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However, the full game has access to Colonies: the place where player made levels are uploaded. The vast majority of Colonies levels are not challenge levels either, but I can give you a list of levels to try if you want to do that.
I don't know what difficulty or map style to give you, so I am just going to give you a bunch of options and let you figure out what you want to play. I have roughly sorted the rest of this comment by difficulty, so if you want something harder, read further down.
The campaign levels generally don't try too hard to kill you, they instead try to make progress difficult. The exceptions to this are level 6 (We Know Nothing) an the last 3 levels of the campaign (Sequence, Wallis, Founders). The demo is the first 5 levels of the campaign, and progress should carry over from the demo. So you could go into level 6 of the campaign immediately if you want to try that.
If you are looking for something harder, it is up to you if you want to push through the campaign to try the last 3 levels; they are the next logical progression in difficulty. In Span Experiments (accessed from the main menu) near the top right of the planet layout is Holdem 2. Just beating the mission isn't too hard, but the nullify objective is considered the hardest base-game map objective. The map has creeper++, so creeper production scales with time and you have a hard time limit of 25 minutes to nullify everything.
An alternative would be to play the daily missions (Chronom on the main menu) and go for a top time. Sub-15 or sub-10 minute nullify is a good starting goal, with top times each day usually around 5 minutes.
And then we get to Colonies and where your options really open up, I will give search terms in quotes, remove the quotes when typing them in the search. I think a good starting point would be WitherChat's harder story series; typing "(harder)" into the title search should give you 8 maps. These maps are modified versions of the story missions designed to make them harder.
Heisenberg has 142 maps that you can find by typing "Heisenberg" into the author field. Their older maps are vanilla, but about half of their maps include Vertu units; custom units that are very powerful but expensive and slow to build. A good starting point would probably be (Map 4273: Red Herring 1 - Straightforward by Heisenberg) if you are looking to play with custom units.
Most Hypnotic22 maps are good challenge maps for those who want a vanilla map with a vanilla solution. Typing "Hypnotic22" into the author portion of the search should return 41 levels, the second last one (Map 521: The Omegawave of Omegadoom by Hypnotic22) is a good starting point if you want to play some properly difficult levels. If you liked that level you can look through the rest of Hypnotic22's levels, just be aware that Hypnotic also made "box" maps, which are similarly hard but far from a vanilla experience.
If you are looking for a less standard experience you could try some of Hypnotic22's box maps or you could try my maps (Map 949: Battlecreeper Operational by Fireswamp) or (Map 1410: Farbor by Fireswamp).
Once you know roughly what difficulty level and style of map you want I can give you more maps in that category.
Have fun!
Thanks!