Instalar Steam
iniciar sesión
|
idioma
简体中文 (Chino simplificado)
繁體中文 (Chino tradicional)
日本語 (Japonés)
한국어 (Coreano)
ไทย (Tailandés)
български (Búlgaro)
Čeština (Checo)
Dansk (Danés)
Deutsch (Alemán)
English (Inglés)
Español - España
Ελληνικά (Griego)
Français (Francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (Húngaro)
Nederlands (Holandés)
Norsk (Noruego)
Polski (Polaco)
Português (Portugués de Portugal)
Português - Brasil (Portugués - Brasil)
Română (Rumano)
Русский (Ruso)
Suomi (Finés)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Informar de un error de traducción
And have you ever played any anime game ever? I genuinely wonder what you guys expected..
Boy, you suck at this.
From gameplay demos it looked like Xeno fighting game with ability to do pointless, grindy, sidemissions and quests.
Cmon people, You dreamed about flying around and fighting like in Dragon Ball but this is not it. The fanmade in Unreal Engine 4 looks way better than this.
And the game say gamepad recomended but guess what u can´t change the buttons on the otions menus.
U can change only for keybourd like wtf are these guys smoking weed doring the making of this game.
Lasy developers.
Wrong market, buddy. Anime games don't exist to be innovative and special. It's not Bandai Namco specifically, a lot of japanese RPG's follow a similar cheesy structure.
You can't call this a low budget, you can not expect the Western-level of "AAA"ness when you consider the Japanese AAA games. The Japanese AAA games are far more niche than the Western AAA games which sell well globally. Like how the Spider-Man game for PS4 sold well over 13 million units, when Dragonball Xenoverse 2 sold merely 5 million (And 5 million is the best number that a Dragonball game ever got in its Dragonball game series history)
Not to mention, usually the only Japanese game franchises that can sell over 10 million copies is usually Super Mario, Legend of Zelda, Smash Bros, Mario Kart and such Nintendo ones, too.