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I entered the text into the google translator, copied it and pasted it here.
but okay .... because 1 point was not translated correctly, any criticism is superfluous...
it doesn't change anything about the statement and the problem!
it is NOT possible to get all the results!
And there are 2 successes that you cannot get ;)
If you are unable to get 100% of the trophies, you will not get the 100% trophy, so there are 2 that you cannot get.
"The Power of Friendship" and "Dragonball Masters" are these two!
But hang on to little things, the game offers almost no end game content and what it offers is finished in a very short time.
for 60 euros (80 with season pass) that's a bad joke.
This is even worse than what Warcraft 3 Reforge offers
Okay I edited it, better that way?
For the actual developer the game is several steps forward in certain aspects(The world design, exploration, side quest, just general basic RPG things), and a step or two back in others (combat) compared to their previous work in the Naruto series.
Whether it was inexperience with the license, rushed by the publisher, just a bad design call by the developers, or a combination of all of that, this RPG just feels very outdated for a 2020 release.
A few things in history have been changed "here or there" (and I'm not talking about the part with Miira from the end) and many didn't even notice ...
here 2 examples from the game from the beginning and end (but there were a lot more).
Raditz has never seen 2 Special Beam Cannons, Piccolo only used 1 in the game (strange that his armor was damaged anyway).
The other example is: why is Vegeta alive at the end of the game? Actually, he should be dead! In the anime he was dead during the fight against Boo and it was still at the end of the fight.
They changed too much for it to be an "original" Dragon Ball Z game.
Players who will not know the anime either way have gaps because they did not start with Dragon Ball (with Son-Goku as a child), so you have wasted a lot of potential here.
1: In the anime Piccolo uses the Special Beam Cannon on Raditz twice. The first misses and then Goku grabbed Raditz tail which distracts him while Piccolo charged the second.
2: At the end of DBZ they use the Namekian Dragonballs while fighting Kid Buu of the Supreme Kai's planet. With the first wish they restore the Earth. The second wish Vegeta wishes for everyone who had died since Babidi's arrival who "possessed good hearts" to be revived. Vegeta himself is also revived due to this second wish. So Vegeta is revived during the fight with Buu.
And what did I say? It was different in the game!
In the game Piccolo only used his Special Beam Cannon once!
I even watched the fight three times on YouTube to check if I was wrong.
At Vegeta I admit that I was wrong, but that doesn't change the fact that there are changes (see raditz)
I remember when to you used to pay 40 pound for a game on the ps1 and finish it in a few hours (no 'endgame' content) and that was good value and your moaning about a game that is 40 hours plus for about the same price.
I don't remember a game that ended after a few hours at Playstation 1 time, at least I didn't play any of those games.
Dragon Ball Z Kakarot (if you argue like you and just hide the end game content) leaves out less playtime than watch time.
I got Grandia 1 on Steam for Christmas, because I already know the game, of course I progress faster than someone who doesn't know the game and now have about 29 hours of play time (but haven't played it through yet)
I finished Dragon Ball Z Kakarot after about 25-26 hours (story)
Most of the time after the story ended, I spent training, hopefully you know what that means ...
Fight against Bonyu again and again in seconds in the training room
Back then Grandia 1 did not cost 60 euros (80 with Season Pass, which most probably have)! And even today Grandia 1 does not cost 60 (80) euros.
So what's your problem with playing old Playstation 1?
I don't know which game you're referring to but apparently you lack the objectivity to see Dragon Ball Z Kakarot compared to old games.
From today's perspective, the game hardly offers anything that justifies this price, I bought the game extra to see if my first impression was correct!
That does it, you are more watching than playing, the fights are ALL boring (including the boss fights) and the game offers almost no end game content (what you can expect these days!)
The Season Pass and the "DLC's" are a joke!
So you pay for something 20 to 24 euros more and don't even get any information about what's coming (the sadder it is that there are already people who rate the Season Pass positively on Steam ...)
And to come back to your comparison to Playstation 1 games, even Final Fantasy 7 has more to offer in terms of end game content than DBZ Kakarot and FF7 is already very old in game years and even for Final Fantasy 7 we didn't have 60 at the time Euros spent then!
Doom 2016 is a 12 hour game.
Call of Duty BRO was a 7 hour game.
Fire Emblem 4 (SNES) was a 50 hour game.
Legend of Dragoon was a 50 hour game.
You cannot measure a game's worth simply by the time it takes to complete. And amount of content is not something that's performed in a perfect incline as tech has gotten better - there have always been long games AND short games selling for similar prices.
A game's price is determined roughly by how much development money is put into it (not a perfect correlation, but for our purposes it's accurate enough). A lot of DBZK's systems fall flat, especially the RPG stuff. The fighting is OK, but could be better. The dialogue system is a bit dissonant, and a few key scenes are missing.
That being said, the game is fun enough if you're not looking for DBZ Skyrim and it has enough content to justify the price.
I think part of what's unfair toward the game is that most people have played essentially the same DBZ story like 10 times over the last 20 years, so there is a belief that any new DBZ game should be innovative in some manner. That's not CyberConnect's fault, but it's not the consumers' fault either. And I do think DBZK has some nice improvements over past DBZ games, Kakarot offers the most cinematic experience (including gameplay, not just scenes) in terms of pursuing the story. For most games I don't care how "cinematic" they are, but for a game that's mirroring a TV show, it's important and I think the devs did a good job in that respect.
I'm 24 hours in just about to fight Cell with SSJ2 Gohan. I have done every blue side quest on the map (except one or two), but no other exploring or side stuff like cars and the robot thing. I believe I have another 10+ hours ahead of me, and I think it's a pretty fair deal for the price.