DRAGON BALL Z: KAKAROT

DRAGON BALL Z: KAKAROT

View Stats:
Max Mouse Jan 19, 2020 @ 11:51pm
flying and battle controls are bad.
Why didn't you beta testers say anything? :steamfacepalm:
< >
Showing 1-11 of 11 comments
Jyntax Jan 19, 2020 @ 11:56pm 
Why are they bad? They are totally fine. You just have to get used to them. Only thing that I mixed up even after finishing the game was trying to use RT and LT to fly up and down while it was RT and RB.
GodMan Jan 19, 2020 @ 11:58pm 
Well, there are some things that could be improved. For example being able to barrel roll during enchanced flying, or being able to adjust height during combat. Other than that I don't really have many problems with it.
Last edited by GodMan; Jan 19, 2020 @ 11:58pm
ImPulse01 Jan 20, 2020 @ 2:30am 
Originally posted by GodMan:
Well, there are some things that could be improved. For example being able to barrel roll during enchanced flying, or being able to adjust height during combat. Other than that I don't really have many problems with it.
You can adjust height during combat. Hold down right trigger and move
KingUrameshi Jan 20, 2020 @ 4:07am 
The controls are very bad. The buttons that control movement are all over the place and so are the controls for fighting. They could have mapped the movement controls to the left side of the controller and the fighting ones to the right especially the trigger buttons. In almost every DB game ive played X and Y are melee attack buttons and B is energy attack. RB is almost always ki charge. They should have just copied the layout from the earlier Budokai games. Even though i have already gotten used to the controls they are still clunky as hell.
Last edited by KingUrameshi; Jan 20, 2020 @ 4:07am
Jyntax Jan 20, 2020 @ 4:22am 
Ok so you are telling me that
LT = Block
LB = Special
RB = Support
LT+RT = Transformation
X = Ki
A = Attack
B = Dodge
Y = Charge

Is "all over the place" for you and that it's bad?

I don't count the flight height in Combat as a real input since it's not needed at all and even that is just R3+Left Analog Stick

Sure they could have just made the combat be "Press A and go afk".
Max Mouse Jan 20, 2020 @ 5:06am 
Originally posted by Jyntax:
Ok so you are telling me that
LT = Block
LB = Special
RB = Support
LT+RT = Transformation
X = Ki
A = Attack
B = Dodge
Y = Charge

Is "all over the place" for you and that it's bad?

I don't count the flight height in Combat as a real input since it's not needed at all and even that is just R3+Left Analog Stick

Sure they could have just made the combat be "Press A and go afk".

attack is B
Dodge is A

dont know what you mean by not needed from those weird slash blast attacks I was getting during the vegeta vs goku fight..I didnt even know how to move up and down in combat ...game should have added a manual input system for controllers. maybe this is only good for people who are right handed gamers or something.
Jyntax Jan 20, 2020 @ 5:17am 
Originally posted by Max Mouse:

attack is B
Dodge is A

dont know what you mean by not needed from those weird slash blast attacks I was getting during the vegeta vs goku fight..I didnt even know how to move up and down in combat ...game should have added a manual input system for controllers. maybe this is only good for people who are right handed gamers or something.

Oh, right. I always think A is at the bottom on the XBox gamepad, don't know why.


Actually the very first battle you're getting told how to move up and down in Combat. And those slashing moves that are spinning are easy dodged with 2 dodges or you can just use a Ki-Wave like Kame Hame Ha to destroy them.
Kai Jan 20, 2020 @ 5:19am 
They could have reworked it to allow more options to configure controls.

The issue I got with the shoulder buttons for flight control in battle is evasion, when you gotta evade in certain ways it becomes harder to tell if you are locked into position when a trigger is held.

I think what they could do is use shortcut functions with a single bumper/trigger button with multiple face buttons for more options:

Like L1 + O button = List of Melee attacks is shown. Then Any face button to choose said attack.

The game runs slowmo in battle anyways, so it makes sense to allow this functionality.

Also, the D-PAD is generally underused... All directional button is used for items...

You could move the targeting function to Left and Right Dpad, Item selection on Down Dpad, and Support Selection on Up Dpad.

This frees up the R1 button, and the Right stick, allowing you to use more movement based controls like dodging with it maybe?

Holding R1 for instance can be used to focus flight perpendicular to the target, and without is fighting on a 'flat' level to the world, by using the Left stick.
Right stick is for altitude in battle by raising or lowering your altitude level maybe? This frees up the R2 trigger as well.

I really what went up in the designer's mind to mess with the controller like this.
Last edited by Kai; Jan 20, 2020 @ 5:24am
Max Mouse Jan 20, 2020 @ 8:32am 
Originally posted by Jyntax:
Originally posted by Max Mouse:

attack is B
Dodge is A

dont know what you mean by not needed from those weird slash blast attacks I was getting during the vegeta vs goku fight..I didnt even know how to move up and down in combat ...game should have added a manual input system for controllers. maybe this is only good for people who are right handed gamers or something.

Oh, right. I always think A is at the bottom on the XBox gamepad, don't know why.


A it is at the bottom ...B is on the right, X on the left ,Y on the top =.= .... why you saying the controls are fine sir?!!!


Imagine not looking at gameplay videos prior to purchasing. Only beta here is you.
Shirakani Jan 20, 2020 @ 9:52am 
Combat is totally fine... ffs this is literally the easiest time I've ever had with DODGING in any DBZ game. If you need to actually dodge on the X and Y plane, just hold R2 and you'll never move laterally... use this when your target is in full 'boss move spam' mode. Once he's OUT of boss spam mode, let go of R2 to move laterally again. If you want to close the distance ALWAYS just Boost Dash in.

I swear, ppl need to 1) Lern2Play and 2) STOP trying to play this like Xenoverse or BT.

This game plays like its OWN DAMN GAME, not 'others'. If you want others, go play others. This game actually makes Breaking/Stunning an opponent feel EXTREMELY rewarding. Noobs who keep screaming they get their combos etc interrupted don't realize you NEVER go for a full combo outside of a Break/Stun.

The aim of the combat is to whittle down your opponen's Stun bar. Pretend you're playing Street Fighter 5 or what not. You dart in and use special moves with big stun damage, land a few hits here and there while they are in 'red charge' then back the hell out quickly out of dodge... learn what their various charging auras mean and keep laying on the pressure until you finally Stun them, THEN you go for your full combo as it won't get interrupted once stunned, cancel into Super move then for the ultimate OOOOOOOOO feels.
< >
Showing 1-11 of 11 comments
Per page: 1530 50

Date Posted: Jan 19, 2020 @ 11:51pm
Posts: 11