DRAGON BALL Z: KAKAROT

DRAGON BALL Z: KAKAROT

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KingKrouch Jan 17, 2021 @ 6:29pm
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Unlocked Framerate, WIP 21:9/16:10/4:3, and TAAU Fix for Dragon Ball Z: Kakarot (DBZK_Fix)
After a while, I've managed to put a mod together using UE4SS that aims to unlock the framerate in Dragon Ball Z: Kakarot, amongst other things.

You might be wondering why this page looks different from the last, and that's because there's a whole rewrite and rebranding for the mod. This mod is no longer called dbzk_fps, as there's more tweaks done here, and a move to UE4SS (Which uses Lua for scripting) rather than the mod being developed with C++ and manual memory modifications.

Install Instructions:
  1. Go to the GitHub releases link, and download the .zip archive somewhere.

  2. Extract the contents of the .zip archive (I.E: DBZK_Fix_Alpha01.zip) into the "\AT\Binaries\Win64" directory of where the game is installed.

    NOTE: If you don't have any other Steam library locations set up, this will likely be "C:\Program Files (x86)\Steam\SteamApps\Common\DRAGON BALL Z KAKAROT".

Download:

Download Link:
https://github.com/KingKrouch/DBZK_Fix/releases/

Here's the link to the GitHub repository, for those who want to look at the source code: https://github.com/KingKrouch/DBZK_Fix/

Special Thanks:
  • Nic[github.com] for helping out figure out how to coax UE4SS to work with the game, and for helping to find hooks for functions. This new release wouldn't come out remotely as swiftly (understatement of the century) if not for them. Their assistance also helped me to push towards playing the game to it's finish (Minus the DLC content which I have to get to).
  • The kind folks over at the UE4SS Discord, alongside the documentation for UE4SS. Links to those will be in their GitHub repository linked here.
  • Everyone who was kind enough to donate, even if it took me a bit to actually approach updating this mod. Especially challenging with the constant barrage of updates from Bandai Namco after the game's release changing memory offsets.

Support The Project:
More info can be found on the GitHub page's readme. If you can donate, please spare a few bucks for Nic and I.
Last edited by KingKrouch; Jun 20, 2024 @ 6:16pm
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Showing 1-15 of 255 comments
KayJay Jan 17, 2021 @ 7:16pm 
Nice but will it also include a FOV slider in the future? Without a FOV slider we still have to rely on the CE solution.
KingKrouch Jan 18, 2021 @ 5:23am 
Yeah, I'll look into adding a custom FOV option. The issue now is that the library that I used for reading config files broke with my other game fixes, so that is going to make things a bit more time consuming to fix.
Big-Gamer 9000 Jan 18, 2021 @ 7:21am 
Originally posted by KingKrouch:
After a while, I finally got around to making a proper unlocked framerate patch for DragonBall Z: Kakarot. Instead of a Cheat Engine table, this uses an ASI Loader plugin to handle everything. I will try my best to update this patch each time a new game version rolls out. I also included a Cheat Engine table in the Git repository for those who want to see what memory value is being modified. My apologies to keep everyone waiting.

Install Instructions:
  1. Go to the AppVeyor build link, and download the .zip archive somewhere.

  2. Extract both the plugins folder (the whole folder, not just the contents) and dsound.dll (ASI Loader) into the "\AT\Binaries\Win64" directory of where the game is installed.

    NOTE: If you don't have any other Steam library locations set up, this will likely be "C:\Program Files (x86)\Steam\SteamApps\Common\DRAGON BALL Z KAKAROT".

Download:

AppVeyor Download Link:
https://ci.appveyor.com/project/KingKrouchAV/dbzk-fps/build/artifacts

Here's the link to the GitHub repository, for those who want to look at the source code: https://gitlab.com/KingKrouch/dbzk_fps

NOTE: If you are experiencing difficulties launching the game or changes don't apply after installing the patch, make sure to download Visual C++ 2015-2019 Redists here: https://support.microsoft.com/en-us/help/2977003/the-latest-supported-visual-c-downloads​​​​​​​
Nice, thanks!
Inimitable Jan 21, 2021 @ 5:18pm 
It works perfectly. Thank you!
john_123warrior Jan 22, 2021 @ 3:40am 
fatal error at launch
KingKrouch Jan 22, 2021 @ 6:33am 
Originally posted by john_123warrior:
fatal error at launch

Do you have the Visual C++ 2015-2019 redistributables installed? What operating system are you using? Do you have the game installed on an SSD (Which has far less loading times than a hard drive, which may trip up the mod if it doesn't load to the game splash screens within five seconds after hooking)?

From what I've seen, the game hasn't been updated since I released the patch (Which I personally tested to see if it would run without crashing).

Also, you don't have a mouse cursor next to your name, so I assume you are using a pirated copy, which is either outdated, messes with memory addresses, or both. I only provide technical support for recent versions of the game and non-pirated copies.
Last edited by KingKrouch; Jan 22, 2021 @ 6:35am
THE GaYmer ! Feb 9, 2021 @ 12:26am 
- Visual C++ 2015-2019 redistributables "VC_redist.x64" installed well.
- Folder + .dll past to "C:\Program Files (x86)\Steam\steamapps\common\DRAGON BALL Z KAKAROT\AT\Binaries\Win64" well.

Doesn't Work At All...
DLC2 still Drop to 10~15 fps...
(Menu + DLC1 + Story work well at 120fps like usual)
Last edited by THE GaYmer !; Feb 9, 2021 @ 12:27am
KingKrouch Feb 9, 2021 @ 6:50am 
Originally posted by THE GaYmer !:
- Visual C++ 2015-2019 redistributables "VC_redist.x64" installed well.
- Folder + .dll past to "C:\Program Files (x86)\Steam\steamapps\common\DRAGON BALL Z KAKAROT\AT\Binaries\Win64" well.

Doesn't Work At All...
DLC2 still Drop to 10~15 fps...
(Menu + DLC1 + Story work well at 120fps like usual)

If the game itself is hitting 120FPS, then that means it's likely working.

The issues with DLC 2 may come down to an optimization issue with the game itself. If it wasn't working, that would cap out at 60.
THE GaYmer ! Feb 9, 2021 @ 3:15pm 
Originally posted by KingKrouch:
If the game itself is hitting 120FPS, then that means it's likely working.

The issues with DLC 2 may come down to an optimization issue with the game itself. If it wasn't working, that would cap out at 60.

https://youtu.be/yyqFiau7b_A
THE GaYmer ! Mar 8, 2021 @ 11:37am 
Still Waiting for OFFICIAL UPDATE !!!
WAKE UP BANDAI-NAMCO !
{RECON}Nexus_[QS] Mar 10, 2021 @ 1:20pm 
Will this still work post card game update?
KingKrouch Mar 10, 2021 @ 1:49pm 
Originally posted by {RECON}Bunna B. Jones_QS:
Will this still work post card game update?

I will need to update the offsets/pointers for the memory values.

My Windows install crapped the bed due to my graphics card, so I'm working on installing Windows under a KVM (doing it right this time), so it's easier to recover in case a Windows OS issue happens again.

Between that and college work that I need to get done, I'd like to estimate that I may be busy for the rest of the week, so I won't be able to get to an update right away, but once I can, I'll release a new update.
mominhossj Mar 10, 2021 @ 11:59pm 
still working? fatal error launch!
KingKrouch Mar 11, 2021 @ 7:05am 
Originally posted by momo:
still working? fatal error launch!

The patch hasn't been updated yet. I should be able to get around to it sometime early next week. I had to set up my OS all over again, which took a few days, and I got some more stuff I need to get done in a timely manner before this. But don't fret, a fix is coming.
KingKrouch Mar 18, 2021 @ 2:56pm 
A new update has been pushed. Should take a few minutes for it to compile through AppVeyor.
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