Creeper World 4

Creeper World 4

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Founders Strategy?
Finding this mission very difficult and can't find too many tips on the web.
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Showing 1-6 of 6 comments
75Karsten Jan 1, 2021 @ 1:44pm 
Consolidate the Eastern island, shore up defenses, make sure you can defend against the invading land creep, and then go westwards along the southern edge. Use platforms if you are slow, otherwise porters.
Strategic Sage Jan 1, 2021 @ 2:05pm 
That's some very good advice by Karsten, as usual. My playthrough of it, if interested: https://youtu.be/Bx70m-Jay64. It would also possibly help to know what you having problems with specifically, so that more tailored advice can be given.
Hiroko Jan 1, 2021 @ 5:16pm 
Crimson takes 1/5th damage from everything but ac. You CAN kill it where it eventually *drum roll* makes land *snare*, or you can do other routes. Its highly probable you can secure the small island at the start too. My way was to rush a wall that split the starting island in half. I really like Terps. Like, a lot more than I should.
GeneralVeers Jan 1, 2021 @ 6:01pm 
Things I did to win this map:

#1: Built a Sprayer, loaded it with AC, and sent it to the yellow breeder patch at the south edge of the map. Once that gets some AC on it, it starts producing more, and you get a nonstop free-of-charge AC generator that attacks the creeper from the south side.

#2: Blocked off the land-bridge contact area with four Shields, supported by several mortars and a few cannons to take care of leaks.

#3: Used a Terp to create a tall spire near the contact area (because Sprayers aren't very good at firing up). Stuck a Sprayer on top of this spire with an ERN in it. It spent the whole battle firing AC nonstop into the purple creeper that was pushing at the Shields.

#4: Placed a Missile Turret near front center of my base, with an ERN in it. This thing fires missiles like a Dillon minigun and obliterates those blobby blimp critters very quickly. (the ERN gives it a big range boost; you may want to put the Missile Tower on top of a tall spire terraformed up with a Terp, to allow it to hit blobbies that are REALLY high up)

#5: Lots and lots of Snipers. Like, twenty of them. All over the place. When those blobby blimps die, their payload of blue test--err, uhh, blue......heheh......you know, their PAYLOAD--frequently drops onto your base.

#6: AC Bombers. Great for dumping boatloads of AC onto that purple creeper. If you use them to drop AC right on a "purple creeper generator" you can stop the purple crap from ever forming in the first place.
Symatrix Hill Jan 1, 2021 @ 9:32pm 
Originally posted by Booker, Catch!:
Finding this mission very difficult and can't find too many tips on the web.

Here is what i have done Booker and you can easily do that mission before 30 minute with all objective :

-- You need to go down to the south west as fast you can and dig away those tile on the secret place who is mark on the map and when you have done that then you get access to the airship and they have devastating power and they take down max height with creeper wall in few second and they even take out that big flying enemy easy.


--Here is my start setup where i have space for 4 Runway, 3 Runway to the right of that small mountain and 1 to the left of that mountain but you may not need them all :
https://steamcommunity.com/sharedfiles/filedetails/?id=2345941839

Here i have flatten out my base and start to push the enemy in the front and of course i have a army who push to the left as well to get access to the Airship as fast i can and that is my first prioritize :
https://steamcommunity.com/sharedfiles/filedetails/?id=2345942026

And here is my strategy later game stage and why not push the enemy everyplace :
https://steamcommunity.com/sharedfiles/filedetails/?id=2345942223

Some Few Hint :
-- You are able to drop AC on your units from the bomber to protect them.
-- You may have two Runway with AC Bomber and 1 without and use them wicely because your units need power to fight and only use the airplane to help your army to take down some creeper wall in front of your army and to protect them as well.
-- If you use Energy Bomber do not send out all at once time but 3 airplane and wait to they have gone and if you energy bar is still at max then send 3 new airplane and wait to they have gone as well and then you send 3 more and this way they do not drain your energy.
-- Always make sure your army have a lot of energy in this mission all the time, if your army run empty for energy in this mission then it can be very devastating for you.
-- Place Earn on Fire Rate and Range + Energy and Mine and those other you place on your Mortar.
-- When your factory start to max up with specific item you can`t use straight away then use several Portar as a Storage Space and this way you have them later when you need them and do the same with Energy as well.
-- And go to that secret place and dig up the blueprint of that amazing Airship :)
-- Well after you have done that then use your New Airship to help your army to nullify those two nice Air Sack Couldron and that is the fun part.

I hope those screenshot help you out, Good Luck Booker :)
Penguinator Jan 2, 2021 @ 3:20am 
My strategy to get started in a compact form:
-Expand energy as quickly as possible (starting from the center of the safe landing landing area, securing connections to both edges, building mines with efficiency)
- Excavate all ERV crystals with three Terps and upgrade everything
- Build lots of snipers to repel bubbles of Air Sacs
- By the time creeping land connects to the center, you should have several mortars, sprayers and shields set up. Building a wall with the Terps is also an option
- Build an airstrip with AC bombers (since you need energy for all your snipers and mortars) to control creeper in strategic places
The ERV left over after upgrading can be given to a mortar (controlling the center area) and snipers (in the path of Air Sacs; cheking their movement once in a while is useful).

Once you are stable by being able to hold the center and suffer no damage from any attacks, you can take as much as time as you need for conquering the rest of the map. Overall the most important thing in all Creeper World games is expanding as efficiently as you can to withstand the pressure of initial assault which means thinking ahead and pausing/waiting for buildings to finish before exhausting your energy.
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Date Posted: Jan 1, 2021 @ 1:16pm
Posts: 6