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However, this method requires 4rpl; if you are already familiar with 4rpl, I would recommend running SetCellOccupiedCount on all cells in the area to prevent players building on that terrain. If you are not familiar with 4rpl, I think it would be much easier to just go with the contaminated terrain & disabled Decon option.
I will simply have to prevent them from obtaining Liftic until later in the map, hopefully preventing early game cheese...
My solution to the dark towers is to manually increase the texture brightness, but i'm not sure what to do about the contamination.
You could try an image overlay in those specific areas? Or maybe a decal?
Note, lots of folks (including myself) have difficulty figuring out how to delete decals. So, just in case: You click on the decal, then a pane opens in the lower right and there's a"delete" button there. :)