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But this boss.... There MUST be a way to dodge the blue balls. I hope the dev can enlighten the situation because if there is not that would be terrible =/
https://www.youtube.com/watch?v=2e1DbvDW-Vg
But while I've got you...have you ever considered adding a break between the final two boss encounters? It is just SO punishing to finish one and have to do the other immediately with zero health items left. I fear players without very good ability will never finish the game...anyway.
Having just beat the game, I want to say I greatly respect and admire your efforts in making this game! I bought the first one now so I can know the full story!
Such a pretty good action game. I'm a fan of the genre and I'll recommend Anima series to friends.
Thanks a LOT for your words ^_^
I am glad to know that you are having fun. For a small 3 people team like us, it makes us happy ^^
You think that they are too hard? We wanted to create a challenging experience with that boss, but I also understand very well what you mean. We will consider the possibility to divide them if you are playing easy or even refill items. Thanks for telling us ^^
Hi Hanuo
Thanks for your words too ^__^
I just know so many people will quit the game in rage at the end because it is just too hard.
There is a pause between both bosses. When you defeat the first boss, a portal appears as a shortcut to Nexus, where you can both heal yourself, save and shop. It's npt like two bosses in a row. The second boss will be triggered after you visit the place where you defeated the 1st and activates something there.
Brumbek is talking about the final boss, no Rametek.
To Brumbek
In fact, a LOT of Dark Souls bosses are two bosses in a row without a break; The Nameless King, Friede, Soul of Cinder...
But yes, I know what you mean in this case.