Creeper World 4

Creeper World 4

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bernd Jan 16, 2021 @ 11:48am
Farasite Serious smartly reclaim tons of land?
Yo, I am currently playing the first few levels, given that i jsut bought it yesterday.
I am currently in serious level.

no big issue even though I apparently wasnt fast enough at first, so I had to reconquer the area around the red crystal and therefor had no missile launcher availlable in time.
so cannons had to compensate the damages that missiles did.

well whatever, basically beat the map, nullified the missile spawner.
But would love to get the reclaim achievement too.

and given, to my knowledge, that the creeper waves arent created by some killable unit, I can only slowly conquer square by squre till I eventually have the whole map.

baiscally spamming units in every spot and fighting for every inch.

sounds like a pain in the butt, so I am not doing it right now.

is there any smart or more efficient way to do it?

thought about terraforming everything, so whenever a spot gets freed from creeper, terps will form it up.

but my eceonomy cant handle that, with some 30 or so energy jsut barely holding up a few terps running nonstop.

would take ages to terraform the whole map, so not faster than the unit spamming.

is there some smart way to do this?

I want that objective too.

how do I even know how much I have to conquer?

there some ever changing percentage next to it, but what does it mean?
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Showing 1-15 of 15 comments
phenir Jan 16, 2021 @ 12:05pm 
There is creeper breeding ground around the edges of the map on that mission. As long as there is creeper on that, it will keep making more. Once you remove the creeper from it though, it will stop. You can just steadily work your way around the edge of the map while making sure no creeper gets on it again. Also make use of sprayer's always on mode. This makes them constantly put out anti-creeper while they are not shooting. You can get AC from your miners by flipping them to bluite mode.
Reclaim objectives depend on how much you let the creeper spread. The further it got, the more you have to get back. There's not any way, to my knowledge, to check how much you actually need to reclaim to achieve it but it is normally before you clear the whole map of creeper.
bernd Jan 16, 2021 @ 12:23pm 
yeah, I saw that the corners of the map have the spawning point of the waves.
but there is no enemy there that I could suppress.
should I just kill of the creeper in the corners then?
Didnt exactly understand how the edges of the map produce creeper or when not
bernd Jan 16, 2021 @ 12:24pm 
I know how to get anticreeper, just AC didnt feel like worth it given that I can do little agaisnt the TONS of creeper coming in in high tide waves.

So I rather used the mines for energy prooduction and only like 3 of 9 mine sused for AC production.
Strategic Sage Jan 16, 2021 @ 12:46pm 
The breeder terrain along the edges, not just the corners but the entire edge perimeter of the map, multiplies creeper that is on it periodically. If you clear it of creeper and keep it clear, it won't create any more.

How much you need to reclaim varies per map, so it isn't always the same. It's easy to estimate though by just noting how fast it goes up as your territory expands.
bernd Jan 16, 2021 @ 1:20pm 
pew, beat it.

you really should work towards on point on the edge and then work from there left or right..
A long line of pylons +10-15 every moving mortars did the job :-)
Qwazzy Jan 16, 2021 @ 4:53pm 
Yeah, the terrain that duplicates creeper on it is an annoying obstacle, but for what it's worth, there's terrain later on you can use in an identical way with anticreeper, so it's not all bad!
phenir Jan 16, 2021 @ 4:59pm 
Originally posted by d-schuele:
yeah, I saw that the corners of the map have the spawning point of the waves.
but there is no enemy there that I could suppress.
should I just kill of the creeper in the corners then?
Didnt exactly understand how the edges of the map produce creeper or when not
Did you not read the first 3 lines of my post?
Originally posted by d-schuele:
I know how to get anticreeper, just AC didnt feel like worth it given that I can do little agaisnt the TONS of creeper coming in in high tide waves.

So I rather used the mines for energy prooduction and only like 3 of 9 mine sused for AC production.

I find anti-creeper weapons to be highly ineffective in general since they only respond to creeper (which is usually in dense mass making it pointless) rather than endlessly generate it, plus the need for the blute resource to even generate it. You don't even need it to deal with the red creeper, you can always out resource it, energy generation in this game is a serious joke, KC should do something that inhibits the limitless energy you can generate as you cover more ground, like emitters that cap how much you can produce on a certain world.

I believe in CW3 you have anti creeper spawners that continuously "Produced" creeper within itself, then you could "Release" that creeper in a dense wave.

Mortars and bombers are pretty much the way to go, toss a few cannons around to cover the mortars and you're good.
Last edited by DemonchanSama (Lilyia); Jan 16, 2021 @ 6:47pm
Omniconda Jan 17, 2021 @ 5:26am 
you can set sprayers to always on, they dont even need to be on your front line..
they can collect the unused anti creep from places to used again.
and they can suck up all available anticreep to be used in a wave when released.

so that post makes zero sense
Originally posted by Omniconda:
you can set sprayers to always on, they dont even need to be on your front line..
they can collect the unused anti creep from places to used again.
and they can suck up all available anticreep to be used in a wave when released.

so that post makes zero sense

That so? Its probably one of those very tiny clickable check mark options that I glossed over because my screen resolution is enormous.
Strategic Sage Jan 17, 2021 @ 5:51pm 
FYI there is a UI Scaling option. You can just make the UI bigger if you find things hard to see.
Originally posted by Strategic Sage:
FYI there is a UI Scaling option. You can just make the UI bigger if you find things hard to see.

*shrug* its irrelevant to me, I've already beaten the game and I see no reason to replay it.
Strategic Sage Jan 17, 2021 @ 7:12pm 
For many people, finishing the campaign is just the beginning. I wasn't suggesting you replay it, but that you might want the information for the bonus content, user maps in the Colonies, etc.
Originally posted by Strategic Sage:
For many people, finishing the campaign is just the beginning. I wasn't suggesting you replay it, but that you might want the information for the bonus content, user maps in the Colonies, etc.

I probably will revisit it sometime if they offer a hard mode or something. Currently I don't see the reward in completing the game a second time where the theme is basically the same for 80% of the maps.

Slow push to nullify Emitters.

I've played CW since it was just a flash game on newgrounds and followed the game up to this point. The story is great the game just gets kind of boring to the point I'm multitasking another game or movie/anime/manga .
MV Feb 11, 2021 @ 8:53am 
Terraforming can be a nice midgame tactic, but for the lategame it doesn't work on Serious. Even if you put up walls 20 high, it will slowly creep over it eventually if you don't keep it down continuously. 'Walking' the edge of the map, clearing it piece by piece with a combination of a cannon, sprayer and mortar works quite nicely. You can abandon the parts you've already cleared, so just start in a corner and tackle the map.
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Date Posted: Jan 16, 2021 @ 11:48am
Posts: 15