Creeper World 4

Creeper World 4

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It's Lu Feb 20, 2021 @ 8:33am
Mod support in CW4?
As title.

Thought it would be nice to have the community cook up some content.
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Showing 1-6 of 6 comments
75Karsten Feb 20, 2021 @ 11:48am 
You can make any number of maps and/or custom units
Strategic Sage Feb 20, 2021 @ 1:37pm 
Just to add on to what 75Karsten said, there are as of this moment 820 community-contribute maps in the Colonies.
chaotea Feb 22, 2021 @ 2:37am 
You can see mooded units and gamemodes in the colonies area by searching for the 4RPL tag.
WarStalkeR Feb 22, 2021 @ 4:19am 
Also, because game is developed using Unity (correct me, if I wrong), you can easily mod it using BepInEx and C#.
oscaev1602 Oct 15, 2023 @ 9:49am 
Anyone know if it is possible to get mods for this game yet?
Vertu Oct 15, 2023 @ 11:17am 
2
There is no "mod support" for CW4 in the traditional sense. Instead, the game allows map makers to create assets in the form of CPACKs.
CPACKs themselves are "mods" which are saved onto your computer should you download them.
You can download CPACKs from the forums: https://knucklecracker.com/forums/index.php?board=55.0
Or from GitHub: https://github.com/KnuckleCracker/CW4-CPACKS
Just know, it is uncommon for people to provide accessible downloads of their CPACKs.
Alternatively you can load up a map with a "mod" and press Left Shift + E. This will enable edit mode, click editor, bottom right -> Mods -> Open CPACK Manger -> Export the CPACK you wish to have on your map. Do the same method for importing but you will be in edit mode automatically when making a map. This is also how you make your own CPACKs.

If you want to make mods for CW4, you need to know the scripting language used which is 4RPL and has full documentation here: https://knucklecracker.com/wiki/doku.php?id=4rpl:start

I don't visit the forums regularly so don't expect a reply from me, though I will snoop around now that I have made this reply.
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Showing 1-6 of 6 comments
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