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Do you have the Visual C++ 2015-2019 redistributables installed? What operating system are you using? Do you have the game installed on an SSD (Which has far less loading times than a hard drive, which may trip up the mod if it doesn't load to the game splash screens within five seconds after hooking)?
From what I've seen, the game hasn't been updated since I released the patch (Which I personally tested to see if it would run without crashing).
Also, you don't have a mouse cursor next to your name, so I assume you are using a pirated copy, which is either outdated, messes with memory addresses, or both. I only provide technical support for recent versions of the game and non-pirated copies.
- Folder + .dll past to "C:\Program Files (x86)\Steam\steamapps\common\DRAGON BALL Z KAKAROT\AT\Binaries\Win64" well.
Doesn't Work At All...
DLC2 still Drop to 10~15 fps...
(Menu + DLC1 + Story work well at 120fps like usual)
If the game itself is hitting 120FPS, then that means it's likely working.
The issues with DLC 2 may come down to an optimization issue with the game itself. If it wasn't working, that would cap out at 60.
https://youtu.be/yyqFiau7b_A
WAKE UP BANDAI-NAMCO !
I will need to update the offsets/pointers for the memory values.
My Windows install crapped the bed due to my graphics card, so I'm working on installing Windows under a KVM (doing it right this time), so it's easier to recover in case a Windows OS issue happens again.
Between that and college work that I need to get done, I'd like to estimate that I may be busy for the rest of the week, so I won't be able to get to an update right away, but once I can, I'll release a new update.
The patch hasn't been updated yet. I should be able to get around to it sometime early next week. I had to set up my OS all over again, which took a few days, and I got some more stuff I need to get done in a timely manner before this. But don't fret, a fix is coming.