ドラゴンボールZ KAKAROT

ドラゴンボールZ KAKAROT

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Dragon Ball Z: Kakarot Ultrawide/21:9/32:9 Fix [EN]
最近の変更はSP4RT4N3Rが行いました; 2024年2月4日 15時17分
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Oopy Doopy の投稿を引用:
Manni Live の投稿を引用:

Thanks for this it really helped! The only thing for me is that i have 32:9 monitor would you know the right FOV for that? i put the old one in but it does not work for me
In what way did it not work? If it was too wide with 93 and too narrow with 53, try something in the 60-70 range. Really it works similar to a regular FOV slider, just play around with it until you like it.


Ahh i see ok i tweaked the values now its more zoomed out! Thanks for this you helped a ton !
gunnar 2020年11月19日 10時45分 
Can anyone explain how to get 21:9 gameplay but leave cutscenes as 16:9? The post references an "EDIT:" but I don't see that anywhere. I've tried Oopy Doopy's comment but that also renders cutscenes at 21:9 leaving them look super stretched.
gunnar の投稿を引用:
Can anyone explain how to get 21:9 gameplay but leave cutscenes as 16:9? The post references an "EDIT:" but I don't see that anywhere. I've tried Oopy Doopy's comment but that also renders cutscenes at 21:9 leaving them look super stretched.
My method doesn't stretch the cutscenes if you do it right (tested on the latest update too).
Oopy Doopy の投稿を引用:
gunnar の投稿を引用:
Can anyone explain how to get 21:9 gameplay but leave cutscenes as 16:9? The post references an "EDIT:" but I don't see that anywhere. I've tried Oopy Doopy's comment but that also renders cutscenes at 21:9 leaving them look super stretched.
My method doesn't stretch the cutscenes if you do it right (tested on the latest update too).
I saw three different matches for the hex value in your pinned comment, and replaced the two following the first one (using HxD, so I used the Results pane to replace the last two in the list) with the 21:9 value. This causes gameplay to be in 21:9 as expected, but so are the pre-rendered movies (i.e. Goku using Kaioken against Vegeta or the Ginyu Force's landing). The only part of the game that remains in 16:9 is the menu, the opening movie, and the dialogues between characters.
StellarOperative の投稿を引用:
Oopy Doopy の投稿を引用:
My method doesn't stretch the cutscenes if you do it right (tested on the latest update too).
I saw three different matches for the hex value in your pinned comment, and replaced the two following the first one (using HxD, so I used the Results pane to replace the last two in the list) with the 21:9 value. This causes gameplay to be in 21:9 as expected, but so are the pre-rendered movies (i.e. Goku using Kaioken against Vegeta or the Ginyu Force's landing). The only part of the game that remains in 16:9 is the menu, the opening movie, and the dialogues between characters.
I haven't tried since the last update or so. It might not be a flawless method anymore.
Okay, I suppose I was hoping I overlooked something. Thanks!
QQ 2021年1月15日 0時04分 
I get errors when i try to run it after the edits. ill just refund this ♥♥♥♥ game. Cant even support something it claims it has. Also, you lost it after step 7. you left out steps as if a person thats never used this would know.
Is there fix for 16:9 bc i dont have ultrawide scrren but i have black bars
Good evening, anyone know the value of FOV for 16:10?
Chessr 2022年11月23日 13時14分 
when i try replace the hex it tells me there is no such hex as the one in the list. For 5120x1440. Is it because i try the demo ? and i did choose the shippng exe
I'd bet it's because of the demo exe, yeah.
Chessr 2022年11月24日 10時13分 
it was my self that made a mistake. it sure do work for the demo for anyone wondering
This is dead now.
sicario 2023年10月26日 13時47分 
is there any fix for 34:9 right now? its shamefull that the gameitself does not support it
このスレッドの作成者がこの投稿を元のトピックへの回答と指定しました。
I posted an updated ultrawide fix here https://www.pcgamingwiki.com/wiki/Dragon_Ball_Z:_Kakarot#Ultra-widescreen

This works with the latest patch that released today.
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投稿日: 2020年1月17日 10時52分
投稿数: 136