen.

2.LINK wrote "I testwise published a button assignment for Oculus on the Workshop, see if you can find it (see https://galgun.pikachu.moe/buttonassign.jpg - I assigned each button to itself). I imagine you'll be able to get Windows MR working using this".
I dont understand, what exactly did you publish ? what is the file called ? where do i find it and how do i connect it to the game? I tried to look at steam workshop and unable to locate this, I dont exactly understand what I am looking for there. can you please give the full details ?

Thank you.
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