DRAGON BALL Z: KAKAROT

DRAGON BALL Z: KAKAROT

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Spyx Jan 27, 2020 @ 11:22am
Fighting tipps?
I have a feeling that the game is not telling me everything that the fighting system is capable of. Is there some guide that explaines the fighting ?
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Showing 1-15 of 16 comments
Sayla Massochist Jan 27, 2020 @ 11:37am 
First to come to terms with is that this isn't really a fighting game. It is an action RPG. So the fighting system of the game isn't designed to be super deep and complex because...well it wasn't designed to be a fighting game.

With that out of the way you will notice a lot of action RPG systems. Enemies will gain "Super Armor" (when they glow red) to signify they are about to do a super attack. You can not damage them while they telegraph this so the best thing to do is back off and start to dodge. You can, however, use an attack with Stun damage to break them out of it if you have got their Stun meter low enough.

This "Super Armor" was also used in Xenoverse 1 and 2. It was much worse there since enemies would have this armor on during the entire fight as a means to create artificial difficulty. Here it is used much more intelligently. It is more of a compromise to give the AI a chance since once you get use to how combos work you can combo lock the AI and they just can't break out of it otherwise.
Last edited by Sayla Massochist; Jan 27, 2020 @ 11:39am
RonaldoVt Jan 27, 2020 @ 1:32pm 
If you press the "KI" button while punching any enemy, you can create an explosion that throw them away and recharge your ki, while help you to keep up with a combo, using that I've reached a 78 combo without much trouble.

If you dodge at the exact same time that some enemy skill reaches you, the game will enter in a slowmotion where you can charge some powerfull skill, charge your ki, etc

Once you give enough damage to some enemy you will see the '"BROKEN" message, whenever this happens if you enter in the Surge mode and transform, there wil be special cutscenes for each attack, and even an "Dramatic Finnish" just like Fighter Z
CrimsonDragon Jan 27, 2020 @ 2:31pm 
To add to what Akuro said, You can press any of the face buttons to get different finishers. The X/A button results in a rush attack finisher that does not knock the enemy back. That makes the X/A finisher ideal for linking into melee supers and combo extensions.

Also, for the stun break that Akuro was talking about, there are melee supers that specifically "deal stun damage". So the name of the game is keeping pressure on the enemy and extend into as many melee supers that deal stun damage to get the enemy into a break state and then unload surge onto them. In the break state, you can knockback an enemy and still chain a melee super because the game will always position you to land your hit.

To get more in depth details, pause the game and go to system > tutorial. Most of the tutorials do not pop up during the game for some reason.
PrinceVinc Jan 27, 2020 @ 3:41pm 
Block+Ki Attack button results into an Defensive Explosion that costs 20 Ki, but gives you I-frames to dodge Attacks way more reliably than you ever could with the Dodge Button.
Last edited by PrinceVinc; Jan 27, 2020 @ 3:41pm
Hangman Jan 28, 2020 @ 8:27am 
easiest mechanics ever : spam melee -> enemy push you ( he will shoot some super now than wait ) -> when line shows wait few secs and dodge left/right and shot yours energy strike like kame hame etc ........... repeat until game is OVER
CrimsonDragon Jan 28, 2020 @ 8:50am 
Originally posted by pavel8585:
easiest mechanics ever : spam melee -> enemy push you ( he will shoot some super now than wait ) -> when line shows wait few secs and dodge left/right and shot yours energy strike like kame hame etc ........... repeat until game is OVER
Why would anyone want to play the game like this? Missing out on a bunch of mechanics that make the fights fun and go by faster.
Hangman Jan 28, 2020 @ 9:00am 
Originally posted by CrimsonDragon:
Originally posted by pavel8585:
easiest mechanics ever : spam melee -> enemy push you ( he will shoot some super now than wait ) -> when line shows wait few secs and dodge left/right and shot yours energy strike like kame hame etc ........... repeat until game is OVER
Why would anyone want to play the game like this? Missing out on a bunch of mechanics that make the fights fun and go by faster.
Tell me than what type of game is that ? Fighting game? than you need to beat your enemy not dance with him one hour!
Maybe this is RPG game ? than where are those RPG elements ( dont tell me that this horrible "skill tree" made from this game rpg lol )
Maybe platformer like Super Mario or Sonic ? where you gather your coins/apples/balls and jump from place to place ? because i dont know now - after i finished this game i know only that 90% was boring cut scenes and i not so time ago watched DBZ and comparing this game to original anime is a crime
CrimsonDragon Jan 28, 2020 @ 9:10am 
Originally posted by pavel8585:
Originally posted by CrimsonDragon:
Why would anyone want to play the game like this? Missing out on a bunch of mechanics that make the fights fun and go by faster.
Tell me than what type of game is that ? Fighting game? than you need to beat your enemy not dance with him one hour!
Maybe this is RPG game ? than where are those RPG elements ( dont tell me that this horrible "skill tree" made from this game rpg lol )
Maybe platformer like Super Mario or Sonic ? where you gather your coins/apples/balls and jump from place to place ? because i dont know now - after i finished this game i know only that 90% was boring cut scenes and i not so time ago watched DBZ and comparing this game to original anime is a crime
The heck are you on about? You didn't understand the mechanics, this thread has plenty of the actual mechanics of the game that is MUCH deeper than the boring way you played the game. What type of game this is is irrelevant, but if you must know it's an action rpg with a little collectathon. Most games these days are more than one genre.
Ralen Jan 28, 2020 @ 9:20am 
Just go to the tutorial section in the menu. The only thing I felt wasn’t adequately explained was initiating super finishes.

You need a transformation active and you need to have surge active. There are also only a handful of signature moves that will initiate a super finish. Lastly, it has to be a killing blow on an enemy.

Apparently, super finishes may also work without a transformation if you break an enemy’s guard, but I have not been able to verify that myself.

Otherwise my advice is build your combo score as high as possible, dodge when the enemy glows red (or you see red arrows for other enemies you aren’t fighting), and save surge for when you absolutely need it most.

Also, as someone said above, end a combo with Y so that you can regenerate ki when you are low.
d3v0n Jan 28, 2020 @ 9:39am 
melee dodge dodge melee dodge beam- its DBZ...they dodge/high speed fight a lot.
If you fail a dodge then block and press dodge button to appear behind the poor bugger, hitting him downwards very useful for enemy beam attacks when you suck at dodging, Ki attack him, restore KI, or fast fly and continue the melee combo. Awaken that power gauge boost asap also.
All this with attacks thrown in of course! Different characters are useful for different styles.
If you think of it like "classes" , to name a few of my favourites: Piccolo = tank, Vegeta = caster dps, Goku = melee dps.
However that is quite flexible! EG Goku's Kamehameha or Piccolo's Makankōsappō, lit.
There are 4 *basic* melee combos that look different on each character but the button sequence is always the same. All involve hitting them with a usual punch and then somewhere adding a different button, and that can be chained into many many hit combos if you dodge correctly on their counter and keep them guessing.

For Goku tranformations I do SSJ until you run out of Ki or cannot sustain it and then Kioken their ass til you can fill that ki back up. PS: tranformations change melee combos visuals, combo lengths and dmg but not the actual buttons you press.
Some combos actually fill your KI as the finisher such If you press the "KI" button while punching any enemy triggering that 'explosion' mechanic. This actually gives you Ki for free! Some drain your KI and some do neither.
Best tip: Vitadrinks - Super cheap and very useful!
Also *a lot* meals. The permanent stat boosts are essential and do it as often as you can. That is your best method of boosting stats.
Last edited by d3v0n; Jan 28, 2020 @ 10:04am
Hangman Jan 28, 2020 @ 9:39am 
Originally posted by CrimsonDragon:
Originally posted by pavel8585:
Tell me than what type of game is that ? Fighting game? than you need to beat your enemy not dance with him one hour!
Maybe this is RPG game ? than where are those RPG elements ( dont tell me that this horrible "skill tree" made from this game rpg lol )
Maybe platformer like Super Mario or Sonic ? where you gather your coins/apples/balls and jump from place to place ? because i dont know now - after i finished this game i know only that 90% was boring cut scenes and i not so time ago watched DBZ and comparing this game to original anime is a crime
The heck are you on about? You didn't understand the mechanics, this thread has plenty of the actual mechanics of the game that is MUCH deeper than the boring way you played the game. What type of game this is is irrelevant, but if you must know it's an action rpg with a little collectathon. Most games these days are more than one genre.
This game is a junk with shallow mechanics thats all, i can play MK X or 11 on 9999 ways of fighting and every time i feel that enemy fight back but here there is no difference if i play using my feet, arms or close my eyes - i always win. This is ARPG ? please stop :steamfacepalm:
SoldadØ Jan 28, 2020 @ 10:08am 
Originally posted by pavel8585:
Originally posted by CrimsonDragon:
The heck are you on about? You didn't understand the mechanics, this thread has plenty of the actual mechanics of the game that is MUCH deeper than the boring way you played the game. What type of game this is is irrelevant, but if you must know it's an action rpg with a little collectathon. Most games these days are more than one genre.
This game is a junk with shallow mechanics thats all, i can play MK X or 11 on 9999 ways of fighting and every time i feel that enemy fight back but here there is no difference if i play using my feet, arms or close my eyes - i always win. This is ARPG ? please stop :steamfacepalm:

Your opinion doesn't matter here man. Nobody is forcing you to read anything. Go find something to do.
Davide Jan 28, 2020 @ 10:15am 
Originally posted by pavel8585:
This game is a junk with shallow mechanics thats all, i can play MK X or 11 on 9999 ways of fighting and every time i feel that enemy fight back but here there is no difference if i play using my feet, arms or close my eyes - i always win. This is ARPG ? please stop :steamfacepalm:

MK is a fighting game, no ♥♥♥♥ sherlock it has more depth in fighting... This is an action game with rpg elements. Just like any action game with levels and skills that you have to unlock.

This game has its flaws, flaws that many fans will overlook. Junk? Nah, you're just living that part of your life where you think that being the "everything sucks" guy is so edgy and cool. The problem is, well... you. The rest of the people that already answered to this thread wrote some cool stuff to do so you don't have to "dance with the enemy"... the ♥♥♥♥ that means.

And that's it... unless you've really seen everything this game has to offer and you still didnt find it funny. Next time wait for reviews. But again, just cause you don't like something it doesnt necessarily "suck".
Last edited by Davide; Jan 28, 2020 @ 10:16am
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Date Posted: Jan 27, 2020 @ 11:22am
Posts: 16