DRAGON BALL Z: KAKAROT

DRAGON BALL Z: KAKAROT

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Dante Aug 20, 2023 @ 10:34am
How to do Advanced Graphics settings (details inside)
The graphics settings of the game are pretty barebones but since this is a UE4 game you can edit engine.ini file to do a lot of advanced enhancements or decrease graphical values according to your preferences. The file is located in:

%LOCALAPPDATA%\AT\Saved\Config\WindowsNoEditor\Engine.ini

Just add the line [SystemSettings] as shown below to the bottom of the engine.ini file using Notepad. Under that add the graphical lines I have written below that you want to affect in game. I have added the function of these graphical lines below them (in italic) and also the values that you can add to them. Just keep in mind that in some settings you can only add 0 or 1 in value to disable or enable that effect respectively.


[SystemSettings]

r.ScreenPercentage=150
resolution scale value 150 means 1.5% of in-game resolution. Although the game has in-build option for this, you can still add more precise values like 98 or 107 using this method

r.Tonemapper.GrainQuantization=0
disable film grain

r.Tonemapper.Quality=0
disable vignette

r.MaxAnisotropy=16
set anisotropic filtering value of 2,4,8 and 16

r.MotionBlurQuality=0
disable motion blur

r.DepthOfFieldQuality=0
disable depth of field

r.SceneColorFringeQuality=0
disable chromatic aberration

r.BloomQuality=0
disable bloom

r.AmbientOcclusionLevels=4
Ambient occlusion value of 0-4

r.SSR.Quality=4
Screen space reflection value of 0-4


r.LensFlareQuality=0
r.DefaultFeature.LensFlare=0
Above 2 lines to disable lens Flare


r.DefaultFeature.AntiAliasing=2
r.TemporalAACurrentFrameWeight=0.2
r.TemporalAASamples=32
r.TemporalAASharpness=0.8
All these lines for better and more sharpened temporal AA. If you lose performance with this, reduce the value of 32 to 8 above


r.LightMaxDrawDistanceScale=3
r.StaticMeshLODDistanceScale=0.1
r.SkeletalMeshLODBias=-2
r.ViewDistanceScale=3
foliage.LODDistanceScale=10
grass.DensityScale=2
All these lines for different viewing distance enhancements


r.Shadow.DistanceScale=2
r.Shadow.MaxCSMResolution=4096
These 2 lines to Increase Shadow Distance


r.Tonemapper.Sharpen=1
For sharpening

r.AmbientOcclusion.Method=1
r.GTAO.Combined=1
r.GTAO.ThicknessBlend=0
r.GTAO.Downsample=0
r.GTAO.FalloffEnd=75
r.GTAO.FalloffStartRatio=0
r.GTAO.SpatialFilter=0
r.GTAO.TemporalFilter=1
r.GTAO.UseNormals=1
These lines are for enabling GTAO, an advanced method for better AO. Set the value of r.GTAO.FalloffEnd according to your needs. The bigger that number, the larger the AO is. I would recommend between 50 to 100 max on this game.

Frequently asked questions

1- Do these settings apply to every UE4 game?
Ans: Yes. These are universal settings for every UE4 game

2- Is this a mod?
Ans: No. These are UE4 engine.ini tweaks.

3- How much performance will it effect?
Ans: By using all the distance increment lines you will lose about 10% of your performance. Using GTAO will make u lose like 5% to 10% more depending on your GPU. The rest of the settings will not effect performance at all.

4- How does screen percentage work?
Ans: This setting work according to the resolution you set in graphics setting inside the game. If your in-game resolution is 1080p and you set the value to 150, the game will render at native 1440p. If the value is 200, the game will run in 4K.
You can also get performance gain with this setting. A good example is...if you get like 55fps in 4K in-game resolution, you can decrease this value to 90 to get 60fps 4K experience without noticable visual quality loss.
Date Posted: Aug 20, 2023 @ 10:34am
Posts: 0