Creeper World 4

Creeper World 4

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Redon Ore issue.
This happen on Sector Span Experiments.

Sometimes i collect redon ore and other time not and if i do collect then i only collect from 1 redon ore deposit when i have several.

I had 3 redon ore deposit and i got non redon ore when the mission was finished.

The other game i had maxed up my storage with redon ore and when i was empty for redon ore my rocket had only collect 59/200.

On another game i had 2 or 3 redon ore deposit but only one of them collecting redon ore so i was not able to fire my rocket "again".

So much bad stuff going on with the redon ore, anyone else who have problem to collect redon ore and fire the rocket ?
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Showing 1-8 of 8 comments
phenir Jul 20, 2023 @ 5:40pm 
Rockets (orbitals) do not use redon, they use liftic which comes from greenar. You need to build a refinery nearby which will harvest the greenar crystals as long as there is no creeper covering them. How many you need to harvest at max rate depends on whether you have mining ern in the ern portal or not. 2 just about keeps up but if you just got to the greenar after a while, build 3 or even 4 to harvest it all quickly. You need a factory to convert greenar to liftic.
Redon is used (after being converted to arg) to arm missiles (the anti spore/air weapon) and power shields. It automatically is harvested as long as it has a valid path to your factory and there is space in the factory for more arg.
Last edited by phenir; Jul 20, 2023 @ 5:44pm
75Karsten Jul 21, 2023 @ 7:05am 
There are several requirements

For all ore types (Bluite, Redon, and Greenar)

You have to have a factory that is completed and is connected to the network.

For Bluite and Redon, the ore nodes also have to have a network connection.

For Liftic, you have to construct a refinery and it should be in range (but ideally not overlapping) the production range of a Greenar Mother node. The refinery also requires energy so it needs to be connected to the network at all times.

Once these requirements are met, Redon produces Arg; Bluite produces Anti-Creeper, and Greenar produces Liftic.

Note that not all nodes may be sending their wares to the factory - if a node has a very long or slow path to the factory, then under certain circumstances the ware packets may not be dispatched. To resolve this, build a faster network path with either Pylons or M-Rifts.
Symatrix Hill Jul 21, 2023 @ 9:00pm 
Originally posted by phenir:
Rockets (orbitals) do not use redon, they use liftic which comes from greenar. You need to build a refinery nearby which will harvest the greenar crystals as long as there is no creeper covering them. How many you need to harvest at max rate depends on whether you have mining ern in the ern portal or not. 2 just about keeps up but if you just got to the greenar after a while, build 3 or even 4 to harvest it all quickly. You need a factory to convert greenar to liftic.
Redon is used (after being converted to arg) to arm missiles (the anti spore/air weapon) and power shields. It automatically is harvested as long as it has a valid path to your factory and there is space in the factory for more arg.


When we connect the cable to the redon deposit "then" you will se the redore goes to the factory right !

I talking about what goes in to the factory and not what goes out.
Last edited by Symatrix Hill; Jul 21, 2023 @ 9:17pm
Symatrix Hill Jul 21, 2023 @ 9:15pm 
Originally posted by 75Karsten:
There are several requirements

For all ore types (Bluite, Redon, and Greenar)

You have to have a factory that is completed and is connected to the network.

For Bluite and Redon, the ore nodes also have to have a network connection.

For Liftic, you have to construct a refinery and it should be in range (but ideally not overlapping) the production range of a Greenar Mother node. The refinery also requires energy so it needs to be connected to the network at all times.

Once these requirements are met, Redon produces Arg; Bluite produces Anti-Creeper, and Greenar produces Liftic.

Note that not all nodes may be sending their wares to the factory - if a node has a very long or slow path to the factory, then under certain circumstances the ware packets may not be dispatched. To resolve this, build a faster network path with either Pylons or M-Rifts.


As i said in one game i had several cable connected to all the redon deposit but i only got redon from one of the deposit in that game and other game i got zero redon to my factory.

The game i just finish now was "Invasion" and there i got redon from every deposit into my factory.

The other game i played i got "zero" arg through the whole game and my cable was connected to 3 redon deposit and on another game i was onely able to collect redon form 1 out of 3 redon deposit.
Fireswamp Jul 22, 2023 @ 3:04am 
Originally posted by Symatrix Hill:
As i said in one game i had several cable connected to all the redon deposit but i only got redon from one of the deposit in that game and other game i got zero redon to my factory.

If you have screenshots or even better a save file, we can take a direct look at what could be the issue. There are multiple things that can prevent redon production, some a bit subtle in how they work.

2 questions, firstly how do you know you didn't have any redon production?

In the factory UI you might see a +0.5 or something next to your current redon count; that number tells you how much redon production the factory thinks is connected. Note that if you load a gamesave this number will be blank until you unpause regardless of if you have redon connected to the factory. My second question is: after unpausing, what number (if any) is shown there?

Originally posted by Symatrix Hill:
When we connect the cable to the redon deposit "then" you will se the redore goes to the factory right !

I talking about what goes in to the factory and not what goes out.

In your initial post it sounds like you were checking if you had redon production by looking at the rocket (orbital) ammo. Using rockets to track redon will not work because they use liftic (greenar in factory), not Arg (redon in factory). Your rocket not getting ammo is not related to your redon production.
Symatrix Hill Jul 22, 2023 @ 7:41pm 
Originally posted by Fireswamp:
Originally posted by Symatrix Hill:
As i said in one game i had several cable connected to all the redon deposit but i only got redon from one of the deposit in that game and other game i got zero redon to my factory.

If you have screenshots or even better a save file, we can take a direct look at what could be the issue. There are multiple things that can prevent redon production, some a bit subtle in how they work.

2 questions, firstly how do you know you didn't have any redon production?

In the factory UI you might see a +0.5 or something next to your current redon count; that number tells you how much redon production the factory thinks is connected. Note that if you load a gamesave this number will be blank until you unpause regardless of if you have redon connected to the factory. My second question is: after unpausing, what number (if any) is shown there?

Originally posted by Symatrix Hill:
When we connect the cable to the redon deposit "then" you will se the redore goes to the factory right !

I talking about what goes in to the factory and not what goes out.

In your initial post it sounds like you were checking if you had redon production by looking at the rocket (orbital) ammo. Using rockets to track redon will not work because they use liftic (greenar in factory), not Arg (redon in factory). Your rocket not getting ammo is not related to your redon production.


-- If we connect a cable to the redon deposit then we can se a red ore been transportet to the factory as in the mission i did now Sector-L where i use 6:44.5 on my first try.

I do not remember which mission i got issue with but on Sector-L i have zero arg in my factory wgich is ok because the arg flying out and the number is on factory info up to the left +1 and on the Factory control down on the screen it is 0 and -1 and the redon flying out of my ore deposit.

As i said the redon flying out in this game but the other game where i had 3 redon posit where tow didn`t work and that who work the redon been transported very slowly.

On the other game i had non arg production which i noticed when i start to struggle with the mission.

https://steamcommunity.com/sharedfiles/filedetails/?id=3008448310

-- About that mission i got issue with the rocket i was not even able to build it , well i place it out and when i finish the mission nothing had happened on the building progress.

The next mission i was able to build it.

-- Question about the rocket : How do we get the conversion ?

Never ever i get the conversion except one time and i even don`t know how i got it. The last mission i did i build 1 rocket and still i didn`t get the conversion and then i build rocket number two and still i was not able to get it.

So the i decide to build two more and suddenly i noticed 450/500 on them both where i may think they was on the way to make the conversion.
So i wait for my tow other rocket so that i was able to use singularity before the conversion which they had 50/200 and 75/200 and after i time i went back to take a look and now those two rocket who had 450/500 had now something else as 150/200 and the number 500 disappear.

As i said i have get the conversion only one time and after that i have even try to wait through the whole mission who take more that a hour and without using the rocket and still i was not able to to highlight conversion.

So pl tell how i get the conversion.

I play this game years ago and just start to pick it up so i am not familiar with everything.
phenir Jul 22, 2023 @ 8:22pm 
Rockets build with energy but they use liftic for "ammo". Refer to my previous post for how to get liftic.
Also keep in mind if you are using shields, they constantly use arg. 1 shield eats about 1 arg income which can make it difficult to supply missiles and keep the shield active at the same time. M-rifts also cost a lot of arg to set up initially.
Last edited by phenir; Jul 22, 2023 @ 8:32pm
Fireswamp Jul 22, 2023 @ 10:22pm 
Originally posted by Symatrix Hill:
Cut for spacing

Question, is your issue redon production or the rocket? Because the rockets do not use redon/Arg (Arg=redon after being sent to the factory). Any issues you have with the rocket are not related to redon production, these are separate issues.

Regarding redon:
In your screenshot redon ore is being generated and I can see an Arg packet being delivered from your network, everything appears to be working fine. I am 95% sure you have no redon/Arg in the factory because your Arg usage is greater than your redon production. Are you building a m-rift somewhere? Building a m-rift at full speed takes a bit less than 2 (or 4 with the build speed upgrade) Arg per second, where-as your generation is only 1.0.

Regarding rockets:
Energy to build the rocket pad, Liftic (greenar in factory) to build each rocket. If the rocket is x/500, you need to keep supplying it with energy and it will build. If the rocket is x/200 then you need to keep supplying it with Liftic.

The conversion orbital needs 5 orbital charges, you need your rockets to hit 200/200 5 times for this.
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