DRAGON BALL Z: KAKAROT

DRAGON BALL Z: KAKAROT

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Smoke Jan 14, 2020 @ 1:16pm
Battle Powers / Power levels & LEVELS & Transformations
While I think that is cool and everything.. but they should at least make it realistic accordingly to the manga/anime. This is what the levels should be like:

Now all Kaioken forms should last 10 seconds each time they are activated, and should reduce health in one go by the following amount each time it is activated:

Kaioken x2: Stats are multiplied by 2 - activation health loss 5%
Kaioken x3: Stats are multiplied by 3 - activation health loss 8% (decrease-able by 2% through training)
Kaioken x4: Stats are multiplied by 4 - activation health loss 11% (decrease-able by 3% through training)
Kaioken x10: Stats are multiplied by 10 - activation health loss 16% (decrease-able by 5% through training)
Kaioken x 20: Stats are multiplied by 20 - activation health loss 24% (decrease-able by 10% through training)

For e.g. Your basic punch deals 400 damage, with Kaioken x2 activation it should be 800 damage, Kx20 should be 8000 damage.

Now for the Super Saiyan forms:

Super Saiyan: Stats are multiplied by 30 - Stamina loss (decreased through training)
Super Saiyan 2: Stats are multiplied by 50 - Increased Stamina loss (decreased through training)
Super Saiyan 3: Stats are multiplied by 90 - Increased Stamina loss (decreased through training)

E.g. Basic punch = 400 damage
SSJ Basic punch = 12000 damage
SSJ 2 Basic punch = 20000 damage
SSJ 3 Basic punch = 36000 damage

All multipliers are based off the base power level.

Now Battle Powers SHOULD also change accordingly to your forms and levels should be omitted:
Base BP: 8,000 (100% powered up)
Kaioken BP: 16,000
Kaioken x3 BP: 24,000
Kaoiken x4 BP: 32,000
Kaioken x10 BP: 80,000
Kaioken x20 BP: 160,000
Super Saiyan BP: 240,000
Super Saiyan 2 BP: 400,000
Super Saiyan 3 BP: 720,000

Now another thing they should totally delete as it's completely useless... is the Ki bar. There should only be HEALTH & STAMINA. Health is self-explanatory while the Stamina bar should not be re-chargeable unless senzu's or healing by a supporting Namek or Supreme Kai is used. Naturally Health will also be restored. This would make battles with Buu very interesting and hard.

The final thing they should add is the ability to reduce or increase your battle power (power level) during a fight. Now power level would be controllable by percentages of 10, with 1% being the lowest, then 10%, 20%, 30%, 40%, 50% ---> 100%. Now stamina drain would be the highest at 100% power for EACH form. Each transformation's default starting power level would be at 20%. Take a look below:

Base KKx2 KKx3 KKx4 KKx10 KKx20 SSJ SSJ2 SSJ3
1% 80 x x x x x x x x
10% 800 x x x x x 24,000 40,000 72,000
20% 1600 x x x x x 48,000 80,000 144,000
30% 2400 x x x x x 72,000 120,000 216,000
40% 3200 x x x x x 96,000 160,000 288,000
50% 4000 x x x x x 120,000 200,000 360,000
60% 4800 x x x x x 144,000 240,000 432,000
70% 5600 x x x x x 168,000 280,000 504,000
80% 6400 x x x x x 192,000 320,000 576,000
90% 7200 x x x x x 216,000 360,000 648,000
100% 8000 16,000 24,000 32,000 80,000 160,000 240,000 400,000 720,000

Now give the enemies high power levels! let them toy with us or us with them. Say the above is Goku's power level during the Saiyan Saga, Even if he managed to transform into a Super Saiyan 3 at that time, he still wouldn't be able to beat Frieza form 2 (BP: 1,000,000). Now also make the player's aura larger and wilder the more he reaches full power (100%), and while you are powering up, enemies shouldn't be able to just zoom into you and hit you (Unless they are way stronger!), the wind pressure should push them back/make them block it. Only if they are stronger than you can they approach you without problems.

Now all Ki attacks would also DRAIN stamina, No need for a Ki bar, Hardcore mode/difficulty would mean that getting damaged would also reduce the stamina bar.
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Showing 1-15 of 17 comments
ImPulse01 Jan 14, 2020 @ 1:18pm 
That's not how it works, and if it did the game would be kinda broken.
SirTJ Jan 14, 2020 @ 1:21pm 
lol
Maksman Jan 14, 2020 @ 1:21pm 
true
Zangato Jan 14, 2020 @ 1:27pm 
Power Level OVER 9000
Okay Jan 14, 2020 @ 1:43pm 
I think the stamina idea is interesting, but I don't understand why you think removing the ki bar would make it more like the anime/manga. Unless you mean ki attacks drain stamina instead. I think that would be an interesting mod if possible.
Smoke Jan 14, 2020 @ 2:48pm 
Yes, Stamina loss would be due to three factors:

1. Ki attacks (low -> high drain)
2. Battle power percentage (Drain depending on which transformation is being used)
3. Regular attacks (Low drain)

donc enfaite , tu ne parle pour rien dire . c'est bien merci.
e Jan 15, 2020 @ 7:25am 
It should be the way it is or the game would make u too op.
Smoke Jan 15, 2020 @ 11:14am 
You wouldn't be OP if the enemies are much much stronger, like you couldn't even beat Frieza if you didn't power up to Super Saiyan. Otherwise he'd outclass you.

Think about it...

Goku starts the fight with Frieza and they're both equal. Frieza then uses 50% of maximum power and starts schooling Goku who can't even keep up with 20x KK. It is not only until he transforms into a Super Saiyan that he starts whooping Frieza, until ofcourse, Frieza goes 100%.

I mean, Frieza's final form's 1% power would be equal to Goku's base form 100% !
DerGefallene Jan 15, 2020 @ 11:37am 
Originally posted by Princess Sparkles:
You wouldn't be OP if the enemies are much much stronger, like you couldn't even beat Frieza if you didn't power up to Super Saiyan. Otherwise he'd outclass you.

Think about it...

Goku starts the fight with Frieza and they're both equal. Frieza then uses 50% of maximum power and starts schooling Goku who can't even keep up with 20x KK. It is not only until he transforms into a Super Saiyan that he starts whooping Frieza, until ofcourse, Frieza goes 100%.

I mean, Frieza's final form's 1% power would be equal to Goku's base form 100% !

That works on paper but I don't think it would be a good idea ingame.
To imagine that in the beginning of the fight Goku and Frieza are equally strong is definitely imaginable. But once Frieza powers up to 50% you'd be required to use Kaioken x10 instantly and remain in that state to hardly even stand a chance (in case of surviving of course, damage wise you'd do next to no damage). Occasionally you'd be forced to use Kaioken x20, dealing some kind of damage but depleting your HP even further.
Once you beat him and turn SSJ etc, then you'll have an easy fight for a bit and once he turns 100% then it will be equal terms again. But the bit with 50% Frieza vs Goku...I cannot imagine that
Dregora Jan 15, 2020 @ 11:41am 
It'd be a horrible game mechanic. If the enemies are much stronger than you, they'll hurt you before you're able to do anything. If they're not, you'll whoop the ass with them.

Blowfeld Jan 15, 2020 @ 11:44am 
Originally posted by Princess Sparkles:
While I think that is cool and everything.. but they should at least make it realistic accordingly to the manga/anime. This is what the levels should be like:

Now all Kaioken forms should last 10 seconds each time they are activated, and should reduce health in one go by the following amount each time it is activated:

Kaioken x2: Stats are multiplied by 2 - activation health loss 5%
Kaioken x3: Stats are multiplied by 3 - activation health loss 8% (decrease-able by 2% through training)
Kaioken x4: Stats are multiplied by 4 - activation health loss 11% (decrease-able by 3% through training)
Kaioken x10: Stats are multiplied by 10 - activation health loss 16% (decrease-able by 5% through training)
Kaioken x 20: Stats are multiplied by 20 - activation health loss 24% (decrease-able by 10% through training)

For e.g. Your basic punch deals 400 damage, with Kaioken x2 activation it should be 800 damage, Kx20 should be 8000 damage.

Now for the Super Saiyan forms:

Super Saiyan: Stats are multiplied by 30 - Stamina loss (decreased through training)
Super Saiyan 2: Stats are multiplied by 50 - Increased Stamina loss (decreased through training)
Super Saiyan 3: Stats are multiplied by 90 - Increased Stamina loss (decreased through training)

E.g. Basic punch = 400 damage
SSJ Basic punch = 12000 damage
SSJ 2 Basic punch = 20000 damage
SSJ 3 Basic punch = 36000 damage

All multipliers are based off the base power level.

Now Battle Powers SHOULD also change accordingly to your forms and levels should be omitted:
Base BP: 8,000 (100% powered up)
Kaioken BP: 16,000
Kaioken x3 BP: 24,000
Kaoiken x4 BP: 32,000
Kaioken x10 BP: 80,000
Kaioken x20 BP: 160,000
Super Saiyan BP: 240,000
Super Saiyan 2 BP: 400,000
Super Saiyan 3 BP: 720,000

Now another thing they should totally delete as it's completely useless... is the Ki bar. There should only be HEALTH & STAMINA. Health is self-explanatory while the Stamina bar should not be re-chargeable unless senzu's or healing by a supporting Namek or Supreme Kai is used. Naturally Health will also be restored. This would make battles with Buu very interesting and hard.

The final thing they should add is the ability to reduce or increase your battle power (power level) during a fight. Now power level would be controllable by percentages of 10, with 1% being the lowest, then 10%, 20%, 30%, 40%, 50% ---> 100%. Now stamina drain would be the highest at 100% power for EACH form. Each transformation's default starting power level would be at 20%. Take a look below:

Base KKx2 KKx3 KKx4 KKx10 KKx20 SSJ SSJ2 SSJ3
1% 80 x x x x x x x x
10% 800 x x x x x 24,000 40,000 72,000
20% 1600 x x x x x 48,000 80,000 144,000
30% 2400 x x x x x 72,000 120,000 216,000
40% 3200 x x x x x 96,000 160,000 288,000
50% 4000 x x x x x 120,000 200,000 360,000
60% 4800 x x x x x 144,000 240,000 432,000
70% 5600 x x x x x 168,000 280,000 504,000
80% 6400 x x x x x 192,000 320,000 576,000
90% 7200 x x x x x 216,000 360,000 648,000
100% 8000 16,000 24,000 32,000 80,000 160,000 240,000 400,000 720,000

Now give the enemies high power levels! let them toy with us or us with them. Say the above is Goku's power level during the Saiyan Saga, Even if he managed to transform into a Super Saiyan 3 at that time, he still wouldn't be able to beat Frieza form 2 (BP: 1,000,000). Now also make the player's aura larger and wilder the more he reaches full power (100%), and while you are powering up, enemies shouldn't be able to just zoom into you and hit you (Unless they are way stronger!), the wind pressure should push them back/make them block it. Only if they are stronger than you can they approach you without problems.

Now all Ki attacks would also DRAIN stamina, No need for a Ki bar, Hardcore mode/difficulty would mean that getting damaged would also reduce the stamina bar.

Forever a virgin
Polanski Jan 15, 2020 @ 12:13pm 
Originally posted by DerGefallene:
Originally posted by Princess Sparkles:
You wouldn't be OP if the enemies are much much stronger, like you couldn't even beat Frieza if you didn't power up to Super Saiyan. Otherwise he'd outclass you.

Think about it...

Goku starts the fight with Frieza and they're both equal. Frieza then uses 50% of maximum power and starts schooling Goku who can't even keep up with 20x KK. It is not only until he transforms into a Super Saiyan that he starts whooping Frieza, until ofcourse, Frieza goes 100%.

I mean, Frieza's final form's 1% power would be equal to Goku's base form 100% !

That works on paper but I don't think it would be a good idea ingame.
To imagine that in the beginning of the fight Goku and Frieza are equally strong is definitely imaginable. But once Frieza powers up to 50% you'd be required to use Kaioken x10 instantly and remain in that state to hardly even stand a chance (in case of surviving of course, damage wise you'd do next to no damage). Occasionally you'd be forced to use Kaioken x20, dealing some kind of damage but depleting your HP even further.
Once you beat him and turn SSJ etc, then you'll have an easy fight for a bit and once he turns 100% then it will be equal terms again. But the bit with 50% Frieza vs Goku...I cannot imagine that

1% Frieza to 50% Frieza can get handled witch changing the win Condition from defeat into Reduce Enemies life to X then getting button sequence into a cinematic with the genkidama. That would even be something interesting, because goku base did never whoop Friezas ass (even with the biggi blue kill only Buu ball(GT excluded)) Everything has a way for progress.

Stamina for Ki Attacks makes sense, so you cannot theoretically shoot infinite amounts of Ki attacks endlessly. No Recharge is also ok, but it should regenerate slowly with time lets say Frieza vs Goku (7 Bars) 1 Kame-Hame-HA takes 1 Bar(regenerates after 3-5 min) with different difficulties easy cost 50% less Hard costs 50% more. So farming levels and mastery would be more beneficial before Hard fights, but with the option off easy less grindy for people with lower time investment.
Smoke Jan 16, 2020 @ 11:11am 
Originally posted by Warlord:
Originally posted by DerGefallene:

That works on paper but I don't think it would be a good idea ingame.
To imagine that in the beginning of the fight Goku and Frieza are equally strong is definitely imaginable. But once Frieza powers up to 50% you'd be required to use Kaioken x10 instantly and remain in that state to hardly even stand a chance (in case of surviving of course, damage wise you'd do next to no damage). Occasionally you'd be forced to use Kaioken x20, dealing some kind of damage but depleting your HP even further.
Once you beat him and turn SSJ etc, then you'll have an easy fight for a bit and once he turns 100% then it will be equal terms again. But the bit with 50% Frieza vs Goku...I cannot imagine that

1% Frieza to 50% Frieza can get handled witch changing the win Condition from defeat into Reduce Enemies life to X then getting button sequence into a cinematic with the genkidama. That would even be something interesting, because goku base did never whoop Friezas ass (even with the biggi blue kill only Buu ball(GT excluded)) Everything has a way for progress.

Stamina for Ki Attacks makes sense, so you cannot theoretically shoot infinite amounts of Ki attacks endlessly. No Recharge is also ok, but it should regenerate slowly with time lets say Frieza vs Goku (7 Bars) 1 Kame-Hame-HA takes 1 Bar(regenerates after 3-5 min) with different difficulties easy cost 50% less Hard costs 50% more. So farming levels and mastery would be more beneficial before Hard fights, but with the option off easy less grindy for people with lower time investment.

Correct!

One thing I'd love to add since it'd only work for single player is that depending on your power level, you'd be able to see things in slow motion, you could have like a focus mode for that (similar to enter the matrix).

It'd be great to see you use focus mode on an enemy where the surroundings slow down but your enemy doesn't since he is stronger than you, thus faster.

Also, It'd be great if Super Attacks like the Kamehameha have a charge percentage, so the longer you hold down the button the more powerful it becomes? So you could fire off quick 10% powered kamehameha's like in the show, but the 100% kamehameha would pretty much be the Super Kamehameha and would take a ton off your own stamina.
DerGefallene Jan 16, 2020 @ 11:17am 
Originally posted by Princess Sparkles:
Also, It'd be great if Super Attacks like the Kamehameha have a charge percentage, so the longer you hold down the button the more powerful it becomes? So you could fire off quick 10% powered kamehameha's like in the show, but the 100% kamehameha would pretty much be the Super Kamehameha and would take a ton off your own stamina.

I'd like that as well. Would be a bit like in Legacy of Goku 1 (but there it was only a Kamehameha if you'd fully charge it, else it would be just a regular ki beam
Last edited by DerGefallene; Jan 16, 2020 @ 11:18am
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Date Posted: Jan 14, 2020 @ 1:16pm
Posts: 17