DRAGON BALL Z: KAKAROT

DRAGON BALL Z: KAKAROT

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JackalG7 Jan 18, 2020 @ 10:04pm
Loving the game, but... (HONEST - Devs pls see)
I am loving the look and feel of the game. Fighting at times can be paced just the right amount, and fun.
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However, I am seriously having trouble with two things:
Firstly:
There should be a greater focus on melee combos. I don't mean that of my own character, as a lot of people complain about that already. I mean that of the enemy. 95% of what they do are special moves, be it ranged or melee, but not melee combos. When they do a standard melee combo, it's not a threat. You can go through the entire game having blocked all standard melee combos. Being stunned should not be the only time for you to be hit by a melee combo without being able to guard. I believe dragon ball games should primarily focus on developing mechanics that makes hand to hand combat challenging, fast, and fun. Melee needs to be the more common fighting mode. Special moves, especially special Ki techniques should be what they really are: Much more powerful, but also much more rare to do. This should be also for both enemies as well as the player. Being able to chunk out a spirit bomb every couple of seconds is just... off.

Secondly:
The super armor of the enemy bosses is getting ♥♥♥♥♥♥♥♥. Not just the super armor when they have that red aura, but also when they execute their ranged or melee special moves, even the trashy grunts have this super armor! I beat the game without much trouble, so this is not a complaint about difficulty, rather the problem is that it ruins the game both in terms of how it feels and how it plays:

How it feels: This is ruined as things just don't look cinematic any more. No reaction whatsoever and just powering through my attacks... while charging Ki?? While my character is much stronger than them no less. Why does my SSJ3 Goku in surge attacking a Ki charging saibaman not even cause a flinch, it reminds me of Mr. Satan vs. Cell.

How it plays: Some enemies get super armor so often you don't even have the time to do half a full melee combo. This ruins how it plays because your moves that are supposed to do certain things no longer do these things; defensive ki explosions don't knock them back, melee special moves that are supposed to stun them don't stun them, and most of the time when you do a ki technique like kamehameha, they just dash through them like it's nothing?? I'm talking about weaker enemies here.
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I truly, truly hope some patching can be done to do some rework of these systems, but I am afraid it will likely not happen, considering its a single player game which means updates will be less frequent and have less changes.
Last edited by JackalG7; Jan 18, 2020 @ 10:47pm
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Showing 1-15 of 18 comments
JackalG7 Jan 18, 2020 @ 10:13pm 
On another note, what happens when you actually get a fight where you incidentally get less enemy super armor is that the fight looks a lot better, your moves feel better since there is a reaction to it, and thus it feels more fun.

But, this comes with the drawback that the fight just becomes very very easy.
Dregora Jan 18, 2020 @ 10:22pm 
Originally posted by Legion:
On another note, what happens when you actually get a fight where you incidentally get less enemy super armor is that the fight looks a lot better, your moves feel better since there is a reaction to it, and thus it feels more fun.

But, this comes with the drawback that the fight just becomes very very easy.

I think that pretty much answers why. Sadly with games like this (fighting games vs the AI has these problems too, like street fighter, mortal kombat etc) it's either a very easy game because they follow the exact same rules as you.. or it's more difficult through implementing stuff like super armor or inflated stats or something similar.

I truly hope one day technology comes far enough to implement superior AI to the point we don't need it anymore.
JustJon Jan 18, 2020 @ 10:22pm 
Yeah, the super armor is extremely annoying. Especially because it makes some specials absolutely useless. Like the ki blast barrage type of specials. All enemies just go up to you and hit you while you're blasting them and stuck in the animation.
Deeth Jan 18, 2020 @ 10:25pm 
As someone who's not trying to hate the game pointlessly, I totally agree with these points. I quite enjoy my time with it and progressing through the story, it's not a bad game. But it just could've been so, so much better if it had more depth....

The comba, first of all, it just t feels way too shallow and not rewarding at all. And their super armor and all that just makes the combat feel cheap hard. For example, I thoroughly enjoyed souls games for how challenging they were without feeling cheap
JackalG7 Jan 18, 2020 @ 10:32pm 
I'm glad I am seeing more people agree with me.



Originally posted by Dregora:
Originally posted by Legion:
On another note, what happens when you actually get a fight where you incidentally get less enemy super armor is that the fight looks a lot better, your moves feel better since there is a reaction to it, and thus it feels more fun.

But, this comes with the drawback that the fight just becomes very very easy.

I think that pretty much answers why. Sadly with games like this (fighting games vs the AI has these problems too, like street fighter, mortal kombat etc) it's either a very easy game because they follow the exact same rules as you.. or it's more difficult through implementing stuff like super armor or inflated stats or something similar.

I truly hope one day technology comes far enough to implement superior AI to the point we don't need it anymore.

You're right. I know this was the reason, there is no doubt. That's why I am not expecting a fix to this, because this would entail a rework of core areas of fighting. But imagine how much better the game would be if they actually did this!
SnugglyPuffs Jan 18, 2020 @ 10:35pm 
I love the game too and this post is on point, I hope the devs are watching.
JackalG7 Jan 18, 2020 @ 10:36pm 
More examples for readers to imagine:
- You are surrounded by three saibamen. You do a defensive ki explosion. Only one is blasted away, the other two are doing some special punch or smth, they don't get blasted away.
- You are playing as SSJ3 Goku. You go into surge. You attack a frieza soldier with that awesome looking SSJ3 Surge combo. But you get kicked away mid-combo by an attack they were doing.
LazyAmerican Jan 18, 2020 @ 11:23pm 
I stopped reading after somebody mentioned souls...seriously lol
Jaasiel Mechadoor Jan 18, 2020 @ 11:30pm 
They weren't comparing souls to dbzk, just how much they love a game that beats your ass on occasion. Im on the fence about the game and this is some of the reasons why. Instead of making the game challenging with mechanics they throw in super armor and turn AI into meat shields. Nothing breaks an rpg more then grinding for some cool ass abilities and stats then some gimpy npc shrugs off your attack due to super armor.
respawnx6 Jan 18, 2020 @ 11:36pm 
Concur with your comments. Super armor is too bland for this game.
Seka Jan 19, 2020 @ 12:17am 
you forgot about how every ai acts the same.

every boss is the same fight with different animation.

they start "weak" you hit them and they just get ♥♥♥♥♥♥.
then they start charging ki, which you cant stop. they do a special attack.
after that they get red, stay still even receiving damage, and then they do biggest special attacks.
later they enter cinematic, start shooting stuff or whatever where you just have to spam A and left/right to dodge, then another cinematic.

when they receive enough damage, they wont get stunned anymore so melee is useless since after 2 hits they will spam you with a special attack.

this gets repeated till the end.

which ends up making you do the same " strategy" every time, hit them at the start, and then spam specials till they die, dodge with guard A or A depending the situacion, and if you have one of those specials which you "aim", spam it and youre gonna decrease half their hp with one or two ki bars.


also the entire dbz series is about fighting villains, and this game too, every mission is about fighting someone except a couple bout talking or fetching something.

so they made a fighting game with the worst combat gameplay lol

rpg elements are meaningless since you dont need to grind or anything, you can fight everyone with no problem.
JackalG7 Jan 19, 2020 @ 6:46am 
Originally posted by (Medic)Kerry Katorta:
you forgot about how every ai acts the same.

every boss is the same fight with different animation.

they start "weak" you hit them and they just get ♥♥♥♥♥♥.
then they start charging ki, which you cant stop. they do a special attack.
after that they get red, stay still even receiving damage, and then they do biggest special attacks.
later they enter cinematic, start shooting stuff or whatever where you just have to spam A and left/right to dodge, then another cinematic.

when they receive enough damage, they wont get stunned anymore so melee is useless since after 2 hits they will spam you with a special attack.

this gets repeated till the end.

which ends up making you do the same " strategy" every time, hit them at the start, and then spam specials till they die, dodge with guard A or A depending the situacion, and if you have one of those specials which you "aim", spam it and youre gonna decrease half their hp with one or two ki bars.


also the entire dbz series is about fighting villains, and this game too, every mission is about fighting someone except a couple bout talking or fetching something.

so they made a fighting game with the worst combat gameplay lol

rpg elements are meaningless since you dont need to grind or anything, you can fight everyone with no problem.
Yes, the way the frequency of their super armor as they lose health increases, that is noticeable. They chunk out special attacks with barely any breaks.
Seka Jan 19, 2020 @ 7:21am 
Originally posted by Legion:
Yes, the way the frequency of their super armor as they lose health increases, that is noticeable. They chunk out special attacks with barely any breaks.

yeah but super armor apart, the whole fight sequence repeats its self over and over, every enemy acts the same.
that breaks the game more than the super armor
Kirkyeehee Jan 19, 2020 @ 7:29am 
The devs likely don't come here to look for feedback. You'd be better off sending this to their support under feedback to let them know your thoughts. The more people complain about something... the more people they will likely ignore in the end as they are not indie devs that take feedback into consideration lol.
Loghan Jan 19, 2020 @ 7:30am 
literally the only reason i cant beat dodoria. She just ♥♥♥♥♥♥♥ flys thru my galick guns and hits me for 10k over and over lmao
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Date Posted: Jan 18, 2020 @ 10:04pm
Posts: 18