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Randomly generated LPAC is possible and it could be done without too much difficulty; there are 3 problems though. Firstly is the current way you could turn a Mark V map into a LPAC map is slow and unreliable; there are workarounds for this that speed things up but right now we are talking ~15 minutes to generate a map. And in those 15 minutes the map generation can fail; requiring a complete restart.
Secondly we can't interact with ERNs using 4rpl, so the script can't set those up. We could do some trickery with simulated ERNs, but that still won't fix the ERN portal.
Thirdly, the weapon distribution is not good for LPAC. Autopilot puts weapons on the front lines so they will actually assault the creeper. For LPAC, there needs to be units throughout the map so the player doesn't spend 10 minutes attacking the front then 5 minutes waiting for everything else to die because there are no more weapons.
And once the code is done, anyone who wants to use it would need to import the CPACKs into the maps manually, we can't do that automatically. Importing CPACKs is easy enough but forcing players to do editor manipulations to set up the maps is far from ideal.
None of these are outright dealbreakers in making an LPAC generator, but that assumes everything I am thinking will work. This won't happen. I tried making a CSM generator, and even after a month of coding there were so many problems with it that I had to start cutting features. I worry that there are dealbreaking problems I am not immediately seeing with a LPAC generator; it just isn't worth the trouble.
I actually prefer the LPAC maps to the PAC maps, they seem to flow better and have a better wind-up IMHO.
As far as scripting, my brain is full with DayZ stuff and it hurteds.
I super enjoy the LPAC maps so I was jsut saying "YO! More please!" and thought procedural map generation might be helpful - maybe not. :D