Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
1. Ki attacks (low -> high drain)
2. Battle power percentage (Drain depending on which transformation is being used)
3. Regular attacks (Low drain)
Think about it...
Goku starts the fight with Frieza and they're both equal. Frieza then uses 50% of maximum power and starts schooling Goku who can't even keep up with 20x KK. It is not only until he transforms into a Super Saiyan that he starts whooping Frieza, until ofcourse, Frieza goes 100%.
I mean, Frieza's final form's 1% power would be equal to Goku's base form 100% !
That works on paper but I don't think it would be a good idea ingame.
To imagine that in the beginning of the fight Goku and Frieza are equally strong is definitely imaginable. But once Frieza powers up to 50% you'd be required to use Kaioken x10 instantly and remain in that state to hardly even stand a chance (in case of surviving of course, damage wise you'd do next to no damage). Occasionally you'd be forced to use Kaioken x20, dealing some kind of damage but depleting your HP even further.
Once you beat him and turn SSJ etc, then you'll have an easy fight for a bit and once he turns 100% then it will be equal terms again. But the bit with 50% Frieza vs Goku...I cannot imagine that
Forever a virgin
1% Frieza to 50% Frieza can get handled witch changing the win Condition from defeat into Reduce Enemies life to X then getting button sequence into a cinematic with the genkidama. That would even be something interesting, because goku base did never whoop Friezas ass (even with the biggi blue kill only Buu ball(GT excluded)) Everything has a way for progress.
Stamina for Ki Attacks makes sense, so you cannot theoretically shoot infinite amounts of Ki attacks endlessly. No Recharge is also ok, but it should regenerate slowly with time lets say Frieza vs Goku (7 Bars) 1 Kame-Hame-HA takes 1 Bar(regenerates after 3-5 min) with different difficulties easy cost 50% less Hard costs 50% more. So farming levels and mastery would be more beneficial before Hard fights, but with the option off easy less grindy for people with lower time investment.
Correct!
One thing I'd love to add since it'd only work for single player is that depending on your power level, you'd be able to see things in slow motion, you could have like a focus mode for that (similar to enter the matrix).
It'd be great to see you use focus mode on an enemy where the surroundings slow down but your enemy doesn't since he is stronger than you, thus faster.
Also, It'd be great if Super Attacks like the Kamehameha have a charge percentage, so the longer you hold down the button the more powerful it becomes? So you could fire off quick 10% powered kamehameha's like in the show, but the 100% kamehameha would pretty much be the Super Kamehameha and would take a ton off your own stamina.
I'd like that as well. Would be a bit like in Legacy of Goku 1 (but there it was only a Kamehameha if you'd fully charge it, else it would be just a regular ki beam