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Reclaim objectives depend on how much you let the creeper spread. The further it got, the more you have to get back. There's not any way, to my knowledge, to check how much you actually need to reclaim to achieve it but it is normally before you clear the whole map of creeper.
but there is no enemy there that I could suppress.
should I just kill of the creeper in the corners then?
Didnt exactly understand how the edges of the map produce creeper or when not
So I rather used the mines for energy prooduction and only like 3 of 9 mine sused for AC production.
How much you need to reclaim varies per map, so it isn't always the same. It's easy to estimate though by just noting how fast it goes up as your territory expands.
you really should work towards on point on the edge and then work from there left or right..
A long line of pylons +10-15 every moving mortars did the job :-)
I find anti-creeper weapons to be highly ineffective in general since they only respond to creeper (which is usually in dense mass making it pointless) rather than endlessly generate it, plus the need for the blute resource to even generate it. You don't even need it to deal with the red creeper, you can always out resource it, energy generation in this game is a serious joke, KC should do something that inhibits the limitless energy you can generate as you cover more ground, like emitters that cap how much you can produce on a certain world.
I believe in CW3 you have anti creeper spawners that continuously "Produced" creeper within itself, then you could "Release" that creeper in a dense wave.
Mortars and bombers are pretty much the way to go, toss a few cannons around to cover the mortars and you're good.
they can collect the unused anti creep from places to used again.
and they can suck up all available anticreep to be used in a wave when released.
so that post makes zero sense
That so? Its probably one of those very tiny clickable check mark options that I glossed over because my screen resolution is enormous.
*shrug* its irrelevant to me, I've already beaten the game and I see no reason to replay it.
I probably will revisit it sometime if they offer a hard mode or something. Currently I don't see the reward in completing the game a second time where the theme is basically the same for 80% of the maps.
Slow push to nullify Emitters.
I've played CW since it was just a flash game on newgrounds and followed the game up to this point. The story is great the game just gets kind of boring to the point I'm multitasking another game or movie/anime/manga .