LUMINES REMASTERED
 This topic has been pinned, so it's probably important
EnhanceGames  [developer] Jul 2, 2018 @ 3:43pm
Technical Support Sub Forum + Support Thread
First of all, thank you thank you THANK YOU all so much for making our launch week such a huge success! We'll be updating this thread, so keep your eye on this if you have any technical issues.

Lumines Remastered Patch 1.04 (08/31/18)

Patch Notes:
  • Adjusted game balance

Lumines Remastered Patch 1.03 (07/20/18)

Patch Notes:
  • Fixed issue in Mission 20 of Mission Mode
  • Performance improvements and miscellaneous fixes

Lumines Remastered Patch 1.02 (07/13/18)

Patch Notes:
  • Added a new setting "Background motion ON/OFF" (under Video Settings)
  • Adjusted block design in “Spirits” skin to be colorblind friendly
  • Fixed issue in Puzzle No. 097 "LOVE" with blocks not clearing

Lumines Remastered Patch 1.01 (07/11/18)

Patch Notes:
  • Optimized load times (title screen, game modes and rankings)
  • Fixed issue with the last timeline column not adding to final score in Time Attack Mode
  • Improved audio mix in certain skins and expanded overall audio volume range from 4 level settings to 8 (default option for BGM and Sound Effects is 4)
  • Fixed issue with high score/ranking information not being displayed
  • Fixed issues seen in Display/Borderless Window option
  • Other minor performance improvements and bug fixes

Please include the below when posting about any issues

This information will help us investigate.
  • PC model
  • Windows OS version
  • GPU
  • CPU
  • Display monitor setup

FAQ

What songs are included in Lumines Remastered?
Complete list of skins/tracks available here.[luminesremastered.com]

Where can I find my Digital Deluxe DLC goodies?
  • The DLC can be found where your Steam games are on your computer in the folder “Digital Deluxe DLC”

    \SteamLibrary\steamapps\common\
Last edited by EnhanceGames; Sep 4, 2018 @ 4:25pm
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Showing 16-30 of 59 comments
Moonbane Jul 14, 2018 @ 3:10am 
Any way of turning off the rapid movement from holding down left or right for too long? I find its far too easy to lose control
Castor Troy Jul 14, 2018 @ 10:07am 
Originally posted by Nefer:
Any way of turning off the rapid movement from holding down left or right for too long? I find its far too easy to lose control

Try turning on or off v sync. I have a 144hz monitor so I think when I had v sync on it was making everything run quicker. Make sure the game runs at 60 fps and you shouldn't have this issue. You can turn on steam's frame rate monitor to check your frame rate.
Moonbane Jul 14, 2018 @ 10:15am 
Originally posted by Castor Troy:
Originally posted by Nefer:
Any way of turning off the rapid movement from holding down left or right for too long? I find its far too easy to lose control

Try turning on or off v sync. I have a 144hz monitor so I think when I had v sync on it was making everything run quicker. Make sure the game runs at 60 fps and you shouldn't have this issue. You can turn on steam's frame rate monitor to check your frame rate.

just tapping left or right lightly would make the drop line move as expected. But holding down just too long and it would move too fast.
Castor Troy Jul 14, 2018 @ 10:16am 
Originally posted by Nefer:
Originally posted by Castor Troy:

Try turning on or off v sync. I have a 144hz monitor so I think when I had v sync on it was making everything run quicker. Make sure the game runs at 60 fps and you shouldn't have this issue. You can turn on steam's frame rate monitor to check your frame rate.

just tapping left or right lightly would make the drop line move as expected. But holding down just too long and it would move too fast.

I think that's how it is supposed to work. You can drop the piece quickly by holding down, otherwise don't press anything and just let it fall on its own.
Moonbane Jul 14, 2018 @ 10:21am 
Originally posted by Castor Troy:
Originally posted by Nefer:

just tapping left or right lightly would make the drop line move as expected. But holding down just too long and it would move too fast.

I think that's how it is supposed to work. You can drop the piece quickly by holding down, otherwise don't press anything and just let it fall on its own.

You misunderstand. Its not vertical drop down that is the problem.
IF you look at the dropdown shaft. If you move left or right. It shifts one unit to the left or right on screen.

If i am in the left side and nudging to the right. But holding too hard, the dropdown shaft might end up on the right side of the playing field.

And v-synch made no difference.
Last edited by Moonbane; Jul 14, 2018 @ 10:25am
Castor Troy Jul 14, 2018 @ 10:25pm 
Originally posted by Nefer:
Originally posted by Castor Troy:

I think that's how it is supposed to work. You can drop the piece quickly by holding down, otherwise don't press anything and just let it fall on its own.

You misunderstand. Its not vertical drop down that is the problem.
IF you look at the dropdown shaft. If you move left or right. It shifts one unit to the left or right on screen.

If i am in the left side and nudging to the right. But holding too hard, the dropdown shaft might end up on the right side of the playing field.

And v-synch made no difference.

Ah I see. I know what you're talking about. Basically moving left or right can be too sensitive, right? I had this issue and it was related to my monitor being a high refresh rate monitor. Once I got it locked to 60 fps the sensitivity felt normal again. Maybe try switching from windowed mode to fullscreen mode?
Moonbane Jul 15, 2018 @ 12:37am 
Originally posted by Castor Troy:
Originally posted by Nefer:

You misunderstand. Its not vertical drop down that is the problem.
IF you look at the dropdown shaft. If you move left or right. It shifts one unit to the left or right on screen.

If i am in the left side and nudging to the right. But holding too hard, the dropdown shaft might end up on the right side of the playing field.

And v-synch made no difference.

Ah I see. I know what you're talking about. Basically moving left or right can be too sensitive, right? I had this issue and it was related to my monitor being a high refresh rate monitor. Once I got it locked to 60 fps the sensitivity felt normal again. Maybe try switching from windowed mode to fullscreen mode?

Mine is 60fps, and full screen vs windowed made zero difference.
It only happens here in lumines.
Last edited by Moonbane; Jul 15, 2018 @ 12:43am
cadeharrison Jul 20, 2018 @ 8:29am 
Still getting lag during stage/song transitions after latest update :/
Moonbane Jul 20, 2018 @ 10:53am 
Curious lack of dev response
File_xor Jul 31, 2018 @ 6:52am 
There is music progression bug in SQUARE DANCE.
SQUARE DANCE has some of one-bar-long samples and one of three-bars-long sample.
When the three-bars-long samples are played continuously, those samples should be played with overlapped, but in current version, the latter sample won't be played.
StingingVelvet Aug 2, 2018 @ 2:54am 
Is there an issue with high framerate monitors? Just upgraded to a 144hz model and now the blocks move super fast, much faster than normal. Not sure if that's some other error or the framerate.
cadeharrison Aug 2, 2018 @ 8:39am 
Originally posted by StingingVelvet:
Is there an issue with high framerate monitors? Just upgraded to a 144hz model and now the blocks move super fast, much faster than normal. Not sure if that's some other error or the framerate.
If you have vsync enabled, then disable it. That will lock the game to 60 FPS and fix those issues.
StingingVelvet Aug 2, 2018 @ 5:14pm 
Originally posted by cadeharrison:
If you have vsync enabled, then disable it. That will lock the game to 60 FPS and fix those issues.

Thank you!
thenoble1 Aug 6, 2018 @ 10:34am 
Please revert the behaviour of the special block to the way it behaves in Lumines, the game this is supposedly remastering. I've emailed you separately but will also post here sice you claim to be reviewing this thread:

Hello Enhance Games,

I want to start out by thanking you for such a beautiful remaster of Lumines. It is hands down my most played puzzle game, and ate hours of my life on PSP and PS Vita. To see it given such care and attention, to have such a fresh presentation to the game is a blessing. You've done a wonderful job on that front.

The fundamental change to the mechanics is worrisome though. In the original Lumines, a special block that cleared all the same color blocks touching it would not activate until it was put into a square and set to be eliminated. In fact, this is how the special block worked all the way from, Lumines 1 through Lumines 2, Lumines Plus, Lumines LIVE!, and Lumines Electronic Symphony. Only the newest Lumines, Puzzle and Magic, has this revamped special block mechanic.

It was very jarring to pick up something that was advertised as "Lumines 1 with high definition graphics" and get something that did not play like Lumines 1. That game is a classic and still the best rated game in the entire series. To have it changed into something new while being told it was unchanged is a large violation of trust. What was advertised is not what was provided.

This opinion is reflected in a number of places across the community:
https://steamcommunity.com/app/851670/discussions/0/1727575977548996901/

https://steamcommunity.com/app/851670/discussions/0/1727575977549125347/#c1727575977549192022

https://steamcommunity.com/games/851670/announcements/detail/1684794320824344663

https://gamefaqs.gamespot.com/boards/235364-lumines-remastered/76778475

Despite my love for Lumines, I am pursuing a refund on Steam. In the event that this change is reverted or an option is added to use the original behaviour, I will purchase it again the day the new patch comes out.
StingingVelvet Aug 6, 2018 @ 12:19pm 
I personally like the change, and think it differentiates between the two Steam versions which is nice. I don't think some scattered complaints really prove anything about how many dislike it, though the internet always acts like it does. I also don't think it's a technical support issue, and likely doesn't belong in this thread.
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